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Hi @ all Ich hab zwar schon die Suche benutzt, allerdings nichts Konkretes in Richtung Problemlösung gefunden. Mein Problem is wie folgt: Ich hab eine ziemlich große Map gebaut und sie lief bis vor kurzem auch ohne Probleme. Dann war ich 4 Tage nicht zu Hause und wollte meine Map nochmal compilen. Kurz um... Map berechnet, CSS öffnet sich, lädt ca. ne Minute und geht dann ohne jegliche Fehlermeldung zurück auf die Win-Oberfläche. Die Map aus CSS direkt zu laden schlug ebenfalls fehl. Beim Laden der Resourcen war Ende und geht ins Windows. Hier mein CompileLog:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default Can't find surfaceprop stone for material STONE/INFWLLJ, using default fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (513, -638, 11) Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 4280 detail faces...done (2) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (4) writing C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt" Can't load skybox file skybox/sky_day01_09 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1131631 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (1209052 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2547 texinfos to 1590 Reduced 130 texdatas to 124 (4333 bytes to 3327) Writing C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp 15 seconds elapsed 1.049162 -3.207047 0.000000 -1.049033 -3.207047 0.000000 -1.049033 3.206336 0.000000 1.015345 -3.207047 0.000000 make_triangles:calc_triangle_representation: Cannot convert Memory leak: mempool blocks left in memory: 8
** Executing... ** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" -fast "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"
Valve Software - vvis.exe (Jan 2 2006) fastvis = true 1 threads reading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp reading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.prt 801 portalclusters 3875 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8) WARNING: Cluster portals saw into cluster Optimized: 10 visible clusters (0.00%) Total clusters visible: 639680 Average clusters visible: 798 Building PAS... Average clusters audible: 801 visdatasize:168238 compressed from 166608 writing c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp 9 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" -noextra "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp 10883 faces 5 degenerate faces 822914 square feet [118499744.00 square inches] 1 displacements 725 square feet [104433.05 square inches] 10878 patches before subdivision 58488 patches after subdivision 54 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1254) transfers 5337934, max 1147 transfer lists: 40.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(74278, 67638, 36983) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(15625, 13865, 6808) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(3814, 3290, 1444) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1011, 845, 325) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(292, 236, 79) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(89, 70, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(28, 21, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(9, 7, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(3, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0577 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 15/1024 720/49152 ( 1.5%) brushes 2886/8192 34632/98304 (35.2%) brushsides 22081/65536 176648/524288 (33.7%) planes 14866/65536 297320/1310720 (22.7%) vertexes 28024/65536 336288/786432 (42.8%) nodes 1286/65536 41152/2097152 ( 2.0%) texinfos 1590/12288 114480/884736 (12.9%) texdata 124/2048 3968/65536 ( 6.1%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 2206/0 2206/0 ( 0.0%) faces 10883/65536 609448/3670016 (16.6%) origfaces 8880/65536 497280/3670016 (13.5%) leaves 1302/65536 41664/2097152 ( 2.0%) leaffaces 18254/65536 36508/131072 (27.9%) leafbrushes 6749/65536 13498/131072 (10.3%) areas 2/256 16/2048 ( 0.8%) surfedges 94041/512000 376164/2048000 (18.4%) edges 62480/256000 249920/1024000 (24.4%) LDR worldlights 54/8192 4752/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2170/32768 21700/327680 ( 6.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 46743/65536 93486/131072 (71.3%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2527748/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 168238/16777216 ( 1.0%) entdata [variable] 86011/393216 (21.9%) LDR leaf ambient 1302/65536 31248/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9846 ( 0.0%) pakfile [variable] 21834/0 ( 0.0%)
Win32 Specific Data: physics [variable] 1131631/4194304 (27.0%) ==== Total Win32 BSP file data space used: 6925558 bytes ====
Linux Specific Data: physicssurface [variable] 1209052/6291456 (19.2%) ==== Total Linux BSP file data space used: 7002979 bytes ====
Total triangle count: 36630 Writing c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp 22 minutes, 19 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp" "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike\maps\Torn.bsp"
Sollte dieses Problem doch schon hier in nem Thread behandelt worden sein, tut's mir leid es hier wieder aufgegriffen zu haben. Bin für jede Hilfe dankbar, da die Map kurz vor der Vollendung stand. MfG Kahuna
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