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Subjekt:Änderungen der map werden nicht complimiert & brushes plopen auf und wieder weg!!!! --------------------------------- Hi, ich habe meine Logfile im log analyzer testen lassen und da taucht folgender fehler auf: -------------------------------------------------------------------- Compile Log Analyzer - Auswertung Lines: 168
Gefunden: Insgesamt 1 Fehler, davon 1 unterschiedliche(r). Face List Count >= OVERLAY_BSP_FACE_COUNT
Gefunden in: Zeile 31 Problem: Dieser Fehler kommt daher, dass sich eine Overlay (info_overlay) über mehr als 64 verschidenen Polygone verteilt. Das kann mehrere Ursachen haben: * Das Overlay erstreckt sich über mehr als 64 Brushseiten, da jede Brushseiten mindestens ein Polygone ist sind das dann mehr als 64 Polygone. * Das Overlay erstreckt sich über weniger als 64 Brushseiten, aber diese werden durch die umliegenden Brushes so zu Polygonen zerschnitten, dass im Endeffekt mehr als 64 Polygone entstehen. Lösung: Um das Problem zu lösen muss die Polygonzahl, über die sich das Overlay erstreckt, veringert werden: Indem man die Brushzahl veringert. Indem man die Zerschneidung in Polygone verringert, dadurch dass man die umliegenden Geometrie vereinfacht, oder Teile in ein func_detail umwandelt und so die Zerschneidung verhindert. --------------------------------------------------------- Nun würde ich aber gerne wissen wo ich dieses overlay finde, hab nehmlich viele davon^^ ----------------------------------------------------------------- Log
** Executing... ** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike\materials Loading D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/cx*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/cxrt" Can't load skybox file skybox/cx to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Face List Count >= OVERLAY_BSP_FACE_COUNT
** Executing... ** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" -fast "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"
Valve Software - vvis.exe (May 22 2006) fastvis = true 2 threads reading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp reading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.prt 1949 portalclusters 6327 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (14) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 199229 visible clusters (0.00%) Total clusters visible: 3132786 Average clusters visible: 1607 Building PAS... Average clusters audible: 1891 visdatasize:932334 compressed from 966704 writing d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp 15 seconds elapsed
** Executing... ** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp 6610 faces 575146 square feet [82821088.00 square inches] 6 displacements 29 square feet [4249.75 square inches] 6610 patches before subdivision 60544 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (164) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (157) transfers 6729874, max 1837 transfer lists: 51.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(249329, 190132, 120326) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(43538, 25922, 10592) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(9328, 4342, 1200) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(2007, 748, 154) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(474, 143, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(111, 28, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(28, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(7, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0558 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 1813/8192 21756/98304 (22.1%) brushsides 12627/65536 101016/524288 (19.3%) planes 5952/65536 119040/1310720 ( 9.1%) vertexes 13004/65536 156048/786432 (19.8%) nodes 3924/65536 125568/2097152 ( 6.0%) texinfos 982/12288 70704/884736 ( 8.0%) texdata 65/2048 2080/65536 ( 3.2%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 304/0 304/0 ( 0.0%) faces 6610/65536 370160/3670016 (10.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4453/65536 249368/3670016 ( 6.8%) leaves 3933/65536 125856/2097152 ( 6.0%) leaffaces 8068/65536 16136/131072 (12.3%) leafbrushes 3284/65536 6568/131072 ( 5.0%) areas 4/256 32/2048 ( 1.6%) surfedges 48986/512000 195944/2048000 ( 9.6%) edges 28229/256000 112916/1024000 (11.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 525/32768 5250/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8961/65536 17922/131072 (13.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 9/512 3168/180224 ( 1.8%) LDR lightdata [variable] 3579148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 932334/16777216 ( 5.6%) entdata [variable] 30908/393216 ( 7.9%) LDR leaf ambient 3933/65536 94392/1572864 ( 6.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/26810 ( 0.0%) pakfile [variable] 23826/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 618380/4194304 (14.7%) ==== Total Win32 BSP file data space used: 6991714 bytes ====
Total triangle count: 18151 Writing d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp 5 minutes, 32 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp" "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike\maps\dusty_neatt.bsp"
** Executing... ** Command: "d:\games\valve\steam\steamapps\neatt\counter-strike source\hl2.exe" ** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" -console +map "dusty_neatt"
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