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Autor Beitrag
000
13.08.2006, 18:53
timmi



Hi zusammen.

Ich hab das Problem, das ich einige Baum-Models in meiner Map habe.
Seit den letzten Updates, sind die zwar noch im Hammer zu sehen, aber
nach dem Compilieren fehlen sie in der Map.

Hat jemand ne Idee dazu?
Die Pfade stimmen eigendlich soweit.

Fragenden Gruß

Timmi

P.S. Soll ne CSS Map werden.

Achja, einer der Bäume scheint aber da zu stehen, da ich nicht weiter laufen kann.
Nach Holz klingt es auch wenn man da soo hin schießt.
Aber sehen kann man nix :(

Und noch ein Fehler gibt es.
Ein paar brushes hatte ich auch gelöscht.

trotzdem steht das Schild immer noch in der Map rum nach dem Kompilieren.

Log:

** Executing...
** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.vmf
material "models/verkehrsschilder/metal" not found
Material not found!: MODELS/VERKEHRSSCHILDER/METAL
material "bsod/red" not found
Material not found!: BSOD/RED
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-1024.00 -512.00 0.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1312.0, 363.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1824.0, 363.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, 1129.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 1024.0, 403.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, 403.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 1536.0, 403.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 363.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 1129.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 180 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_06rt"
Can't load skybox file skybox/sky_day01_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "" not found
Building Physics collision data...
done (1) (524191 bytes)
Unable to load vertex data "models/verkehrsschilder/bushalte.vvd"

** Executing...
** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp
Error opening c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp

** Executing...
** Command: "c:\programme\steam\steamapps\tim@hannen.org\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp
Error opening c:\programme\steam\steamapps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\tim@hannen.org\sourcesdk_content\cstrike\mapsrc\cs_aldi2k5.bsp" "c:\programme\steam\steamapps\tim@hannen.org\counter-strike source\cstrike\maps\cs_aldi2k5.bsp"

The command failed. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."

--


Dieser Beitrag wurde am 13.08.2006 um 19:23 von timmi bearbeitet.
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001
13.08.2006, 19:14
Heini



Also,
1. Im Kompilierthread postet man für gewöhnlich auch den Log.
2. Es gibt eine Funktion, die nennt sich Post editieren ;)

Zum Problem:
Dein Problem ist, dass bsp nicht richtig bzw. garnicht compiliert. Die meissten Ursachen dafür sind:
-Falsch erstellte Bushes mithilfe des Vertextools
-Verwendung einer Modeltextur
-Leak

EDIT:

Compile Log Analyzer - Auswertung
Lines: 142

Gefunden: Insgesamt 11 Fehler, davon 2 unterschiedliche(r).
material * not found

Gefunden in:
Zeile 8, Zeile 10, Zeile 108
Problem:
Es existiert ein Overlay / Decal ohne ein angegebenes Material (Textur).
Lösung:
Das Overlay sollte entweder gelöscht werden oder ein Material zugewiesen bekommen.

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near

Gefunden in:
Zeile 17, Zeile 26, Zeile 35, Zeile 44, Zeile 53, Zeile 62, Zeile 71, Zeile 80
Problem:
Dieser Fehler wird meißtens von folgenden Zeilen begleitet: Leaf 0 contents:(may vary) Leaf 1 contents: CONTENTS_SOLID (entweder das oder: CONTENTS_WATER) viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (s.o) This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: ## Normalerweise wird dieser Fehler durch ein Leak ausgelöst (siehe oben). Wenn das definitiv nicht der Fall ist, gibt es in der Map einen Brush, der mit Vbsp nicht kompilierbar ist.
Lösung:
Genaue Details gibt es nicht, aber es soll helfen, Entities zu World-Brushes zu machen (und umgekehrt), um den Fehler zu beheben. Einfach mal bei den angegebenen Koordinaten nachschauen, um die Leafs zu vereinfachen.

--

.


Dieser Beitrag wurde am 13.08.2006 um 21:46 von Heini bearbeitet.
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