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Autor Beitrag
000
26.08.2002, 20:01
SirTobi



I´ve got a big problem:

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\test5.map" "C:\Sierra\Counter-Strike\cstrike\maps\test5.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\HLCSG.EXE
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\test5"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\HLCSG.EXE C:\Sierra\Counter-Strike\cstrike\maps\test5

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Counter-Strike\cstrike\maps\test5.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.71 seconds)
Using WAD File: \sierra\counter-strike\cstrike\as_dolomiten.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\cached.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\gfx.wad
Embedding textures from WAD File [\programme\valve hammer editor\zhlt.wad] into BSP
added 2 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
4.34 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\HLBSP.EXE
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\test5"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\HLBSP.EXE C:\Sierra\Counter-Strike\cstrike\maps\test5

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
3.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\HLVIS.EXE
** Parameters: -fast "C:\Sierra\Counter-Strike\cstrike\maps\test5"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\HLVIS.EXE -fast C:\Sierra\Counter-Strike\cstrike\maps\test5

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

Error: Portal file 'C:\Sierra\Counter-Strike\cstrike\maps\test5.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\HLRAD.EXE
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\test5"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\HLRAD.EXE C:\Sierra\Counter-Strike\cstrike\maps\test5
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\test5.log for the cause.

----- END hlrad -----
_______________________________________________________________

ich habe alles rückgängig gemacht was seit dem letzten erfolgreichen komp.
hinzukam.
bitte helft mir

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001
26.08.2002, 20:05
Dein-Zahnarzt



das ist dein big problem:

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull

du hast keinen einzigen point-based entity auf der map.
lösung: einfach nen player_start hinpacken.

--

Die Lösung aller Eurer Probleme:
||Die Liste aller Compilier Fehler.|Der ultimative Compile Log Anaylizer||
||How to: Fragen stellen.||
||Sieben Wege LEAKs zu finden.||
||Die letzten wirklich bug-freien Compiler (Juli)||

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002
26.08.2002, 20:27
SirTobi



dann kommt aber das:

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (1216,-448, 0)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

3.85 seconds elapsed

--

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003
26.08.2002, 20:38
Onkel Dittmeyer



Jaja... wenn man bloß Englisch könnte...

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004
26.08.2002, 20:43
SirTobi



natuerlich kann ich es aber es gibt kein loch in meiner map

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005
26.08.2002, 20:45
HostileKiller



dann würde das net kommen

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006
26.08.2002, 20:57
LePrau



Schau auf der Rückseite. Viele haben vorne kein Loch.

(Für alle die an was anderes dachten: Ich spreche von Maps)

--

voice - Ruhe in Frieden

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007
26.08.2002, 20:59
SirTobi



hmm war wirklich ein loch aber ich hatte es ohne des pointdingsda gefunden

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008
26.08.2002, 21:27
Tubgirl



Ups, dachte schon ich hätte mich verklickt und wäre im Kompilierfehler-forum gelandet :D
Kann ja nicht sein ;)

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