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ich habe eine cs:s map auf hammer 3.5 übertragen und alle fehlermeldungen beseitigt. auch alle zuvor angezeigten "leaf portal saw into leaf" wurden ausgemerzt, wie ihr dem folgenden compile-log entnehmen könnt, aber trotzdem stürzt rad einfach kurz vor dem ende ab...
Hier das Compile-Log: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe D:\cs\cstrike\maps\de_temple_of_ramses_beta Entering D:\cs\cstrike\maps\de_temple_of_ramses_beta.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls CreateBrush: (2.26 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.09 seconds)
Using Wadfile: \cs\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \cs\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \cs\cstrike\chateau.wad - Contains 8 used textures, 20.51 percent of map (136 textures in wad) Using Wadfile: \cs\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \cs\cstrike\cs_dust.wad - Contains 6 used textures, 15.38 percent of map (28 textures in wad) Using Wadfile: \cs\cstrike\cs_cbble.wad - Contains 2 used textures, 5.13 percent of map (61 textures in wad) Using Wadfile: \cs\cstrike\cs_bdog.wad - Contains 1 used texture, 2.56 percent of map (132 textures in wad) Using Wadfile: \cs\cstrike\cs_havana.wad - Contains 1 used texture, 2.56 percent of map (122 textures in wad) Using Wadfile: \cs\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \cs\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 4 used textures, 10.26 percent of map (24 textures in wad) Using Wadfile: \cs\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \cs\cstrike\itsitaly.wad - Contains 2 used textures, 5.13 percent of map (99 textures in wad) Using Wadfile: \cs\cstrike\cstrike.wad - Contains 2 used textures, 5.13 percent of map (123 textures in wad) Using Wadfile: \cs\cstrike\de_airstrip.wad - Contains 9 used textures, 23.08 percent of map (69 textures in wad) Using Wadfile: \cs\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \cs\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \cs\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 4 used textures, 10.26 percent of map (162 textures in wad) Using Wadfile: \cs\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \cs\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \cs\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Warning: More than 8 wadfiles are in use. (20) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 5 additional animating textures. Texture usage is at 1.21 mb (of 4.00 mb MAX) 4.70 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe D:\cs\cstrike\maps\de_temple_of_ramses_beta
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\cs\cstrike\maps\de_temple_of_ramses_beta.prt' 8.08 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe -fast D:\cs\cstrike\maps\de_temple_of_ramses_beta 2871 portalleafs 10741 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (15.13 seconds) average leafs visible: 1727 g_visdatasize:807339 compressed from 1030689 15.42 seconds elapsed
----- END hlvis -----
ich sehe hier keinen fehler, ihr vl?
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