Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
25.11.2007, 11:59
rekonstiv



HAy Leute.
Ich hab e in letzter zeit eine kleine map gemacht.

Sie ist ok.
Ich hab den log durch den log analyzer gejagt, weil das spiel meine map nicht lädt!
Es bleib immer bei Ressource werden geladen hängen.

Hier der Log :

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\schattengiga145\condition zero\czero_german

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Robin\Desktop\fy_oas.map" "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas.map"

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlcsg.exe "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"
Entering C:\Users\Robin\Valve Hammer Editor\maps\fy_oas.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.21 seconds)

Using Wadfile: \users\robin\valve hammer editor\wads\halflife.wad
- Contains 19 used textures, 90.48 percent of map (3117 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\german_brushwork.wad
- Contains 2 used textures, 9.52 percent of map (11 textures in wad)
Using Wadfile: \users\robin\valve hammer editor\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)

added 16 additional animating textures.
Texture usage is at 0.78 mb (of 4.00 mb MAX)
0.28 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlbsp.exe "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 411 (0.04 seconds)
BSP generation successful, writing portal file 'C:\Users\Robin\Valve Hammer Editor\maps\fy_oas.prt'
SolidBSP [hull 1] 492 (0.05 seconds)
SolidBSP [hull 2] 500...501 (0.05 seconds)
SolidBSP [hull 3] 500...523 (0.05 seconds)
0.53 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlvis.exe "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"
248 portalleafs
858 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.66 seconds)
average leafs visible: 137
g_visdatasize:7692 compressed from 7688
15.81 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\Users\Robin\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Robin\VALVEH~1\ZHLT\hlrad.exe "C:\Users\Robin\Valve Hammer Editor\maps\fy_oas"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Users\Robin\VALVEH~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\Users\Robin\VALVEH~1\ZHLT\lights.rad']

858 faces
Create Patches : 4639 base patches
0 opaque faces
27021 square feet [3891072.25 square inches]
257 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.82 seconds)
visibility matrix : 1.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.38 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 1243186 : 1.24M transfers
Indices : 763048 : 745.16k bytes
Data : 4972744 : 4.74M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
11.06 seconds elapsed

----- END hlrad -----

Kann mir jemand weiter helfen?

--

zum Seitenanfang zum Seitenende Profil || Suche
001
25.11.2007, 12:27
Krifitze



Bei welcher Ressource bleibt es genau hängen?
Höchstwahrscheinlich bricht es dann ab, weil es diese Datei nicht im angegebenen Pfad findet.

--

Website

zum Seitenanfang zum Seitenende Profil || Suche
002
25.11.2007, 17:04
DopE



257 direct lights
wtf?

--

Ich bin so faul, dass ich manche Maps nicht zuende...

zum Seitenanfang zum Seitenende Profil || Suche
003
25.11.2007, 17:07
Curuba



Using Wadfile: \users\robin\valve hammer editor\wads\halflife.wad
- Contains 19 used textures, 90.48 percent of map (3117 textures in wad)

3117 texturen!!!!spinnst du? oO

@sunny das hätte dir ja ma auf fallen können ^^

--

zum Seitenanfang zum Seitenende Profil || Suche
004
25.11.2007, 17:13
Curuba



achso das is halflife.wad sry hab nix gesagt

--

zum Seitenanfang zum Seitenende Profil || Suche
005
25.11.2007, 17:13
DopE



möp falsch.

ganz wahrscheinich n falscher pfad in einem cycler sprite,oder cycler

--

Ich bin so faul, dass ich manche Maps nicht zuende...

zum Seitenanfang zum Seitenende Profil || Suche