Hallo,
Wie oben gesagt fehlt meine .prt Datei.. im Complielog scheint es allerdings das einzigste Problem zu sein! Scheint also nciht duch Leaks oder anderem ausgelöst zuwerden.
hier das Log:
** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" "C:\Users\PS\Desktop\maps1\De_day.vmf"
Valve Software - vbsp.exe (Oct 25 2011) 2 threads materialPath: c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\materials Loading C:\Users\PS\Desktop\maps1\De_day.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 4768 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (2635 prims, max 32768 :: 65550 indices, max 65536)
** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" "C:\Users\PS\Desktop\maps1\De_day"
Valve Software - vvis.exe (Oct 25 2011) 2 threads reading c:\users\ps\desktop\maps1\De_day.bsp reading c:\users\ps\desktop\maps1\De_day.prt LoadPortals: couldn't read c:\users\ps\desktop\maps1\De_day.prt
** Executing... ** Command: "c:\program files\steam\steamapps\schluffen\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike" "C:\Users\PS\Desktop\maps1\De_day"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\ps\desktop\maps1\De_day.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.61 seconds) 1889 faces 4124016 square feet [593858368.00 square inches] 59 Displacements 2165097 Square Feet [311774080.00 Square Inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7) Build Patch/Sample Hash Table(s).....Done<0.0239 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 15/1024 720/49152 ( 1.5%) brushes 171/8192 2052/98304 ( 2.1%) brushsides 1503/65536 12024/524288 ( 2.3%) planes 2026/65536 40520/1310720 ( 3.1%) vertexes 2391/65536 28692/786432 ( 3.6%) nodes 1561/65536 49952/2097152 ( 2.4%) texinfos 133/12288 9576/884736 ( 1.1%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 59/0 10384/0 ( 0.0%) disp_verts 10811/0 216220/0 ( 0.0%) disp_tris 18688/0 37376/0 ( 0.0%) disp_lmsamples 596386/0 596386/0 ( 0.0%) faces 1889/65536 105784/3670016 ( 2.9%) hdr faces 1889/65536 105784/3670016 ( 2.9%) origfaces 669/65536 37464/3670016 ( 1.0%) leaves 1577/65536 50464/2097152 ( 2.4%) leaffaces 1888/65536 3776/131072 ( 2.9%) leafbrushes 754/65536 1508/131072 ( 1.2%) areas 2/256 16/2048 ( 0.8%) surfedges 10913/512000 43652/2048000 ( 2.1%) edges 6395/256000 25580/1024000 ( 2.5%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 150/65536 300/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3828012/0 ( 0.0%) HDR lightdata [variable] 3828012/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 33710/393216 ( 8.6%) LDR ambient table 1577/65536 6308/262144 ( 2.4%) HDR ambient table 1577/65536 6308/262144 ( 2.4%) LDR leaf ambient 5417/65536 151676/1835008 ( 8.3%) HDR leaf ambient 3630/65536 101640/1835008 ( 5.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 173967/0 ( 0.0%) physics [variable] 2181255/4194304 (52.0%) physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4478 Writing c:\users\ps\desktop\maps1\De_day.bsp 22 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\PS\Desktop\maps1\De_day.bsp" "c:\program files\steam\steamapps\schluffen\counter-strike source\cstrike\maps\De_day.bsp"
Ich hoffe ihr könnte mir helfen...
MfG Schluffen
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Dieser Beitrag wurde am 13.04.2012 um 17:57 von Schluffen bearbeitet.
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