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Autor Beitrag
000
27.02.2004, 15:14
KiMiSMaPs



Ich habe ein Problem mit meiner Map. Ich baue einen Raum mit Licht und wenn ich dann die Map teste muss ich leider feststellen das ich den Lichtefekt nicht sehen kann, da meine ganze Map bzw. Raum ohne Licht auskommt. Die ganze Map ist viel zu hell und hat auch keine Schatten, wie es mal war.
Wer kann mir da weiter helfen?

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001
27.02.2004, 15:18
Infi



rad nicht gelaufen? leak?

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002
27.02.2004, 15:22
KiMiSMaPs



Naja, ich teste meine Map nicht mit Steam? Sondern mit 1.5 und nen Leak habe ich auch nicht, da ja die ganzen anderen Maps vorher auch mit Schatten und Lichtefekten funktionierten. Ich habe auch mit leakmaker geguckt, da war nichts! Ich benutze die hlrad.

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003
27.02.2004, 15:26
Sir_Killalot



ein LEAK hat nix mit anderen maps zu tuen... entweder rad oder halt ein leak... forensuche! das problem gabs schon oft genug.

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004
27.02.2004, 15:27
WareWolf



hehe, er meint ein Loch ins void *g*

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005
27.02.2004, 15:37
KiMiSMaPs



Jo, dass das viele als Prob haben, habe ich gelesen. Nur bekamen da die Leute nicht wirklich ne vernĂĽnftige Antwort. Wenn doch zeige mir doch bitte wo! Danke.

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006
27.02.2004, 16:08
Proxxon



Ich habe auch das Problem das die map nicht dunkel ist!
Hier ist mein log
** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "F:\Programme\cs\Valve Hammer Editor\maps\erste\de_lagerhalle.map" "F:\Half-Life\cstrike\maps\de_lagerhalle.map"

** Executing...
** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlcsg.exe
** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"

hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlcsg.exe F:\Half-Life\cstrike\maps\de_lagerhalle
Entering F:\Half-Life\cstrike\maps\de_lagerhalle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.77 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.95 seconds)

Using Wadfile: \wad\cstrike.wad
- Contains 3 used textures, 4.92 percent of map (123 textures in wad)
Using Wadfile: \wad\halflife.wad
- Contains 13 used textures, 21.31 percent of map (3116 textures in wad)
Using Wadfile: \wad\cs_assault.wad
- Contains 10 used textures, 16.39 percent of map (22 textures in wad)
Using Wadfile: \wad\cs_office.wad
- Contains 7 used textures, 11.48 percent of map (102 textures in wad)
Using Wadfile: \wad\de_vegas.wad
- Contains 2 used textures, 3.28 percent of map (101 textures in wad)
Using Wadfile: \wad\wastefacility.wad
- Contains 16 used textures, 26.23 percent of map (157 textures in wad)
Using Wadfile: \wad\wolken.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \wad\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 1.64 percent of map (24 textures in wad)
Using Wadfile: \wad\chateau.wad
- Contains 1 used texture, 1.64 percent of map (136 textures in wad)
Using Wadfile: \wad\cs_cbble.wad
- Contains 2 used textures, 3.28 percent of map (53 textures in wad)
Using Wadfile: \wad\cs_dust.wad
- Contains 5 used textures, 8.20 percent of map (40 textures in wad)
Using Wadfile: \wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \wad\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 7 additional animating textures.
Warning: ::FindTexture() texture CUDUMPSTERC not found!
Warning: ::LoadLump() texture CUDUMPSTERC not found!
Texture usage is at 1.80 mb (of 4.00 mb MAX)
4.17 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlbsp.exe
** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"

hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlbsp.exe F:\Half-Life\cstrike\maps\de_lagerhalle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1676,-542, 125)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

4.48 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlvis.exe
** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlvis.exe F:\Half-Life\cstrike\maps\de_lagerhalle
>> There was a problem compiling the map.
>> Check the file F:\Half-Life\cstrike\maps\de_lagerhalle.log for the cause.

----- END hlvis -----

** Executing...
** Command: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlrad.exe
** Parameters: "F:\Half-Life\cstrike\maps\de_lagerhalle"

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: F:\PROGRA~1\cs\ZHLTCO~1\ZHLT\hlrad.exe F:\Half-Life\cstrike\maps\de_lagerhalle
>> There was a problem compiling the map.
>> Check the file F:\Half-Life\cstrike\maps\de_lagerhalle.log for the cause.

----- END hlrad -----

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007
27.02.2004, 16:34
Tubgirl



Forensuche, FAQ und Kompilierfehlerartikel!

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Dieser Beitrag wurde am 27.02.2004 um 16:46 von -Sir_Pepe- bearbeitet.
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