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Autor Beitrag
000
22.10.2006, 16:35
mcneatt



Subjekt:Änderungen der map werden nicht complimiert & brushes plopen auf und wieder weg!!!!
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Hi, ich habe meine Logfile im log analyzer testen lassen und da taucht folgender fehler auf:
--------------------------------------------------------------------
Compile Log Analyzer - Auswertung
Lines: 168

Gefunden: Insgesamt 1 Fehler, davon 1 unterschiedliche(r).
Face List Count >= OVERLAY_BSP_FACE_COUNT

Gefunden in:
Zeile 31
Problem:
Dieser Fehler kommt daher, dass sich eine Overlay (info_overlay) über mehr als 64 verschidenen Polygone verteilt. Das kann mehrere Ursachen haben: * Das Overlay erstreckt sich über mehr als 64 Brushseiten, da jede Brushseiten mindestens ein Polygone ist sind das dann mehr als 64 Polygone. * Das Overlay erstreckt sich über weniger als 64 Brushseiten, aber diese werden durch die umliegenden Brushes so zu Polygonen zerschnitten, dass im Endeffekt mehr als 64 Polygone entstehen.
Lösung:
Um das Problem zu lösen muss die Polygonzahl, über die sich das Overlay erstreckt, veringert werden: Indem man die Brushzahl veringert. Indem man die Zerschneidung in Polygone verringert, dadurch dass man die umliegenden Geometrie vereinfacht, oder Teile in ein func_detail umwandelt und so die Zerschneidung verhindert.
---------------------------------------------------------
Nun würde ich aber gerne wissen wo ich dieses overlay finde, hab nehmlich viele davon^^
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Log

** Executing...
** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike\materials
Loading D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/cx*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/cxrt"
Can't load skybox file skybox/cx to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" -fast "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp
reading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.prt
1949 portalclusters
6327 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (14)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 199229 visible clusters (0.00%)
Total clusters visible: 3132786
Average clusters visible: 1607
Building PAS...
Average clusters audible: 1891
visdatasize:932334 compressed from 966704
writing d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp
15 seconds elapsed

** Executing...
** Command: "d:\games\valve\steam\steamapps\neatt\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp
6610 faces
575146 square feet [82821088.00 square inches]
6 displacements
29 square feet [4249.75 square inches]
6610 patches before subdivision
60544 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (164)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (157)
transfers 6729874, max 1837
transfer lists: 51.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(249329, 190132, 120326)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(43538, 25922, 10592)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9328, 4342, 1200)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2007, 748, 154)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(474, 143, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(111, 28, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(28, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0558 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 1813/8192 21756/98304 (22.1%)
brushsides 12627/65536 101016/524288 (19.3%)
planes 5952/65536 119040/1310720 ( 9.1%)
vertexes 13004/65536 156048/786432 (19.8%)
nodes 3924/65536 125568/2097152 ( 6.0%)
texinfos 982/12288 70704/884736 ( 8.0%)
texdata 65/2048 2080/65536 ( 3.2%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 486/0 9720/0 ( 0.0%)
disp_tris 768/0 1536/0 ( 0.0%)
disp_lmsamples 304/0 304/0 ( 0.0%)
faces 6610/65536 370160/3670016 (10.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4453/65536 249368/3670016 ( 6.8%)
leaves 3933/65536 125856/2097152 ( 6.0%)
leaffaces 8068/65536 16136/131072 (12.3%)
leafbrushes 3284/65536 6568/131072 ( 5.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 48986/512000 195944/2048000 ( 9.6%)
edges 28229/256000 112916/1024000 (11.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 525/32768 5250/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8961/65536 17922/131072 (13.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 3579148/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 932334/16777216 ( 5.6%)
entdata [variable] 30908/393216 ( 7.9%)
LDR leaf ambient 3933/65536 94392/1572864 ( 6.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26810 ( 0.0%)
pakfile [variable] 23826/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 618380/4194304 (14.7%)
==== Total Win32 BSP file data space used: 6991714 bytes ====

Total triangle count: 18151
Writing d:\games\valve\steam\steamapps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp
5 minutes, 32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Games\Valve\Steam\SteamApps\neatt\sourcesdk_content\cstrike\mapsrc\dusty_neatt.bsp" "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike\maps\dusty_neatt.bsp"

** Executing...
** Command: "d:\games\valve\steam\steamapps\neatt\counter-strike source\hl2.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\neatt\counter-strike source\cstrike" -console +map "dusty_neatt"

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