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Also hi ersma
ich fang ma an, ich hab mir ne map gebastelt, diese compilliert oder wie das heißt, passt alles hat zwar fehler ka wie die weg gehn aber auch egal, lokal getestet die map läuft mit bots ok. map aufn root geladen in den FD ordner. Map in die mapcycle eingetragen, server restart, mapchange, map läuft. alles ok !
ok ich connecte via CSS aufn server, da ich sehn wollt ob er die map läd hab ich sie vorher aus meinem maps ordner gelöscht, ok funktioniert, Map wird geladen, sobald alle dateien vom server geladen wurden kommt folgender fehler:
Missing map maps/fy_poolparty_jailbreak_backyards.b, disconnecting Host_Error: Disconnected
so alles rumprobiert etc bringt nix, das einzige was hilft, ist das ich die runtergeladene map "fy_poolparty_jailbreak_backyards_v1.bsp" in "fy_poolparty_jailbreak_backyards_v1.b" umbenenne, dann aufn server connecte und siehe da es geht! Der Fehler besteht also meiner Meinung nach darin das er beim starten der map die endung verschluckt ( statt .bsp erwartet er ne .b map)
nun mein anliegen:
1. Woran liegt es das dieser Fehler auftritt? (anhang compile bericht vllt liegts ja doch dran) wie kann ich das beheben?
und / oder
2. wie kann ich dafür sorgen das jeder diese umbenannte datei in seinem maps ordner hat, ohne jedem das sagen zu müssen? (habe eine .res datei erstellt wo diese umbenannte mit drinsteht, aber er läd sie nicht runter) (Umbenante datei existiert auch auf dem FD )
Inhalt der .res datei
"resources" { "maps/fy_poolparty_jailbreak_backyards.res" "file" "maps/fy_poolparty_jailbreak_backyards.b" "file" "maps/fy_poolparty_jailbreak_backyards.nav" "file" "maps/fy_poolparty_jailbreak_backyards.bsp" "file" }
Bericht:
** Executing... ** Command: "c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\spiele\cs-s\steamapps\xxxxxx\counter-strike source\cstrike" "C:\Spiele\CS-S\steamapps\mod24081976\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\spiele\cs-s\steamapps\xxxxxx\counter-strike source\cstrike\materials Loading C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (76910 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 262 texinfos to 138 Reduced 35 texdatas to 30 (976 bytes to 789) Writing C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp 1 second elapsed
** Executing... ** Command: "c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\spiele\cs-s\steamapps\xxxxxx\counter-strike source\cstrike" "C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp reading c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.prt 739 portalclusters 2465 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1432) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 837 visible clusters (0.00%) Total clusters visible: 442232 Average clusters visible: 598 Building PAS... Average clusters audible: 736 visdatasize:140536 compressed from 141888 writing c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp 23 minutes, 54 seconds elapsed
** Executing... ** Command: "c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\spiele\cs-s\steamapps\xxxxxx\counter-strike source\cstrike" "C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp 1759 faces 102682 square feet [14786302.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1759 patches before subdivision 17749 patches after subdivision 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (62) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12) transfers 1849315, max 668 transfer lists: 14.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(165328, 127825, 63448) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(11214, 6734, 2790) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(1778, 861, 271) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(235, 94, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(39, 13, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(7, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0117 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 177/8192 2124/98304 ( 2.2%) brushsides 1529/65536 12232/524288 ( 2.3%) planes 1410/65536 28200/1310720 ( 2.2%) vertexes 3384/65536 40608/786432 ( 5.2%) nodes 947/65536 30304/2097152 ( 1.4%) texinfos 138/12288 9936/884736 ( 1.1%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1759/65536 98504/3670016 ( 2.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 783/65536 43848/3670016 ( 1.2%) leaves 952/65536 30464/2097152 ( 1.5%) leaffaces 2139/65536 4278/131072 ( 3.3%) leafbrushes 391/65536 782/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 11889/512000 47556/2048000 ( 2.3%) edges 6849/256000 27396/1024000 ( 2.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 260/32768 2600/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4545/65536 9090/131072 ( 6.9%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1188232/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 140536/16777216 ( 0.8%) entdata [variable] 4176/393216 ( 1.1%) LDR leaf ambient 952/65536 22848/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2574 ( 0.0%) pakfile [variable] 32035/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 76910/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 1854045 bytes ====
Total triangle count: 5242 Writing c:\spiele\cs-s\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp 1 minute, 16 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\CS-S\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\poolparty_jailbreak_v1.bsp" "c:\spiele\cs-s\steamapps\xxxxxx\counter-strike source\cstrike\maps\poolparty_jailbreak_v1.bsp"
Vielleicht weiß jemand von euch Rat ?
Ps. Bitte lass es Night Wolf halt dich an meine Signatur xD
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Wenn man keine Ahnung hat, einfach mal´s Maul halten!
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