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Autor Beitrag
000
07.02.2005, 14:26
f1ll3r



hio ich bastele gerade an ner NS map und ich weis nicht woran es liegt aber ich schaffe es einfach nicht die map zu compilen. der Log Analyzer zeit mir nur das ich denn ordner freigeben soll was ich auch gemacht habe trotzdem geht es einfach nicht hir der Log

** Executing...
** Command: Change Directory
** Parameters: "D:\Programme\Steam\SteamApps\F1ll3r\half-life"

* Could not execute the command:
Change Directory "D:\Programme\Steam\SteamApps\F1ll3r\half-life"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlcsg.exe
** Parameters: d:\maps\CO_ALI~3

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlcsg.exe d:\maps\CO_ALI~3
Entering d:\maps\CO_ALI~3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.05 seconds)

Including Wadfile: \programme\half-life tool pack\applications\zoners half-life tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programme\half-life tool pack\applications\valve hammer editor\hl wad\xeno.wad
- Contains 2 used textures, 4.76 percent of map (264 textures in wad)
Using Wadfile: \programme\steam\steamapps\f1ll3r\half-life\ns\ns.wad
- Contains 35 used textures, 83.33 percent of map (578 textures in wad)
Using Wadfile: \programme\steam\steamapps\f1ll3r\half-life\ns\ns2.wad
- Contains 5 used textures, 11.90 percent of map (296 textures in wad)
Using Wadfile: \programme\steam\steamapps\f1ll3r\half-life\ns\ns_tanith.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

added 7 additional animating textures.
Texture usage is at 1.67 mb (of 4.00 mb MAX)
1.81 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlbsp.exe
** Parameters: d:\maps\CO_ALI~3

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlbsp.exe d:\maps\CO_ALI~3

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'd:\maps\CO_ALI~3.prt'
1.67 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlvis.exe
** Parameters: d:\maps\CO_ALI~3

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\HALF-L~1\APPLIC~1\ZONERS~1\hlvis.exe d:\maps\CO_ALI~3
353 portalleafs
868 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.95 seconds)
average leafs visible: 71
g_visdatasize:6981 compressed from 15885
3.19 seconds elapsed

----- END hlvis -----

** Executing...
** Command: ligh_exe
** Parameters: d:\maps\CO_ALI~3

* Could not execute the command:
ligh_exe d:\maps\CO_ALI~3
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: d:\maps\CO_ALI~3.bsp D:\Programme\Steam\SteamApps\F1ll3r\half-life\ns\maps\CO_ALI~3.bsp

* Could not execute the command:
Copy File d:\maps\CO_ALI~3.bsp D:\Programme\Steam\SteamApps\F1ll3r\half-life\ns\maps\CO_ALI~3.bsp
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: d:\maps\CO_ALI~3.pts D:\Programme\Steam\SteamApps\F1ll3r\half-life\ns\maps\CO_ALI~3.pts

* Could not execute the command:
Copy File d:\maps\CO_ALI~3.pts D:\Programme\Steam\SteamApps\F1ll3r\half-life\ns\maps\CO_ALI~3.pts
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: D:\PROGRA~1\Steam\Steam.exe
** Parameters: -applaunch 70 -game ns-dev -console +map CO_ALI~3.bsp

danke für die Hilfe greez F1ll3r

Edit: habe denn fehler gefunden der hat komsicherweise die datei nicht in denn NS ordner gemacht sondern in denn D:/map orderner warum auch immer ^^

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Dieser Beitrag wurde am 07.02.2005 um 14:37 von f1ll3r bearbeitet.
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001
07.02.2005, 14:46
WareWolf



Zitat:
** Executing...
** Command: ligh_exe
** Parameters: d:\maps\CO_ALI~3

* Could not execute the command:
ligh_exe d:\maps\CO_ALI~3
* Windows gave the error message:
"Zugriff verweigert"

und dein Radiosity wird auch nie funktionieren (map sieht sicher scheisse aus), da muss hlrad.exe aufgerufen werden, prüfe mal deine Kompilereinstellungen..

--

Sig as a brick ┴┬┴┬┴┬┴┬┴┬┴┬┴
WW


Dieser Beitrag wurde am 07.02.2005 um 14:48 von WareWolf bearbeitet.
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002
13.02.2005, 21:01
f1ll3r



stimt der Kompild meine RAD nicht. Kann mir vieleicht einer die einstellungen sagen(für Natural-Selection)? Vieleicht finde ich dann denn Fehler. Im vorraus schon mal THX

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003
13.02.2005, 21:21
Primzahl



Wer nichts sinnvolles zu sagen hat, der DARF NICHT spammen.

--

Trollpolizei!!! °_o
"War is God's way of teaching geography to Americans."
"RTFM du beschissener Kack-B00n..."
Forenregeln | TheWall Wiki | Source SDK Dokumentation


Dieser Beitrag wurde am 14.02.2005 um 00:34 von -Sir_Pepe- bearbeitet.
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004
14.02.2005, 00:35
Tubgirl



Eigentlich musst die Rad ganz normal einrichten wie für jede andere Mod auch, d.h. in den Optionen von Hammer die richtigen Pfade angeben und auf geht's...

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