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Nichts schwerwiegendes glaube ich.
CompileLog:
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike" "C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.vmf"
Valve Software - vbsp.exe (Jun 8 2010) 4 threads materialPath: c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/zm_point_zero/nature/blendrocksand005a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 818 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (188270 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 192 texinfos to 122 Reduced 38 texdatas to 31 (1041 bytes to 843) Writing C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike" "C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero"
Valve Software - vvis.exe (Jun 8 2010) 4 threads reading c:\program files (x86)\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp reading c:\program files (x86)\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.prt 79 portalclusters 186 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 1 visible clusters (0.00%) Total clusters visible: 2462 Average clusters visible: 31 Building PAS... Average clusters audible: 63 visdatasize:2199 compressed from 2528 writing c:\program files (x86)\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\***\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike" "C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero"
Valve Software - vrad.exe SSE (Jun 8 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp Setting up ray-trace acceleration structure... Done (0.47 seconds) 1603 faces 2 degenerate faces 46472 square feet [6692063.00 square inches] 9 Displacements 1752 Square Feet [252293.22 Square Inches] 1601 patches before subdivision 9471 patches after subdivision 111 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 1005371, max 436 transfer lists: 7.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(18861, 17189, 11679) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2284, 1991, 1143) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(381, 321, 161) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(77, 60, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(20, 13, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(6, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0120 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 535/8192 6420/98304 ( 6.5%) brushsides 3513/65536 28104/524288 ( 5.4%) planes 1108/65536 22160/1310720 ( 1.7%) vertexes 3442/65536 41304/786432 ( 5.3%) nodes 287/65536 9184/2097152 ( 0.4%) texinfos 122/12288 8784/884736 ( 1.0%) texdata 31/2048 992/65536 ( 1.5%) dispinfos 9/0 1584/0 ( 0.0%) disp_verts 337/0 6740/0 ( 0.0%) disp_tris 480/0 960/0 ( 0.0%) disp_lmsamples 5488/0 5488/0 ( 0.0%) faces 1603/65536 89768/3670016 ( 2.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1393/65536 78008/3670016 ( 2.1%) leaves 299/65536 9568/2097152 ( 0.5%) leaffaces 1954/65536 3908/131072 ( 3.0%) leafbrushes 791/65536 1582/131072 ( 1.2%) areas 3/256 24/2048 ( 1.2%) surfedges 13805/512000 55220/2048000 ( 2.7%) edges 9566/256000 38264/1024000 ( 3.7%) LDR worldlights 111/8192 9768/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 265/32768 2650/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5253/65536 10506/131072 ( 8.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 218108/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2199/16777216 ( 0.0%) entdata [variable] 38518/393216 ( 9.8%) LDR ambient table 299/65536 1196/262144 ( 0.5%) HDR ambient table 299/65536 1196/262144 ( 0.5%) LDR leaf ambient 876/65536 24528/1835008 ( 1.3%) HDR leaf ambient 299/65536 8372/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3236 ( 0.0%) pakfile [variable] 424708/0 ( 0.0%) physics [variable] 188270/4194304 ( 4.5%) physics terrain [variable] 591/1048576 ( 0.1%)
Level flags = 0
Total triangle count: 5066 Writing c:\program files (x86)\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp 12 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\zm_point_zero\zm_point_zero.bsp" "c:\program files (x86)\valve\steam\steamapps\***\counter-strike source\cstrike\maps\zm_point_zero.bsp"
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