materialPath: d:\program files (x86)\steam\steamapps\haha\counter-strike source\cstrike\materials Loading D:\Program Files (x86)\Steam\SteamApps\haha\garrysmod\garrysmod\maps\level1.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default Patching WVT material: maps/level1/nature/blendgraveldirt01_wvt_patch Patching WVT material: maps/level1/nature/blendgrassdirt03_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_32_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/glass/prodwndwa_-13528_-224_72!!! Multiple references for cubemap on texture maps/level1/building_template/building_template010b_-13576_-480_72!!! Multiple references for cubemap on texture maps/level1/building_template/building_template010b_-13576_-736_72!!! Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_physics (-13084.00 -100.00 41.87) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 0.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 0.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 0.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 0.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (31522 bytes) Static prop models/props/de_inferno/furniturecouch001a.mdl outside the map (-15592.00, 408.00, 56.89) Static prop models/props/cs_militia/furniture_shelf01a.mdl outside the map (-15436.00, 564.00, 83.60) Static prop models/props_c17/furnitureboiler001a.mdl outside the map [alle staticprop quasi outside]
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1875 texinfos to 131 Reduced 381 texdatas to 64 (15128 bytes to 1654) Writing D:\Program Files (x86)\Steam\SteamApps\haha\garrysmod\garrysmod\maps\level1.bsp 14 seconds elapsed
4 threads reading d:\program files (x86)\steam\steamapps\haha\garrysmod\garrysmod\maps\level1.bsp reading d:\program files (x86)\steam\steamapps\haha\garrysmod\garrysmod\maps\level1.prt LoadPortals: couldn't read d:\program files (x86)\steam\steamapps\haha\garrysmod\garrysmod\maps\level1.prt
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\haha\garrysmod\garrysmod\maps\level1.bsp No vis information, direct lighting only. 322 faces 150545 square feet [21678486.00 square inches] 10 Displacements 651522 Square Feet [93819296.00 Square Inches] 37 direct lights 0 WARNING: Too many light styles on a face at (-16306.861328, -936.161621, 310.927124) [ganz viel too many light blabla] 10Build Patch/Sample Hash Table(s).....Done<0.0061 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/1024 1536/49152 ( 3.1%) brushes 1626/8192 19512/98304 (19.8%) brushsides 10805/65536 86440/524288 (16.5%) planes 4038/65536 80760/1310720 ( 6.2%) vertexes 538/65536 6456/786432 ( 0.8%) nodes 319/65536 10208/2097152 ( 0.5%) texinfos 131/12288 9432/884736 ( 1.1%) texdata 64/2048 2048/65536 ( 3.1%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 754/0 15080/0 ( 0.0%) disp_tris 1184/0 2368/0 ( 0.0%) disp_lmsamples 212936/0 212936/0 ( 0.0%) faces 322/65536 18032/3670016 ( 0.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 260/65536 14560/3670016 ( 0.4%) leaves 352/65536 11264/2097152 ( 0.5%) leaffaces 312/65536 624/131072 ( 0.5%) leafbrushes 80/65536 160/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 2511/512000 10044/2048000 ( 0.5%) edges 1492/256000 5968/1024000 ( 0.6%) LDR worldlights 37/8192 3256/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 125/1024 2000/16384 (12.2%) overlays 58/512 20416/180224 (11.3%) LDR lightdata [variable] 472208/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 227522/393216 (57.9%) LDR ambient table 352/65536 1408/262144 ( 0.5%) HDR ambient table 352/65536 1408/262144 ( 0.5%) LDR leaf ambient 519/65536 14532/1835008 ( 0.8%) HDR leaf ambient 352/65536 9856/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10986107/0 ( 0.0%) physics [variable] 31522/4194304 ( 0.8%) physics terrain [variable] 3290/1048576 ( 0.3%)
Level flags = 0
Total triangle count: 827 Writing d:\program files (x86)\steam\steamapps\haha\garrysmod\garrysmod\maps\level1.bsp 3 seconds elapsed
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Mein aktuelles Projekt: http://www.youtube.com/watch?v=RwW4XPwD_V0
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