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01.12.2004, 14:27
NovaQ
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Moin, nach dem Steamupdate heute funktioniert bei mir das comilieren nicht mehr...kann mir einer helfen?
** Executing... ** Command: Change Directory ** Parameters: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk"
** Executing... ** Command: Copy File ** Parameters: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights.vmf" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights.vmf"
** Executing... ** Command: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
Valve Software - vbsp.exe (Nov 22 2004) Command line: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vbsp.exe" "-game" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command line options).
-onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -linuxdata : Force it to write physics data for linux multiplayer servers. It will automatically write this data if it finds certain entities like info_player_terrorist, info_player_deathmatch, info_player_teamspawn, info_player_axis, or info_player_coop.
-vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject.
** Executing... ** Command: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
Valve Software - vvis.exe (Nov 22 2004) Command line: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vvis.exe" "-game" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
usage : vvis [options...] bspfile example: vvis -fast c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command -fast : Only do first quick pass on vis calculations. -mpi : Use VMPI to distribute computations. -low : Run as an idle-priority process. env_fog_controller specifies one.
-vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject.
Other options: -radius_override: Force a vis radius, regardless of whether an -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -nosort : Don't sort portals (sorting is an optimization). -tmpin : Make portals come from \tmp\<mapname>. -tmpout : Make portals come from \tmp\<mapname>.
** Executing... ** Command: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
Valve Software - vrad.exe (Nov 22 2004) ----- Radiosity Simulator ---- Command line: "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\bin\vrad.exe" "-game" "E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content" E:\Spiele\Steam\SteamApps\philie@phil-projekt.de\sourcesdk\cstrike_sample_content\maps\cs_winternights"
usage : vrad [options...] bspfile example: vrad c:\hl2\hl2\maps\test
Common options:
-v (or -verbose): Turn on verbose output (also shows more command -bounce # : Set max number of bounces (default: 100). -fast : Quick and dirty lighting. -low : Run as an idle-priority process. -mpi : Use VMPI to distribute computations. -rederror : Show errors in red.
-vproject <directory> : Override the VPROJECT environment variable. -game <directory> : Same as -vproject.
Other options: -dump : Write debugging .txt files. -dumpnormals : Write normals to debug files. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -lights <file> : Load a lights file in addition to lights.rad and the level lights file. -noextra : Disable supersampling. -debugextra : Places debugging data in lightmaps to visualize supersampling. -smooth # : Set the threshold for smoothing groups, in degrees (default 45). -dlightmap : Force direct lighting into different lightmap than radiosity. -stoponexit : Wait for a keypress on exit. -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers. -nodetaillight : Don't light detail props. -centersamples : Move sample centers. -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0). The number specified must be less than 1.0 or it will be ignored. -loghash : Log the sample hash table to samplehash.txt. -onlydetail : Only light detail props and per-leaf lighting. -maxdispsamplesize #: Set max displacement sample size (default: 512).
Danke schonmal im Voraus!
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Grüße von NovaQ
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