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ich
ich habe dieses problem jetzt auch wie stephan2000 im jahr 2001 bei mir kommt auch die fehlermeldung Memory allocation failure
hier noch die log-datei
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Steam\SteamApps\cloud8291\half-life
** Executing... ** Command: Copy File ** Parameters: "D:\karten half-life\rund.map" "C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund Entering C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) SetModelCenters: 30%...40%...50%...80%...90%... (0.00 seconds) CSGBrush: 60%...70%...80%...90%... (0.11 seconds)
Using Wadfile: \programme\steam\steamapps\cloud8291\half-life\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\cloud8291\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\steam\steamapps\cloud8291\half-life\valve\halflife.wad - Contains 5 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\cloud8291\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 3 additional animating textures. Texture usage is at 0.07 mb (of 4.00 mb MAX) 2.11 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 252 (0.06 seconds) BSP generation successful, writing portal file 'C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund.prt' SolidBSP [hull 1] 500...527 (0.06 seconds) SolidBSP [hull 2] 500...531 (0.06 seconds) SolidBSP [hull 3] 500...533 (0.05 seconds) 2.53 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund 98 portalleafs 275 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds) average leafs visible: 71 g_visdatasize:1462 compressed from 1274 0.36 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programme\Steam\SteamApps\cloud8291\half-life\valve\maps\rund
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
5625 faces Create Patches : 59871 base patches 0 opaque faces 966871 square feet [139229440.00 square inches] 46 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (37.67 seconds) visibility matrix : 213.7 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (825.00 seconds) MakeScales: 10%...20%...30%...Error: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption
----- END hlrad -----
ich hab hier gelesen das man mehr ram kaufen sollte aber nö mach ich doch nicht den ich hab ja 1.5 und das reicht mir, denn ich habe sie gestern nacht auch gelöscht die auslagerunsdateien und meine festplatte ist 200 gb gross und meine partition c ist erst halbvoll (40 gb) kann mir da jemmand helfen.
ach ja wie kann ich das machen
2. Dein Swapfile (auch bekannt unter Auslagerungsdatei, Virtueller Speicher) größer stellen oder auf eine andere Partition schieben, die nich voll is.
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