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Autor Beitrag
000
24.12.2003, 23:08
[tiG]-HeLiOs



hoppla meine Bilder gehen nicht aber warum?
kann das hier mal jemand ansehen und mir sagen wie ich das wieder gut machen kann?

** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig.map" "D:\Counter-Strike\cstrike\maps\de_tig.map"

** Executing...
** Command: D:\Hammer\hlcsg.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Hammer\hlcsg.exe D:\Counter-Strike\cstrike\maps\de_tig

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Counter-Strike\cstrike\maps\de_tig.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.82 seconds)
SetModelCenters:
10%...20%...40%...50%...60%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.31 seconds)
Using WAD File: \counter-strike\cstrike\de_piranesi.wad
Using WAD File: \counter-strike\cstrike\de_storm.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\decals.wad
Using WAD File: \counter-strike\cstrike\itsitaly.wad
Using WAD File: \counter-strike\cstrike\prodigy.wad
Using WAD File: \counter-strike\cstrike\cs_office.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cached.wad
Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\cs_747.wad
Using WAD File: \counter-strike\cstrike\cs_assault.wad
Using WAD File: \counter-strike\cstrike\cs_bdog.wad
Using WAD File: \counter-strike\cstrike\cs_cbble.wad
Using WAD File: \counter-strike\cstrike\cs_dust.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[1410:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[1411:THANKS]

Using WAD File: \counter-strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1452:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1491:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1519:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1521:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1573:TK_TORNMAP]

Using WAD File: \counter-strike\valve\halflife.wad
Using WAD File: \counter-strike\logos\pldecal.wad
Using WAD File: \counter-strike\steamapps\jasama@gmx.ch\counter-strike\cstrike\pldecal.wad
Error: Could not open wad file \maping\tig.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \maping\helios.wad
Error: Could not open wad file \maping\nunez.wad
Error: Could not open wad file \maping\zwergi.wad

----- END hlcsg -----

--

Warum leben wenn man zocken kann?;)
antwort: Du bist ein Psycho:P

zum Seitenanfang zum Seitenende Profil || Suche
001
24.12.2003, 23:12
[tiG]-HeLiOs



AHHH gut bin ein bisschne weiter gekommen da meine Texturen nicht im Cstrike Ordner waren aber hab trotzdem noch einen Fehler;)

** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig.map" "D:\Counter-Strike\cstrike\maps\de_tig.map"

** Executing...
** Command: D:\Hammer\hlcsg.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Hammer\hlcsg.exe D:\Counter-Strike\cstrike\maps\de_tig

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Counter-Strike\cstrike\maps\de_tig.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 292, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 292, Side 1: plane with no normal
Error: Entity 0, Brush 292, Side 1: has a coplanar plane at (-255, 576, 656), texture NUNEZ
Error: Entity 0, Brush 292, Side 3: has a coplanar plane at (-256, 896, 656), texture NUNEZ
Error: Entity 0, Brush 292, Side 4: plane with no normal
Error: Entity 0, Brush 292, Side 4: has a coplanar plane at (-256, 896, 976), texture NUNEZ
Error: Entity 0, Brush 292, Side 4: has a coplanar plane at (-256, 896, 976), texture NUNEZ
Error: Entity 0, Brush 292, Side 5: plane with no normal
Error: Entity 0, Brush 292, Side 5: has a coplanar plane at (-255, 576, 656), texture NUNEZ
Error: Entity 0, Brush 292, Side 5: has a coplanar plane at (-255, 576, 656), texture NUNEZ
Error: Entity 0, Brush 292, Side 5: has a coplanar plane at (-255, 576, 656), texture NUNEZ
90%... (0.82 seconds)

----- END hlcsg -----

** Executing...
** Command: D:\Hammer\hlbsp.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Hammer\hlbsp.exe D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlbsp -----

** Executing...
** Command: D:\Hammer\hlvis.exe
** Parameters: -fast "D:\Counter-Strike\cstrike\maps\de_tig"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Hammer\hlvis.exe -fast D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\Hammer\hlrad.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Hammer\hlrad.exe D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlrad -----

--

Warum leben wenn man zocken kann?;)
antwort: Du bist ein Psycho:P

zum Seitenanfang zum Seitenende Profil || Suche
002
24.12.2003, 23:30
[tiG]-HeLiOs



kk nun siehts wieder so aus;)
sry fuer die vielen eintraege aber ich bin verzweifelt:(

** Executing...
** Command: Change Directory
** Parameters: D:\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig.map" "D:\Counter-Strike\cstrike\maps\de_tig.map"

