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hi, wenn ich mein level kompiliert habe startet das spiel ... läd einige zeit und kehrt dann (nach dem der pc en paar mal vom spiel ins windos wechselt) ins windos und zeigt mir:
-------------------------- ENGINE ERROR :
CUtlLinkedList overflow! --------------------------
:( und dann kommt noch:
------------------------------------------------------------------ hl2.exe hat ein Problem festgestellt und muss beendet werden........ ------------------------------------------------------------------
Hier noch:
------------------------------------------------------------------ Compile Process :
** Executing... ** Command: "c:\games\steam games\steamapps\popelface23\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp\materials Loading C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (1896422 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 5984 texinfos to 2043 Reduced 7 texdatas to 6 (146 bytes to 125) Writing C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp 11 seconds elapsed
** Executing... ** Command: "c:\games\steam games\steamapps\popelface23\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\games\steam games\steamapps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp reading c:\games\steam games\steamapps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\games\steam games\steamapps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp 0 seconds elapsed
** Executing... ** Command: "c:\games\steam games\steamapps\popelface23\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\games\steam games\steamapps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp 27760 faces 206008 square feet [29665220.00 square inches] 0 displacements 0 square feet [0.00 square inches] 27760 patches before subdivision 50840 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 0, max 0 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0860 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 290/1024 13920/49152 (28.3%) brushes 3763/8192 45156/98304 (45.9%) brushsides 25074/65536 200592/524288 (38.3%) planes 756/65536 15120/1310720 ( 1.2%) vertexes 37027/65536 444324/786432 (56.5%) nodes 19390/65536 620480/2097152 (29.6%) texinfos 2043/12288 147096/884736 (16.6%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 27760/65536 1554560/3670016 (42.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 19369/65536 1084664/3670016 (29.6%) leaves 19681/65536 629792/2097152 (30.0%) leaffaces 27760/65536 55520/131072 (42.4%) leafbrushes 3773/65536 7546/131072 ( 5.8%) areas 2/256 16/2048 ( 0.8%) surfedges 208168/512000 832672/2048000 (40.7%) edges 114501/256000 458004/1024000 (44.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4452772/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 429923/393216 (109.3%) VERY FULL! LDR leaf ambient 19681/65536 472344/1572864 (30.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10026/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1896422/4194304 (45.2%) ==== Total Win32 BSP file data space used: 13371187 bytes ====
Total triangle count: 74016 Writing c:\games\steam games\steamapps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp 10 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Games\Steam Games\SteamApps\popelface23\sourcesdk_content\hl2mp\mapsrc\evz_fun_downfall.bsp" "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp\maps\evz_fun_downfall.bsp"
** Executing... ** Command: "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2.exe" ** Parameters: -game "c:\games\steam games\steamapps\popelface23\half-life 2 deathmatch\hl2mp" +map "evz_fun_downfall" ------------------------------------------------------------------
hab dad öfters versucht zu starten .... hab auchmal einige objekte entfernt und probiert , geht trotzdem net :(
thx im vorraus ;)
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