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jo
weis jemand mir zu helfen meine ganzen tisch models sin weg..un ich will mal meine ganzen bugs weg ham das alles so is wie ichs will
thx invoraus BigsmokeF
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" "C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\materials Loading C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1835.8, 1930.7, 95.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3211:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1835.8, 1930.7, 95.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3211:
Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (165471 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1134 texinfos to 719 Reduced 33 texdatas to 30 (718 bytes to 616) Writing C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3.bsp 1 second elapsed
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" "C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\users\simon\desktop\maps\fy_HAG_aula_v3.bsp reading c:\users\simon\desktop\maps\fy_HAG_aula_v3.prt 1132 portalclusters 3541 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (263) Optimized: 9782 visible clusters (0.00%) Total clusters visible: 441330 Average clusters visible: 389 Building PAS... Average clusters audible: 1051 visdatasize:285960 compressed from 326016 writing c:\users\simon\desktop\maps\fy_HAG_aula_v3.bsp 4 minutes, 24 seconds elapsed
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" "C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\simon\desktop\maps\fy_HAG_aula_v3.bsp 3819 faces 4 degenerate faces 588063 square feet [84681136.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3815 patches before subdivision 47557 patches after subdivision 31 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (24) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 7271380, max 1026 transfer lists: 55.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(322931, 283148, 248600) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(53672, 38168, 26780) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(12527, 7678, 4637) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2647, 1314, 645) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(685, 265, 110) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(198, 51, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(74, 11, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(36, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(20, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(13, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(9, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0332 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 25/1024 1200/49152 ( 2.4%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 2647/65536 21176/524288 ( 4.0%) planes 1874/65536 37480/1310720 ( 2.9%) vertexes 8131/65536 97572/786432 (12.4%) nodes 2675/65536 85600/2097152 ( 4.1%) texinfos 719/12288 51768/884736 ( 5.9%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3819/65536 213864/3670016 ( 5.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1488/65536 83328/3670016 ( 2.3%) leaves 2701/65536 86432/2097152 ( 4.1%) leaffaces 4125/65536 8250/131072 ( 6.3%) leafbrushes 2196/65536 4392/131072 ( 3.4%) areas 2/256 16/2048 ( 0.8%) surfedges 24185/512000 96740/2048000 ( 4.7%) edges 13384/256000 53536/1024000 ( 5.2%) LDR worldlights 31/8192 2728/720896 ( 0.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 478/32768 4780/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6825/65536 13650/131072 (10.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 11/512 3872/180224 ( 2.1%) LDR lightdata [variable] 3692668/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 285960/16777216 ( 1.7%) entdata [variable] 126898/393216 (32.3%) LDR leaf ambient 2701/65536 64824/1572864 ( 4.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/204 ( 0.5%) pakfile [variable] 20620/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 165471/4194304 ( 3.9%) ==== Total Win32 BSP file data space used: 5228995 bytes ====
Total triangle count: 10553 Writing c:\users\simon\desktop\maps\fy_HAG_aula_v3.bsp 42 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Simon\Desktop\maps\fy_HAG_aula_v3.bsp" "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike\maps\fy_HAG_aula_v3.bsp"
** Executing... ** Command: "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\hl2.exe" ** Parameters: -game "c:\users\simon\saved games\steam\steamapps\simcard54\counter-strike source\cstrike" +map "fy_HAG_aula_v3"
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