** Executing...
** Command: D:\Hammer\hlcsg.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Hammer\hlcsg.exe D:\Counter-Strike\cstrike\maps\de_tig

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Counter-Strike\cstrike\maps\de_tig.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.82 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.24 seconds)
Using WAD File: \counter-strike\cstrike\de_piranesi.wad
Using WAD File: \counter-strike\cstrike\de_storm.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\decals.wad
Using WAD File: \counter-strike\cstrike\itsitaly.wad
Using WAD File: \counter-strike\cstrike\prodigy.wad
Using WAD File: \counter-strike\cstrike\cs_office.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cached.wad
Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\cs_747.wad
Using WAD File: \counter-strike\cstrike\cs_assault.wad
Using WAD File: \counter-strike\cstrike\cs_bdog.wad
Using WAD File: \counter-strike\cstrike\cs_cbble.wad
Using WAD File: \counter-strike\cstrike\cs_dust.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[1410:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[1411:THANKS]

Using WAD File: \counter-strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1452:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1491:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1519:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1521:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[1573:TK_TORNMAP]

Using WAD File: \counter-strike\valve\halflife.wad
Using WAD File: \counter-strike\logos\pldecal.wad
Using WAD File: \counter-strike\steamapps\jasama@gmx.ch\counter-strike\cstrike\pldecal.wad
Error: Could not open wad file \maping\tig.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \maping\helios.wad
Error: Could not open wad file \maping\nunez.wad
Error: Could not open wad file \maping\zwergi.wad
Using WAD File: \counter-strike\cstrike\zwergi.wad
Using WAD File: \counter-strike\cstrike\nunez.wad
Using WAD File: \counter-strike\cstrike\tig.wad
Using WAD File: \counter-strike\cstrike\helios.wad

----- END hlcsg -----

** Executing...
** Command: D:\Hammer\hlbsp.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Hammer\hlbsp.exe D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlbsp -----

** Executing...
** Command: D:\Hammer\hlvis.exe
** Parameters: -fast "D:\Counter-Strike\cstrike\maps\de_tig"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Hammer\hlvis.exe -fast D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\Hammer\hlrad.exe
** Parameters: "D:\Counter-Strike\cstrike\maps\de_tig"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Hammer\hlrad.exe D:\Counter-Strike\cstrike\maps\de_tig
>> There was a problem compiling the map.
>> Check the file D:\Counter-Strike\cstrike\maps\de_tig.log for the cause.

----- END hlrad -----

--

Warum leben wenn man zocken kann?;)
antwort: Du bist ein Psycho:P

zum Seitenanfang zum Seitenende Profil || Suche
003
24.12.2003, 23:31
warri



1. falsches forum
2. was hat die überschrift mit dem problem zu tun?
3. Kompile Error Artikel
4.

Zitat:
Entity #, Brush #: plane with no normal

"Fläche mit undefinierter Größe"

Entsteht durch fehlerhafte Verwendung des Vertex-Tools. Beispiel: Man erstellt einen Würfel und zieht dann die vier oberen Vertices mit dem Vertex-Tool auf einen Punkt um eine Pyramide zu erhalten. Wenn man bei der WorldCraft-Meldung "Merge Vertices?" nun nicht auf "Ja" klickt, erhält man mehrere Vertices, die auf einem Punkt liegen. Die Kompiler sehen diese vier (auf einem Punkt liegenden) Vertices als Eckpunkte einer Fläche an, die jedoch gar nicht existiert, bzw. die Größe "0" hat --> Fehlermeldung.

Lösung:

Betreffenden Brush löschen und neu bauen, bei "Merge Vertices?" IMMER auf "Ja" klicken! Einfachere Formen statt mit Vertex-Tool lieber mit dem Clipping-Tool erstellen.

Kann auch durch Carving entstehen.

5. es gibt ne EDIT funktion...

der neue fehler liegt da:

Zitat:
Error: Could not open wad file \maping\tig.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \maping\helios.wad
Error: Could not open wad file \maping\nunez.wad
Error: Could not open wad file \maping\zwergi.wad

--


Dieser Beitrag wurde am 24.12.2003 um 23:34 von Warrior2k bearbeitet.
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004
24.12.2003, 23:41
[tiG]-HeLiOs



hmmm sry aber die Brushes habe ich ja schon Korrigiert schau das unterste an;)

--

Warum leben wenn man zocken kann?;)
antwort: Du bist ein Psycho:P

zum Seitenanfang zum Seitenende Profil || Suche