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Autor Beitrag
000
26.04.2009, 11:23
Wondertime



Guten Tag;

Nach langer getaner Arbeit an einer Map wollte ich Lichter einfügen, als ich das gemacht hatte und die Map compilen wollte hat er alles schön gemacht! Doch als ich dann die Map starten wollen indem ich Ingame auf "Server erstellen" gehe geht einfach das Spiel aus und das wars!

So ich mir erstmal gedacht das ich irgendwas in die Map gebastelt habe was falsch programmiert ist!

Also ich eine Beta ohne Lichter geladen (die auch davor ging!) und dort ein Licht erstellt das mir aufgefallen ist!

So dann wieder Compilet und extern die Map starten wollen. Doch das gleiche wie oben beschrieben!

Dann habe ich die Beta version nochmal neu geladen und unter einem anderen Namen abgespeichert. So in diese Version einfach mal ein bis zwei neue Brushs eingefügt und wieder compilet, natürlich die Map gestartet und es passiert wieder das CS:S ausgeht...

Refresh SDK Content habe ich schon gemacht hat nichts geändert!

Hoffe auf schnelle Antwort ;)

--

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001
26.04.2009, 12:15
Black_Scorpion



stell doch die compli Verzeichnes hier rein. vielleicht sieht man den Fehler ja da drin stehen.

und ob hammer wirklich schrott ist oder nicht, findet man am besten heraus in dem man schnell eine neue map baut und nicht die alte immer und immer versucht zum laufen zu bringen. ;D

vielleicht hast ja ein Leak auf der Map oder andere schwere fehler. am besten die Compli log hier mit rein stellen.

--


Dieser Beitrag wurde am 26.04.2009 um 12:19 von Black_Scorpion bearbeitet.
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002
26.04.2009, 12:46
Wondertime



** Executing...
** Command: "f:\online\steam\steamapps\santamon\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\online\steam\steamapps\santamon\counter-strike source\cstrike" "F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: f:\online\steam\steamapps\santamon\counter-strike source\cstrike\materials
Loading F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.vmf
material "" not found
Material not found!:
Brush 16593, Side 1: duplicate plane
Brush 16593, Side 3: duplicate plane
Brush 16593, Side 6: duplicate plane
Brush 16593, Side 10: duplicate plane
Brush 16593, Side 20: duplicate plane
Brush 16593, Side 22: duplicate plane
Brush 16593, Side 25: duplicate plane
Brush 16593, Side 26: duplicate plane
Brush 16593, Side 27: duplicate plane
Brush 16593, Side 28: duplicate plane
Brush 16593, Side 29: duplicate plane
Brush 16593, Side 30: duplicate plane
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (882, -980, -370)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 54 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.prt...done (0)
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_1346_984_-274 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_882_-980_-370 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5.0, -7.8, 109.9)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT CONTENTS_LADDER
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 23650:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5.0, 3.3, 109.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT CONTENTS_LADDER
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 23650:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-150.2, -12.1, 73.8)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 23360:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-150.2, -12.1, 73.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 23360:

Brush 23742: WARNING, microbrush
Brush 23769: WARNING, microbrush
Brush 23770: WARNING, microbrush
Brush 23812: WARNING, microbrush
Brush 23814: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (454389 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2182 texinfos to 1108
Reduced 102 texdatas to 77 (3485 bytes to 2629)
Writing F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.bsp
7 seconds elapsed

