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Autor Beitrag
000
05.03.2002, 17:25
Mäppar



Hallo Leude Nubi Frage..., ich habe für meine Map eine Textur gemacht (Counter-Strike Map). Als ich die Map dann mal kurz testen wollte tauchte der Fehler BAD ANIMATED TEXTUR auf ( sollte ne ganz normale Wand sein). Deshalb hab ich ein bisschen was an der Textur verändert und mir wurde der Fehler ALLOC BLOCK: FULL gemeldet…darum habe ich diese sh*t Textur ganz aus meiner Map gelöscht… aber der letztere Fehler wird immer noch angezeigt. Außerdem scheint irgendwas mit dem Licht nicht zu stimmen (beim zwischencompilieren und testspielen war damit noch alles in Ordnung). Keine Ahnung wat da nun der Grund ist… Hier noch das LogFile:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -high C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca.map
CreateBrush:
(1.48 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.62 seconds)
Using WAD File: \programme\games\sierra\counter-strike\cstrike\decals.wad
Using WAD File: \programme\games\sierra\counter-strike\cstrike\cs_dust.wad
Using WAD File: \programme\games\sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \programme\games\sierra\counter-strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\programme\games\sierra\counter-strike\cstrike\torntextures.wad] Texture[390:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\programme\games\sierra\counter-strike\cstrike\torntextures.wad] Texture[429:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\programme\games\sierra\counter-strike\cstrike\torntextures.wad] Texture[457:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\programme\games\sierra\counter-strike\cstrike\torntextures.wad] Texture[459:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\programme\games\sierra\counter-strike\cstrike\torntextures.wad] Texture[511:TK_TORNMAP]

Using WAD File: \programme\games\sierra\counter-strike\cstrike\prison.wad
added 7 additional animating textures.
Texture usage is at 2.52 mb (of 4.00 mb MAX)
3.20 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -high C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca.prt'
2.50 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -high C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

632 portalleafs
1869 numportals
BasePortalVis:
(3.26 seconds)
LeafThread:
(284.34 seconds)
average leafs visible: 160
g_visdatasize:35680 compressed from 49928
287.69 seconds elapsed [4m 47s]

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe -lights C:\Programme\Games\Sierra\Counter-Strike\cstrike\cs_cbble.rad -high C:\Programme\Games\Sierra\Counter-Strike\cstrike\dm_mallorca

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\Programme\Games\Sierra\Counter-Strike\cstrike\cs_cbble.rad']
[52 texlights parsed from 'C:\Programme\Games\Sierra\Counter-Strike\cstrike\cs_cbble.rad']

3550 faces
Create Patches : 24882 base patches
0 opaque faces
128992 square feet [18574956.00 square inches]
4 direct lights

BuildFacelights:
Error:
for Face 674 (texture tk_signBahcelie) at
(735.000 -44.000 -45.000) (735.000 -44.000 -93.000) (736.000 -44.000 -93.000) (736.000 -44.000 -45.000)
Error: Bad surface extents (2572 x 6)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

HOFFENTLICH KÖNNT IHR MIR HELFEN. ICH HAB NÄHMLICH KEINE LUST ALLES VON VORNE ZUM MAPPEN !

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001
06.03.2002, 19:56
Sir_Pepe_the_rulA



Zitat:
Dein Compile-Auszug besagt:
Check the file ZHLTProblems.html for a detailed explanation of this problem

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002
06.03.2002, 20:54
Jotzet



Bringt aber net immer was das zu lesen...ich hatte auch mal ähnliche fehler, habe die textur getauscht, und alles ging wieda...warums bei dir nicht geht weiss ich nich.

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- German Tactical Group Clanpage => www.gtg-csclan.de
...mfg Jotzet

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