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An den LEAKs lags net und der Fehlerartikel von Cride( oder so) konnte nir auch net helfen. Es muss doch ne Lösung geben! HELLFT MIR BITTE!!!! Hier noch ma zum nachgucken: ** Executing... ** Command: Change Directory ** Parameters: C:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\WorldCraft\tutorial_maps\scary rooms.map" "C:\SIERRA\Half-Life\valve\maps\scary rooms.map"
** Executing... ** Command: C:\Programme\WorldCraft\qcsg.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\scary rooms"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering C:\SIERRA\Half-Life\valve\maps\scary rooms.map Entity 91, Brush 0: mixed face contentsEntity 93, Brush 0: mixed face contentsEntity 94, Brush 0: mixed face contentsEntity 100, Brush 0: mixed face contentsCreateBrush: 0...1...2...3...4...5...6...7...8...9... (3) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1) Using WAD File: \sierra\counter-strike\valve\halflife.wad Using WAD File: \sierra\counter-strike\valve\decals.wad Using WAD File: \sierra\counter-strike\valve\liquids.wad added 14 additional animating textures. 6 seconds elapsed
** Executing... ** Command: C:\Programme\WorldCraft\qbsp2.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\scary rooms"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK 12 seconds elapsed
** Executing... ** Command: C:\Programme\WorldCraft\vis.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\scary rooms"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read C:\SIERRA\Half-Life\valve\maps\scary rooms.prt No vising performed.
** Executing... ** Command: C:\Programme\WorldCraft\qrad.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\scary rooms"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
No vis information, direct lighting only. 2906 faces 85376 square feet [12294197.00 square inches] 7946 patches after subdivision 11 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (8) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 62/400 3968/25600 (15.5) planes 6592/32767 131840/655340 (20.1) vertexes 4221/65535 50652/786420 ( 6.4) nodes 1666/32767 39984/786408 ( 5.1) texinfos 274/8192 10960/327680 ( 3.3) faces 2906/65535 58120/1310700 ( 4.4) clipnodes 5906/32767 47248/262136 (18.0) leaves 1227/8192 34356/229376 (15.0) marksurfaces 3459/65535 6918/131070 ( 5.3) surfedges 13720/512000 54880/2048000 ( 2.7) edges 7466/256000 29864/1024000 ( 2.9) texdata [variable] 3436/2097152 ( 0.2) lightdata [variable] 347034/2097152 (16.5) visdata [variable] 0/2097152 ( 0.0) entdata [variable] 8849/131072 ( 6.8) === Total BSP file data space used: 828109 bytes === 9 seconds elapsed
** Executing... ** Command: C:\SIERRA\Half-Life\hl.exe ** Parameters: +map "scary rooms"
Bitte helft mir!!!!!!!!!!
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