** Executing...
** Command: "f:\online\steam\steamapps\santamon\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\online\steam\steamapps\santamon\counter-strike source\cstrike" "F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading f:\online\steam\steamapps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.bsp
reading f:\online\steam\steamapps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.prt
1783 portalclusters
6651 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1.
** Executing...
** Command: "f:\online\steam\steamapps\santamon\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\online\steam\steamapps\santamon\counter-strike source\cstrike" "F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading f:\online\steam\steamapps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.bsp
No vis information, direct lighting only.
9311 faces
40 degenerate faces
2116806 square feet [304820096.00 square inches]
13 displacements
731 square feet [105379.36 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0416 sec>
FinalLightFace: 0...1...2..SampleRadial: Punting, Waiting for fix
SampleRadial: Punting, Waiting for fix
.3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 40/1024 1920/49152 ( 3.9%)
brushes 1065/8192 12780/98304 (13.0%)
brushsides 13018/65536 104144/524288 (19.9%)
planes 24132/65536 482640/1310720 (36.8%)
vertexes 15443/65536 185316/786432 (23.6%)
nodes 6324/65536 202368/2097152 ( 9.6%)
texinfos 1108/12288 79776/884736 ( 9.0%)
texdata 77/2048 2464/65536 ( 3.8%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 1053/0 21060/0 ( 0.0%)
disp_tris 1664/0 3328/0 ( 0.0%)
disp_lmsamples 2384/0 2384/0 ( 0.0%)
faces 9311/65536 521416/3670016 (14.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4596/65536 257376/3670016 ( 7.0%)
leaves 6365/65536 203680/2097152 ( 9.7%)
leaffaces 11259/65536 22518/131072 (17.2%)
leafbrushes 3604/65536 7208/131072 ( 5.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 61547/512000 246188/2048000 (12.0%)
edges 34277/256000 137108/1024000 (13.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 571/32768 5710/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9567/65536 19134/131072 (14.6%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2509100/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 48171/393216 (12.3%)
LDR leaf ambient 6365/65536 152760/1572864 ( 9.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7006 ( 0.0%)
pakfile [variable] 51141/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 454389/4194304 (10.8%)
==== Total Win32 BSP file data space used: 5736449 bytes ====

Total triangle count: 24584
Writing f:\online\steam\steamapps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.bsp
10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\Online\Steam\SteamApps\santamon\sourcesdk_content\cstrike\mapsrc\wondertress_test.bsp" "f:\online\steam\steamapps\santamon\counter-strike source\cstrike\maps\wondertress_test.bsp"

** Executing...
** Command: "f:\online\steam\steamapps\santamon\counter-strike source\hl2.exe"
** Parameters: -game "f:\online\steam\steamapps\santamon\counter-strike source\cstrike" +map "wondertress_test"

--

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003
26.04.2009, 12:52
Herr Freimann



material "" not found
Material not found!:
Brush 16593, Side 1: duplicate plane
Brush 16593, Side 3: duplicate plane
Brush 16593, Side 6: duplicate plane
Brush 16593, Side 10: duplicate plane
Brush 16593, Side 20: duplicate plane
Brush 16593, Side 22: duplicate plane
Brush 16593, Side 25: duplicate plane
Brush 16593, Side 26: duplicate plane
Brush 16593, Side 27: duplicate plane
Brush 16593, Side 28: duplicate plane
Brush 16593, Side 29: duplicate plane
Brush 16593, Side 30: duplicate plane

Brush 23742: WARNING, microbrush
Brush 23769: WARNING, microbrush
Brush 23770: WARNING, microbrush
Brush 23812: WARNING, microbrush
Brush 23814: WARNING, microbrush

error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_1346_984_-274 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_882_-980_-370 doesn't have a $bottommaterial
error: material maps/wondertress_test/de_piranesi/woodfloor01_-568_-118_-374 doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-150.2, -12.1, 73.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 23360

Microbrushes, Leaks, Falsche Wassertexturen, nicht vorhandene Materials. Fix das alles mal per alt+p und pointfile.

--


Dieser Beitrag wurde am 26.04.2009 um 12:53 von Herr Freimann bearbeitet.
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004
26.04.2009, 14:13
Black_Scorpion



wurde ja schon gesagt. hasst paar Brush Objekte mit dem Hammer nicht klar kommt.

dann kommt noch dazu das du vielleicht texturen und co vorher benutzt hast und die noch irgendwo drauf sind. was ihn bei der Berechnung auch fehlt.

und wie man Leaks findet kann man auch hier noch mal nach schauen.
http://www.thewall.de/content/half-life_2:tutorials:leaks
____

und beim längeren Bauen einer Map. sollte man öfters mal alt + p drücken um zu schauen ob fehler aufgetaucht sind.

grade dann wen man das schneide Werkzeug oder das Vertex benutzt hat!

--


Dieser Beitrag wurde am 26.04.2009 um 14:16 von Black_Scorpion bearbeitet.
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