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naja 5 min warns nich ganz :O so 10-15 glaub :D
** Executing... ** Command: Change Directory ** Parameters: D:\Programme\Steam\steamapps\lach150\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly.map" "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly.map"
** Executing... ** Command: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLCSG.EXE ** Parameters: "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLCSG.EXE "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly" Entering C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.60 seconds)
Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\halflife.wad - Contains 15 used textures, 78.95 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\cstrike.wad - Contains 3 used textures, 15.79 percent of map (123 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 5.26 percent of map (24 textures in wad) Using Wadfile: \programme\steam\steamapps\lach150\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 3 additional animating textures. Texture usage is at 0.40 mb (of 4.00 mb MAX) 3.58 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLBSP.EXE ** Parameters: "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLBSP.EXE "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly.prt' 3.71 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLVIS.EXE ** Parameters: "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLVIS.EXE "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly" 990 portalleafs 3084 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.49 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (383.49 seconds) average leafs visible: 313 g_visdatasize:94285 compressed from 122760 394.15 seconds elapsed [6m 34s]
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLRAD.EXE ** Parameters: "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\CHRIST~1\Desktop\VALVEH~1\tools\HLRAD.EXE "C:\Dokumente und Einstellungen\Christoph\Desktop\fy_fun_helly"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
4431 faces Create Patches : 21864 base patches 0 opaque faces 194452 square feet [28001096.00 square inches] 5 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (37.06 seconds) visibility matrix : 28.5 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (88.51 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (70.60 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.19 seconds) Transfer Lists : 12389022 : 12.39M transfers Indices : 9315772 : 8.88M bytes Data : 49556088 : 47.26M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.37 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.47 seconds) 211.41 seconds elapsed [3m 31s]
----- END hlrad -----
ich hoff du kannst damit was anfangen :)
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