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Autor Beitrag
000
17.04.2010, 22:17
DouG



So habe folgendes Problem und zwar:

Habe an einer Map gebastelt war noch gerade in den anfangszügen machte save hatte 2 wände eingebaut und wollte mal schauen wie die aussehen bzw nenn bombenplatz höher gesetzt. Naja und Problem nachdem RUN keine veränderung auf meiner map. :( Desweiteren habe ich noch ein weiteres Problem und zwar wenn ich die Map starte einmal kann ich zwischen ct´s und t´s wechseln und waffen kaufen. Ein Weiteres mal starte ich die Map neu da bin ich nur CT und hab keine Pistole und kein Messer Oo und keine BuyZone -.- . Bin ein wenig verwirrt...

Enties Sind jeweils gesetzt wie gesagt manchmal geht es ja auch -.- .

Log analyser sagt mir keinen fehler an kann auch keinen erkennen im Log. Habe mal versucht die Map unter anderen Namen zu Speichern und gerunt, aber hat sich nichts geändert -.- Keine änderung :(

LoG:

** Executing...
** Command: Change Directory
** Parameters: "F:\steam\steamapps\[...]\counter-strike"

** Executing...
** Command: F:\mapping\tools\hlcsg.exe
** Parameters: "f:\mapping\de_1bomb_v002"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: F:\mapping\tools\hlcsg.exe f:\mapping\de_1bomb_v002
Entering f:\mapping\de_1bomb_v002.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
20%...40%...60%...80%... (0.02 seconds)

Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cstrike.wad
- Contains 2 used textures, 40.00 percent of map (123 textures in wad)
Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cs_assault.wad
- Contains 1 used texture, 20.00 percent of map (22 textures in wad)
Including Wadfile: \mapping\tools\zhlt.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)

Texture usage is at 0.07 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\mapping\tools\hlbsp.exe
** Parameters: "f:\mapping\de_1bomb_v002"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: F:\mapping\tools\hlbsp.exe f:\mapping\de_1bomb_v002

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 33 (0.00 seconds)
BSP generation successful, writing portal file 'f:\mapping\de_1bomb_v002.prt'
SolidBSP [hull 1] 25 (0.02 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\mapping\tools\hlvis.exe
** Parameters: "f:\mapping\de_1bomb_v002"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: F:\mapping\tools\hlvis.exe f:\mapping\de_1bomb_v002
6 portalleafs
8 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 0
g_visdatasize:18 compressed from 6
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: F:\mapping\tools\hlrad.exe
** Parameters: "f:\mapping\de_1bomb_v002"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: F:\mapping\tools\hlrad.exe f:\mapping\de_1bomb_v002

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'F:\mapping\tools\lights.rad']
[59 texlights parsed from 'F:\mapping\tools\lights.rad']

207 faces
Create Patches : 2066 base patches
0 opaque faces
35555 square feet [5120000.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
20%...50%...70%... (0.16 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 1843616 : 1.84M transfers
Indices : 51320 : 50.12k bytes
Data : 7374464 : 7.03M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
2.19 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "f:\mapping\de_1bomb_v002.bsp" "F:\steam\steamapps\[...]\counter-strike\cstrike\maps\de_1bomb_v002.bsp"

** Executing...
** Command: Copy File
** Parameters: "f:\mapping\de_1bomb_v002.pts" "F:\steam\steamapps\[...]\counter-strike\cstrike\maps\de_1bomb_v002.pts"

** Executing...
** Command: F:\steam\STEAMA~1\[...]\COUNTE~1\hl.exe
** Parameters: +map "de_1bomb_v002" -game cstrike -dev -console +deathmatch 1

Würde mich über Ratschläge, Hilfen freuen *wahrscheinlich nur ein kleiner dummer Fehler*

MfG DouG

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Dieser Beitrag wurde am 17.04.2010 um 22:18 von DouG bearbeitet.
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001
18.04.2010, 18:10
DouG



Fehler gefunden dummer denkfehler von mir danke fürs verständnis thema kann geclosed bzw gelöscht werden danke

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