Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
28.03.2006, 16:29
Kahuna



Hi @ all
Ich hab zwar schon die Suche benutzt, allerdings nichts Konkretes in Richtung Problemlösung gefunden.
Mein Problem is wie folgt: Ich hab eine ziemlich große Map gebaut und sie lief bis vor kurzem auch ohne Probleme. Dann war ich 4 Tage nicht zu Hause und wollte meine Map nochmal compilen. Kurz um... Map berechnet, CSS öffnet sich, lädt ca. ne Minute und geht dann ohne jegliche Fehlermeldung zurück auf die Win-Oberfläche. Die Map aus CSS direkt zu laden schlug ebenfalls fehl. Beim Laden der Resourcen war Ende und geht ins Windows.
Hier mein CompileLog:

** Executing...
** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
Can't find surfaceprop stone for material STONE/INFWLLJ, using default
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (513, -638, 11)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4280 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1131631 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1209052 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2547 texinfos to 1590
Reduced 130 texdatas to 124 (4333 bytes to 3327)
Writing C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp
15 seconds elapsed
1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 8

** Executing...
** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" -fast "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp
reading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.prt
801 portalclusters
3875 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
WARNING: Cluster portals saw into cluster
Optimized: 10 visible clusters (0.00%)
Total clusters visible: 639680
Average clusters visible: 798
Building PAS...
Average clusters audible: 801
visdatasize:168238 compressed from 166608
writing c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp
9 seconds elapsed

** Executing...
** Command: "c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike" -noextra "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp
10883 faces
5 degenerate faces
822914 square feet [118499744.00 square inches]
1 displacements
725 square feet [104433.05 square inches]
10878 patches before subdivision
58488 patches after subdivision
54 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1254)
transfers 5337934, max 1147
transfer lists: 40.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(74278, 67638, 36983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(15625, 13865, 6808)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(3814, 3290, 1444)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1011, 845, 325)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(292, 236, 79)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(89, 70, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(28, 21, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(9, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(3, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0577 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 2886/8192 34632/98304 (35.2%)
brushsides 22081/65536 176648/524288 (33.7%)
planes 14866/65536 297320/1310720 (22.7%)
vertexes 28024/65536 336288/786432 (42.8%)
nodes 1286/65536 41152/2097152 ( 2.0%)
texinfos 1590/12288 114480/884736 (12.9%)
texdata 124/2048 3968/65536 ( 6.1%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 2206/0 2206/0 ( 0.0%)
faces 10883/65536 609448/3670016 (16.6%)
origfaces 8880/65536 497280/3670016 (13.5%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 18254/65536 36508/131072 (27.9%)
leafbrushes 6749/65536 13498/131072 (10.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 94041/512000 376164/2048000 (18.4%)
edges 62480/256000 249920/1024000 (24.4%)
LDR worldlights 54/8192 4752/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2170/32768 21700/327680 ( 6.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 46743/65536 93486/131072 (71.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2527748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 168238/16777216 ( 1.0%)
entdata [variable] 86011/393216 (21.9%)
LDR leaf ambient 1302/65536 31248/1572864 ( 2.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9846 ( 0.0%)
pakfile [variable] 21834/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1131631/4194304 (27.0%)
==== Total Win32 BSP file data space used: 6925558 bytes ====

Linux Specific Data:
physicssurface [variable] 1209052/6291456 (19.2%)
==== Total Linux BSP file data space used: 7002979 bytes ====

Total triangle count: 36630
Writing c:\programme\valve\steam\steamapps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp
22 minutes, 19 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\kahuna_vol_2\sourcesdk_content\cstrike\mapsrc\Torn.bsp" "c:\programme\valve\steam\steamapps\kahuna_vol_2\counter-strike source\cstrike\maps\Torn.bsp"

Sollte dieses Problem doch schon hier in nem Thread behandelt worden sein, tut's mir leid es hier wieder aufgegriffen zu haben. Bin für jede Hilfe dankbar, da die Map kurz vor der Vollendung stand.
MfG Kahuna

--

zum Seitenanfang zum Seitenende Profil || Suche