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So habe folgendes Problem und zwar:
Habe an einer Map gebastelt war noch gerade in den anfangszügen machte save hatte 2 wände eingebaut und wollte mal schauen wie die aussehen bzw nenn bombenplatz höher gesetzt. Naja und Problem nachdem RUN keine veränderung auf meiner map. :( Desweiteren habe ich noch ein weiteres Problem und zwar wenn ich die Map starte einmal kann ich zwischen ct´s und t´s wechseln und waffen kaufen. Ein Weiteres mal starte ich die Map neu da bin ich nur CT und hab keine Pistole und kein Messer Oo und keine BuyZone -.- . Bin ein wenig verwirrt...
Enties Sind jeweils gesetzt wie gesagt manchmal geht es ja auch -.- .
Log analyser sagt mir keinen fehler an kann auch keinen erkennen im Log. Habe mal versucht die Map unter anderen Namen zu Speichern und gerunt, aber hat sich nichts geändert -.- Keine änderung :(
LoG:
** Executing... ** Command: Change Directory ** Parameters: "F:\steam\steamapps\[...]\counter-strike"
** Executing... ** Command: F:\mapping\tools\hlcsg.exe ** Parameters: "f:\mapping\de_1bomb_v002"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: F:\mapping\tools\hlcsg.exe f:\mapping\de_1bomb_v002 Entering f:\mapping\de_1bomb_v002.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.02 seconds)
Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cstrike.wad - Contains 2 used textures, 40.00 percent of map (123 textures in wad) Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \steam\steamapps\[...]\counter-strike\cstrike\cs_assault.wad - Contains 1 used texture, 20.00 percent of map (22 textures in wad) Including Wadfile: \mapping\tools\zhlt.wad - Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\mapping\tools\hlbsp.exe ** Parameters: "f:\mapping\de_1bomb_v002"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: F:\mapping\tools\hlbsp.exe f:\mapping\de_1bomb_v002
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 33 (0.00 seconds) BSP generation successful, writing portal file 'f:\mapping\de_1bomb_v002.prt' SolidBSP [hull 1] 25 (0.02 seconds) SolidBSP [hull 2] 25 (0.00 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.02 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\mapping\tools\hlvis.exe ** Parameters: "f:\mapping\de_1bomb_v002"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: F:\mapping\tools\hlvis.exe f:\mapping\de_1bomb_v002 6 portalleafs 8 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 50%... (0.00 seconds) LeafThread: 50%... (0.00 seconds) average leafs visible: 0 g_visdatasize:18 compressed from 6 0.00 seconds elapsed
----- END hlvis -----
** Executing... ** Command: F:\mapping\tools\hlrad.exe ** Parameters: "f:\mapping\de_1bomb_v002"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: F:\mapping\tools\hlrad.exe f:\mapping\de_1bomb_v002
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'F:\mapping\tools\lights.rad'] [59 texlights parsed from 'F:\mapping\tools\lights.rad']
207 faces Create Patches : 2066 base patches 0 opaque faces 35555 square feet [5120000.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.45 seconds) visibility matrix : 0.3 megs BuildVisLeafs: 20%...50%...70%... (0.16 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Transfer Lists : 1843616 : 1.84M transfers Indices : 51320 : 50.12k bytes Data : 7374464 : 7.03M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) 2.19 seconds elapsed
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "f:\mapping\de_1bomb_v002.bsp" "F:\steam\steamapps\[...]\counter-strike\cstrike\maps\de_1bomb_v002.bsp"
** Executing... ** Command: Copy File ** Parameters: "f:\mapping\de_1bomb_v002.pts" "F:\steam\steamapps\[...]\counter-strike\cstrike\maps\de_1bomb_v002.pts"
** Executing... ** Command: F:\steam\STEAMA~1\[...]\COUNTE~1\hl.exe ** Parameters: +map "de_1bomb_v002" -game cstrike -dev -console +deathmatch 1
Würde mich über Ratschläge, Hilfen freuen *wahrscheinlich nur ein kleiner dummer Fehler*
MfG DouG
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Dieser Beitrag wurde am 17.04.2010 um 22:18 von DouG bearbeitet.
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