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Also ich will gleich auf den Punkt kommen und zwar: Wenn ich meine Map (ist eine wirklich schöne :)) mit den Standcompilern berechene lasse klappt alles wunderbar d.h sie wird ohne einen Fehler berechnet und ich hab danach auch ein gutes Ergebnis. (r_speeds alle im grünen Bereich) Wenn ich sie jetzt aber mit zhlt und hlcc berechne lasse is das Ergebnis dermassen was von schlecht wie z.B. alle stellen der Map sind gleich hell kein Schatten die r_speeds schiessen in den Himmel usw.... und ich weiss nicht woran das liegt. Kann mir bitte jemand bei meinem Problem helfen? Ich streit mich mit dem Teil schon seit 2 Tagen rum....
Hier noch die Zhlt.log Datei von der Map:
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\WINDOWS\DESKTOP\MAPPIN~1\ZHLT\HLCSG.EXE C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3.map CreateBrush: (41.74 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (9.12 seconds) Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\cstrike\cs_cbble.wad Using WAD File: \sierra\half-life\cstrike\cs_747.wad Using WAD File: \sierra\half-life\cstrike\cs_assault.wad Using WAD File: \sierra\half-life\cstrike\cs_dust.wad Using WAD File: \sierra\half-life\cstrike\cs_office.wad Using WAD File: \sierra\half-life\cstrike\cstrike.wad Using WAD File: \sierra\half-life\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\de_aztec.wad] Texture[3609:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\de_aztec.wad] Texture[3610:THANKS]
Using WAD File: \sierra\half-life\cstrike\de_storm.wad Using WAD File: \sierra\half-life\cstrike\de_vegas.wad Using WAD File: \sierra\half-life\cstrike\itsitaly.wad Using WAD File: \windows\desktop\mapping\worldcraft\zeditor.wad Embedding textures from WAD File [\windows\desktop\mapping\worldcraft\zhlt.wad] into BSP added 7 additional animating textures. Texture usage is at 1.56 mb (of 4.00 mb MAX) 54.05 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\WINDOWS\DESKTOP\MAPPIN~1\ZHLT\HLBSP.EXE C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3.prt' 13.01 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\WINDOWS\DESKTOP\MAPPIN~1\ZHLT\HLVIS.EXE C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
730 portalleafs 2225 numportals BasePortalVis: (13.95 seconds) LeafThread: (929.07 seconds) average leafs visible: 155 g_visdatasize:28187 compressed from 67160 943.34 seconds elapsed [15m 43s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\WINDOWS\DESKTOP\MAPPIN~1\ZHLT\HLRAD.EXE -lights C:\WINDOWS\Desktop\Mapping\Worldcraft\valve.rad C:\WINDOWS\Desktop\Mapping\Worldcraft\maps\Pummel3
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\WINDOWS\Desktop\Mapping\Worldcraft\valve.rad'] [48 texlights parsed from 'C:\WINDOWS\Desktop\Mapping\Worldcraft\valve.rad']
4135 faces Create Patches : 15708 base patches 0 opaque faces 163827 square feet [23591124.00 square inches] 53 direct lights
BuildFacelights: Malformed face (32) normal @ (1664.00, 1789.00, 638.00) (1664.00, 1789.00, 576.00) (1664.00, 1651.00, 576.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
Thx D0nn3rp1mm3l
P.S.: Ich glaube nicht das es an der zugrossen textur liegt, die ich nicht einmal verwendet hab oder an dem Malformed face dingsbums error.
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