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Ich habe auch das Problem das die map nicht dunkel ist! Hier ist mein log ** Executing... ** Command: Change Directory ** Parameters: F:\Half-Life
** Executing... ** Command: Copy File ** Parameters: "F:\Programme\cs\Valve Hammer Editor\maps\erste\de_lagerhalle.map" "F:\Half-Life\cstrike\maps\de_lagerhalle.map"
** Executing... ** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlcsg.exe ** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"
hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlcsg.exe F:\Half-Life\cstrike\maps\de_lagerhalle Entering F:\Half-Life\cstrike\maps\de_lagerhalle.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.77 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.95 seconds)
Using Wadfile: \wad\cstrike.wad - Contains 3 used textures, 4.92 percent of map (123 textures in wad) Using Wadfile: \wad\halflife.wad - Contains 13 used textures, 21.31 percent of map (3116 textures in wad) Using Wadfile: \wad\cs_assault.wad - Contains 10 used textures, 16.39 percent of map (22 textures in wad) Using Wadfile: \wad\cs_office.wad - Contains 7 used textures, 11.48 percent of map (102 textures in wad) Using Wadfile: \wad\de_vegas.wad - Contains 2 used textures, 3.28 percent of map (101 textures in wad) Using Wadfile: \wad\wastefacility.wad - Contains 16 used textures, 26.23 percent of map (157 textures in wad) Using Wadfile: \wad\wolken.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \wad\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 1 used texture, 1.64 percent of map (24 textures in wad) Using Wadfile: \wad\chateau.wad - Contains 1 used texture, 1.64 percent of map (136 textures in wad) Using Wadfile: \wad\cs_cbble.wad - Contains 2 used textures, 3.28 percent of map (53 textures in wad) Using Wadfile: \wad\cs_dust.wad - Contains 5 used textures, 8.20 percent of map (40 textures in wad) Using Wadfile: \wad\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \wad\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Warning: More than 8 wadfiles are in use. (13) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 7 additional animating textures. Warning: ::FindTexture() texture CUDUMPSTERC not found! Warning: ::LoadLump() texture CUDUMPSTERC not found! Texture usage is at 1.80 mb (of 4.00 mb MAX) 4.17 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlbsp.exe ** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"
hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlbsp.exe F:\Half-Life\cstrike\maps\de_lagerhalle
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_start @ (-1676,-542, 125) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
4.48 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlvis.exe ** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlvis.exe F:\Half-Life\cstrike\maps\de_lagerhalle >> There was a problem compiling the map. >> Check the file F:\Half-Life\cstrike\maps\de_lagerhalle.log for the cause.
----- END hlvis -----
** Executing... ** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlrad.exe ** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlrad.exe F:\Half-Life\cstrike\maps\de_lagerhalle >> There was a problem compiling the map. >> Check the file F:\Half-Life\cstrike\maps\de_lagerhalle.log for the cause.
----- END hlrad -----
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