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Nichts desto trotz,
es ergibt sich ein weiteres Problem. No Vis Information, direct lightning only. Ich poste vorab mal den Compilelog:
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\RnL" "C:\Program Files (x86)\Steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\SourceMods\RnL\materials Loading C:\Program Files (x86)\Steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.vmf Can't find surfaceprop stone for material MODELS/PROPS_WALLS/AH_CELLER_WALL01, using default Can't find surfaceprop stone for material MODELS/PROPS_EXTERIOR/ALBA_DECO_STONE09, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_breakable (5743.50 4683.61 -1316.68) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0, 14336.0, -521.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0, 13824.0, -521.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0, 14336.0, -521.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 14336.0, -521.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9685.0, 12288.0, -537.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10162.0, 12288.0, -537.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10205.0, 12288.0, -537.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9693.0, 12288.0, 142.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2650 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (891983 bytes) Error! prop_static using model "models/props_debris/wood_board07a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/wood_board07a.mdl"! Error! prop_static using model "models/props_debris/tile_wall001a_chunk02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/tile_wall001a_chunk02.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk01b.mdl"! Error! prop_static using model "models/props_junk/bicycle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/bicycle01a.mdl"! Error! To use model "models/props_debris/junk_piles/junk_pile01_gibs02.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_debris/junk_piles/junk_pile01_gibs02.mdl"! Error! prop_static using model "models/props_c17/shelfunit01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/shelfunit01a.mdl"! Error! prop_static using model "models/props_debris/concrete_chunk06d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_chunk06d.mdl"! Error! To use model "models/props_fences/mar_fence4a_damaged.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_fences/mar_fence4a_damaged.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8388 texinfos to 4570 Reduced 160 texdatas to 152 (3960 bytes to 3758) Writing C:\Program Files (x86)\Steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.bsp 12 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\RnL" "C:\Program Files (x86)\Steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.bsp reading c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.prt
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\RnL" "C:\Program Files (x86)\Steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\diddi@linomail.de\sourcesdk_content\hl2\mapsrc\rnl_ramellec38c.bsp No vis information, direct lighting only. 9782 faces 16 degenerate faces 5023858 square feet [723435584.00 square inches] 337 displacements 810883 square feet [116767152.00 square inches] 6 direct lights BuildFacelights: 0...1 ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\diddi@linomail.
Oben steht auch ein Fehler:
>>FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9693.0, 12288.0, 142.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID << Nur ich weiß leider nicht, was dieser aussagt. Ich habe viele mit Displacements gearbeitet, auf die ich sehr oft Pflanzen-props gesetzt hab (diese stecken teilweise auch in den displacments, um die gewünschte Größe zu erhalten, was aber auch sonst keine probleme gemacht hat).
mfg
mEdic
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cogito ergo sum
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