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HIER DAS COMPILELOG:
** Executing... ** Command: "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\<MY ACCOUNT>\half-life 2 deathmatch\hl2mp" "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\programme\steam\steamapps\<MY ACCOUNT>\half-life 2 deathmatch\hl2mp\materials Loading c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 766 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day02_04*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_04rt" Can't load skybox file skybox/sky_day02_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (309818 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 818 texinfos to 506 Reduced 82 texdatas to 74 (3540 bytes to 3232) Writing c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp 7 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\<MY ACCOUNT>\half-life 2 deathmatch\hl2mp" "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp reading c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.prt 337 portalclusters 1211 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (477) Optimized: 105 visible clusters (0.00%) Total clusters visible: 83036 Average clusters visible: 246 Building PAS... Average clusters audible: 275 visdatasize:28633 compressed from 32352 writing c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp 7 minutes, 58 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\<MY ACCOUNT>\half-life 2 deathmatch\hl2mp" "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [50 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp 3751 faces 12 degenerate faces 839661 square feet [120911208.00 square inches] 43 displacements 80553 square feet [11599721.00 square inches] 3739 patches before subdivision 32549 patches after subdivision 37 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1132) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (311) transfers 2071102, max 775 transfer lists: 15.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(68630, 53652, 30417) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(3265, 1969, 727) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(218, 108, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(14, 6, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1342 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 25/1024 1200/49152 ( 2.4%) brushes 817/8192 9804/98304 (10.0%) brushsides 6038/65536 48304/524288 ( 9.2%) planes 3312/65536 66240/1310720 ( 5.1%) vertexes 7030/65536 84360/786432 (10.7%) nodes 1043/65536 33376/2097152 ( 1.6%) texinfos 506/12288 36432/884736 ( 4.1%) texdata 74/2048 2368/65536 ( 3.6%) dispinfos 43/0 7568/0 ( 0.0%) disp_verts 3483/0 69660/0 ( 0.0%) disp_tris 5504/0 11008/0 ( 0.0%) disp_lmsamples 113784/0 113784/0 ( 0.0%) faces 3751/65536 210056/3670016 ( 5.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2699/65536 151144/3670016 ( 4.1%) leaves 1069/65536 34208/2097152 ( 1.6%) leaffaces 5796/65536 11592/131072 ( 8.8%) leafbrushes 1868/65536 3736/131072 ( 2.9%) areas 3/256 24/2048 ( 1.2%) surfedges 30474/512000 121896/2048000 ( 6.0%) edges 19797/256000 79188/1024000 ( 7.7%) LDR worldlights 37/8192 3256/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 479/32768 4790/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 11688/65536 23376/131072 (17.8%) cubemapsamples 41/1024 656/16384 ( 4.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2608756/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 28633/16777216 ( 0.2%) entdata [variable] 73766/393216 (18.8%) LDR leaf ambient 1069/65536 25656/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8154 ( 0.0%) pakfile [variable] 440524/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 309818/4194304 ( 7.4%) ==== Total Win32 BSP file data space used: 4615181 bytes ====
Total triangle count: 12132 Writing c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp 24 minutes, 20 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\programme\steam\steamapps\<MY ACCOUNT>\sourcesdk_content\hl2mp\mapsrc\dm_shipisle_v2.bsp" "c:\programme\steam\steamapps\<MY ACCOUNT>\half-life 2 deathmatch\hl2mp\maps\dm_shipisle_v2.bsp"
--
he's alive, he's half dead folks just call him BUCKETHEAD
Stay disembodied
Dieser Beitrag wurde am 12.11.2006 um 06:43 von ChickenYard bearbeitet.
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