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Guten Tag jungs hab folgendes Problem:Wenn ich Objekte wie den Combine Panzer einfüge dann sehe ich diese Objekte nicht in der Map selber Hier die log:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\xxx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\xxxx\half-life 2\hl2" "c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker"
Valve Software - vbsp.exe (Dec 15 2004) 1 threads materialPath: c:\programme\valve\steam\steamapps\xxx\half-life 2\hl2\materials Loading c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (-203.00 2028.00 5976.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (20388 bytes) Error! To use model "models/combine_apc.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/combine_apc.mdl"! Error! prop_static using model "models/combine_apc_destroyed_gib01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/combine_apc_destroyed_gib01.mdl"! Error! prop_static using model "models/combine_apc_destroyed_gib06.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/combine_apc_destroyed_gib06.mdl"! Error! prop_static using model "models/combine_apc_destroyed_gib02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/combine_apc_destroyed_gib02.mdl"! Error! prop_static using model "models/combine_apc_destroyed_gib03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/combine_apc_destroyed_gib03.mdl"! Error! prop_static using model "models/combine_apc_destroyed_gib05.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/combine_apc_destroyed_gib05.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "c:\programme\valve\steam\steamapps\xxx\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\xxx\half-life 2\hl2" "c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.bsp reading c:\programme\valve\steam\steamapps\xxxx\sourcesdk_content\hl2\mapsrc\thebunker.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\xxx\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\xxx\half-life 2\hl2" "c:\programme\valve\steam\steamapps\xxxx\sourcesdk_content\hl2\mapsrc\thebunker"
Valve Software - vrad.exe (Dec 15 2004) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.bsp No vis information, direct lighting only. 554 faces 56170 square feet [8088546.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0108 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 38/8192 456/98304 ( 0.5%) brushsides 719/65536 5752/524288 ( 1.1%) planes 1256/65536 25120/1310720 ( 1.9%) vertexes 762/65536 9144/786432 ( 1.2%) nodes 442/65536 14144/2097152 ( 0.7%) texinfos 315/12288 22680/884736 ( 2.6%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 554/65536 31024/3670016 ( 0.8%) origfaces 200/65536 11200/3670016 ( 0.3%) leaves 444/65536 24864/3670016 ( 0.7%) leaffaces 635/65536 1270/131072 ( 1.0%) leafbrushes 187/65536 374/131072 ( 0.3%) surfedges 3544/512000 14176/2048000 ( 0.7%) edges 1814/256000 7256/1024000 ( 0.7%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 40/32768 400/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 663/65536 1326/131072 ( 1.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 217604/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 222/393216 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2120 ( 0.0%) pakfile [variable] 20392/0 ( 0.0%)
Win32 Specific Data: physics [variable] 20388/4194304 ( 0.5%) ==== Total Win32 BSP file data space used: 428098 bytes ====
Linux Specific Data: physicssurface [variable] 0/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 407710 bytes ====
Total triangle count: 1524 Writing c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\programme\valve\steam\steamapps\xxx\sourcesdk_content\hl2\mapsrc\thebunker.bsp" "c:\programme\valve\steam\steamapps\xxx\half-life 2\hl2\maps\thebunker.bsp"
** Executing... ** Command: "c:\programme\valve\steam\steamapps\xxxx\half-life 2\hl2.exe" ** Parameters: -allowdebug -game "c:\programme\valve\steam\steamapps\xxx\half-life 2\hl2" +map "thebunker"
hoffe ihr könnt mir helfen
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Dieser Beitrag wurde am 11.01.2005 um 21:33 von amatoxin bearbeitet.
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