Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
14.11.2005, 03:34
iconoclast



Alles klar, ich habe ne Map gebaut, alles ok.
Kompilieren lief, wenn auch ewig, glatt durch, ohne Leak.
Wenn ich den Level (CSS) jetzt starte, kommt die Meldung

Engine Error:
Numport > Visportal

Das Spiel bricht ab und fliegt raus.
Ich habe vermutlich Areaportals nicht richtig eingebaut - stuerzt deswegen das Spiel ab?
------------------------------------
Compile Analyzer brachte keine Fehler.
------------------------------------
Suche brachte nur unbeantwortete Probleme aus HL1.
------------------------------------
Danke, hier Compile Log:

materialPath: c:\program files\valve\steam\steamapps\\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... Wrote C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.lin

Brush 34019: areaportal brush doesn't touch two areas

Brush 34019: areaportal brush doesn't touch two areas

Brush 34019: areaportal brush doesn't touch two areas

Brush 34019: areaportal brush doesn't touch two areas

Brush 34019: areaportal brush doesn't touch two areas

Brush 34019: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 34003: areaportal brush doesn't touch two areas

Brush 8389: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33964: areaportal brush doesn't touch two areas

Brush 33991: areaportal brush doesn't touch two areas

Brush 33991: areaportal brush doesn't touch two areas

Brush 8386: areaportal brush doesn't touch two areas
done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 36 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (270223 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (328127 bytes)
Error! To use model "models/props_wasteland/wood_fence01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_wasteland/wood_fence01a.mdl"!
Error! To use model "models/props_wasteland/wood_fence01c.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_wasteland/wood_fence01c.mdl"!
Error! prop_static using model "models/props_wasteland/wood_fence02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/wood_fence02a.mdl"!
Error! To use model "models/props/de_inferno/elevatordoor.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_inferno/elevatordoor.mdl"!
Error! To use model "models/props_c17/door01_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_c17/door01_left.mdl"!
Error loading studio model ""!
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp
13 seconds elapsed

1 threads
reading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp
reading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.prt
1019 portalclusters
3317 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 6279 visible clusters (0.00%)
Total clusters visible: 521542
Average clusters visible: 511
Building PAS...
Average clusters audible: 947
visdatasize:254024 compressed from 260864
writing c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp
3 hours, 45 minutes, 21 seconds elapsed

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp
2929 faces
697507 square feet [100441120.00 square inches]
3 displacements
5237 square feet [754178.75 square inches]
2929 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
31879 patches after subdivision
54 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 771206, max 204
transfer lists: 5.9 megs
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(83748, 92528, 57905)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(23606, 26984, 8085)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(8343, 9941, 1565)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(2973, 3700, 332)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(1127, 1463, 77)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(428, 580, 19)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(168, 237, 5)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(66, 97, 1)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(26, 41, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(11, 17, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(4, 7, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #12 added RGB(2, 3, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #13 added RGB(1, 1, 0)
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #14 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s)..... Done<0.0586 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 756/8192 9072/98304 ( 9.2%)
brushsides 4759/65536 38072/524288 ( 7.3%)
planes 1440/65536 28800/1310720 ( 2.2%)
vertexes 5838/65536 70056/786432 ( 8.9%)
nodes 1944/65536 62208/2097152 ( 3.0%)
texinfos 494/12288 35568/884736 ( 4.0%)
texdata 79/2048 2528/65536 ( 3.9%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 243/0 4860/0 ( 0.0%)
disp_tris 384/0 768/0 ( 0.0%)
disp_lmsamples 12676/0 12676/0 ( 0.0%)
faces 2929/65536 164024/3670016 ( 4.5%)
origfaces 1423/65536 79688/3670016 ( 2.2%)
leaves 1948/65536 109088/3670016 ( 3.0%)
leaffaces 3314/65536 6628/131072 ( 5.1%)
leafbrushes 2334/65536 4668/131072 ( 3.6%)
surfedges 19576/512000 78304/2048000 ( 3.8%)
edges 11528/256000 46112/1024000 ( 4.5%)
worldlights 54/8192 4752/720896 ( 0.7%)
waterstrips 277/32768 2770/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4338/65536 8676/131072 ( 6.6%)
cubemapsamples 43/1024 688/16384 ( 4.2%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1354792/0 ( 0.0%)
visdata [variable] 254024/16777216 ( 1.5%)
entdata [variable] 26694/393216 ( 6.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13362 ( 0.0%)
pakfile [variable] 244661/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 270223/4194304 ( 6.4%)
==== Total Win32 BSP file data space used: 2921074 bytes ====

Linux Specific Data:
physicssurface [variable] 328127/6291456 ( 5.2%)
==== Total Linux BSP file data space used: 2978978 bytes ====

Total triangle count: 8058
Writing c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp
3 minutes, 31 seconds elapsed

--

http://medieval-battles.net/modpage/index.php

zum Seitenanfang zum Seitenende Profil || Suche
001
14.11.2005, 09:17
Agamemnon-Hellmapper



Zitat:
Ich habe vermutlich Areaportals nicht richtig eingebaut
So ist es.

Ich vermute, dass deine Areaportals die Map nicht in Abgeschlossene Bereiche trennen, oder sonstwie "nicht dicht" sind.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche