000
14.11.2005, 03:34
iconoclast
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Alles klar, ich habe ne Map gebaut, alles ok. Kompilieren lief, wenn auch ewig, glatt durch, ohne Leak. Wenn ich den Level (CSS) jetzt starte, kommt die Meldung
Engine Error: Numport > Visportal
Das Spiel bricht ab und fliegt raus. Ich habe vermutlich Areaportals nicht richtig eingebaut - stuerzt deswegen das Spiel ab? ------------------------------------ Compile Analyzer brachte keine Fehler. ------------------------------------ Suche brachte nur unbeantwortete Probleme aus HL1. ------------------------------------ Danke, hier Compile Log:
materialPath: c:\program files\valve\steam\steamapps\\counter-strike source\cstrike\materials Loading C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... Wrote C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.lin Brush 34019: areaportal brush doesn't touch two areas Brush 34019: areaportal brush doesn't touch two areas Brush 34019: areaportal brush doesn't touch two areas Brush 34019: areaportal brush doesn't touch two areas Brush 34019: areaportal brush doesn't touch two areas Brush 34019: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 34003: areaportal brush doesn't touch two areas Brush 8389: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33964: areaportal brush doesn't touch two areas Brush 33991: areaportal brush doesn't touch two areas Brush 33991: areaportal brush doesn't touch two areas Brush 8386: areaportal brush doesn't touch two areas done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 36 detail faces... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_01... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (270223 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (328127 bytes) Error! To use model "models/props_wasteland/wood_fence01a.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_wasteland/wood_fence01a.mdl"! Error! To use model "models/props_wasteland/wood_fence01c.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_wasteland/wood_fence01c.mdl"! Error! prop_static using model "models/props_wasteland/wood_fence02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/wood_fence02a.mdl"! Error! To use model "models/props/de_inferno/elevatordoor.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props/de_inferno/elevatordoor.mdl"! Error! To use model "models/props_c17/door01_left.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/door01_left.mdl"! Error loading studio model ""! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Water found with no water_lod_control entity, creating a default one. Writing C:\Program Files\Valve\Steam\SteamApps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp 13 seconds elapsed
1 threads reading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp reading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.prt 1019 portalclusters 3317 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 6279 visible clusters (0.00%) Total clusters visible: 521542 Average clusters visible: 511 Building PAS... Average clusters audible: 947 visdatasize:254024 compressed from 260864 writing c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp 3 hours, 45 minutes, 21 seconds elapsed
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp 2929 faces 697507 square feet [100441120.00 square inches] 3 displacements 5237 square feet [754178.75 square inches] 2929 patches before subdivision zero area child patch zero area child patch zero area child patch 31879 patches after subdivision 54 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 771206, max 204 transfer lists: 5.9 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(83748, 92528, 57905) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(23606, 26984, 8085) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(8343, 9941, 1565) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(2973, 3700, 332) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(1127, 1463, 77) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(428, 580, 19) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(168, 237, 5) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(66, 97, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(26, 41, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(11, 17, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(4, 7, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #12 added RGB(2, 3, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #13 added RGB(1, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #14 added RGB(0, 1, 0) Build Patch/Sample Hash Table(s)..... Done<0.0586 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 756/8192 9072/98304 ( 9.2%) brushsides 4759/65536 38072/524288 ( 7.3%) planes 1440/65536 28800/1310720 ( 2.2%) vertexes 5838/65536 70056/786432 ( 8.9%) nodes 1944/65536 62208/2097152 ( 3.0%) texinfos 494/12288 35568/884736 ( 4.0%) texdata 79/2048 2528/65536 ( 3.9%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 243/0 4860/0 ( 0.0%) disp_tris 384/0 768/0 ( 0.0%) disp_lmsamples 12676/0 12676/0 ( 0.0%) faces 2929/65536 164024/3670016 ( 4.5%) origfaces 1423/65536 79688/3670016 ( 2.2%) leaves 1948/65536 109088/3670016 ( 3.0%) leaffaces 3314/65536 6628/131072 ( 5.1%) leafbrushes 2334/65536 4668/131072 ( 3.6%) surfedges 19576/512000 78304/2048000 ( 3.8%) edges 11528/256000 46112/1024000 ( 4.5%) worldlights 54/8192 4752/720896 ( 0.7%) waterstrips 277/32768 2770/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4338/65536 8676/131072 ( 6.6%) cubemapsamples 43/1024 688/16384 ( 4.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1354792/0 ( 0.0%) visdata [variable] 254024/16777216 ( 1.5%) entdata [variable] 26694/393216 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13362 ( 0.0%) pakfile [variable] 244661/0 ( 0.0%) Win32 Specific Data: physics [variable] 270223/4194304 ( 6.4%) ==== Total Win32 BSP file data space used: 2921074 bytes ==== Linux Specific Data: physicssurface [variable] 328127/6291456 ( 5.2%) ==== Total Linux BSP file data space used: 2978978 bytes ====
Total triangle count: 8058 Writing c:\program files\valve\steam\steamapps\\sourcesdk_content\cstrike\mapsrc\de_ignition.bsp 3 minutes, 31 seconds elapsed
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