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Hi zusammen.
Ich hab das Problem, das ich einige Baum-Models in meiner Map habe. Seit den letzten Updates, sind die zwar noch im Hammer zu sehen, aber nach dem Compilieren fehlen sie in der Map.
Hat jemand ne Idee dazu? Die Pfade stimmen eigendlich soweit.
Fragenden Gruß
Timmi
P.S. Soll ne CSS Map werden.
Achja, einer der Bäume scheint aber da zu stehen, da ich nicht weiter laufen kann. Nach Holz klingt es auch wenn man da soo hin schießt. Aber sehen kann man nix :(
Und noch ein Fehler gibt es. Ein paar brushes hatte ich auch gelöscht.
trotzdem steht das Schild immer noch in der Map rum nach dem Kompilieren.
Log:
** Executing... ** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.vmf material "models/verkehrsschilder/metal" not found Material not found!: MODELS/VERKEHRSSCHILDER/METAL material "bsod/red" not found Material not found!: BSOD/RED fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_start (-1024.00 -512.00 0.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1312.0, 363.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1824.0, 363.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, 1129.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 1024.0, 403.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, 403.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 1536.0, 403.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 363.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 1129.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (1) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 180 detail faces...done (1) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_06rt" Can't load skybox file skybox/sky_day01_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "" not found Building Physics collision data... done (1) (524191 bytes) Unable to load vertex data "models/verkehrsschilder/bushalte.vvd"
** Executing... ** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp Error opening c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp
** Executing... ** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp Error opening c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp" "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike\maps\cs_aldi2k5.bsp"
The command failed. Windows reported the error: "Das System kann die angegebene Datei nicht finden."
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Dieser Beitrag wurde am 13.08.2006 um 19:23 von timmi bearbeitet.
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