Hi hätte ein paar fragen (unten) zu meinem Compilelog und ja zu den problemen: (später hab ich es dann stark gekürzt
** Executing... ** Command: "e:\steam\steamapps\MyAcc\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\MyAcc\counter-strike source\cstrike" "C:\Users\k4i\Desktop\de_ask_the_dust_new.vmf"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: e:\steam\steamapps\MyAcc\counter-strike source\cstrike\materials Loading C:\Users\k4i\Desktop\de_ask_the_dust_new.vmf Can't find surfaceprop sand for material DE_DUST/GROUNDSAND_BLEND, using default
[...]
material "metal/metalfloor001a" not found Can't find surfaceprop brick for material BRICK/BRICKWALL004A, using default
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material "glass/combineglass001a" not found Material not found!: GLASS/COMBINEGLASS001A Can't find surfaceprop concrete for material DE_DUST/ROCKWALL01, using default
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material "wood/wooddoor048b" not found Material not found!: WOOD/WOODDOOR048B
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fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...material "dev/dev_waterbeneath2" not found done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 2778 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... "materials/dev/water_normal.vtf": cached version doesn't exist Can't find surfaceprop water for material maps/de_ask_the_dust_new/maps/de_ask_the_dust_new/liquids/water_pretty1_-948_-727_-216_depth_33, using default "materials/dev/water_normal.vtf": cached version doesn't exist Can't find surfaceprop water for material maps/de_ask_the_dust_new/maps/de_ask_the_dust_new/liquids/water_pretty1_-892_1912_-183_depth_17, using default done (1) writing C:\Users\k4i\Desktop\de_ask_the_dust_new.prt...done (0) WARNING: node without a volume
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material "skybox/sky_day01_01rt" not found Can't load skybox file skybox/sky_day01_01 to build the default cubemap! No such variable "$hdrbasetexture" for material "___error" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "decals/bills04a" not found
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Static prop models/props/de_dust/du_window_6x8_sill.mdl outside the map (-658.00, -1375.00, 56.00)
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Error loading studio model "models/props_vehicles/car001a_hatchback.mdl"!
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Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3170 texinfos to 2051 Reduced 256 texdatas to 224 (8622 bytes to 7530) Writing C:\Users\k4i\Desktop\de_ask_the_dust_new.bsp 15 seconds elapsed 0.875075 3.246032 0.000000 0.875075 2.297225 0.000000 -2.299129 -1.983886 0.000000 0.875075 -3.246032 0.000000 make_triangles:calc_triangle_representation: Cannot convert
** Executing... ** Command: "e:\steam\steamapps\MyAcc\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\MyAcc\counter-strike source\cstrike" -fast "C:\Users\k4i\Desktop\de_ask_the_dust_new"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\users\k4i\desktop\de_ask_the_dust_new.bsp reading c:\users\k4i\desktop\de_ask_the_dust_new.prt 2559 portalclusters 8953 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) WARNING: Cluster portals saw into cluster
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Optimized: 150562 visible clusters (0.00%) Total clusters visible: 5339719 Average clusters visible: 2086 Building PAS... Average clusters audible: 2393 visdatasize:1538057 compressed from 1637760 writing c:\users\k4i\desktop\de_ask_the_dust_new.bsp 7 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\MyAcc\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\MyAcc\counter-strike source\cstrike" -noextra "C:\Users\k4i\Desktop\de_ask_the_dust_new"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\k4i\desktop\de_ask_the_dust_new.bsp 16961 faces 152 degenerate faces 1525275 square feet [219639664.00 square inches] 120 displacements 259041 square feet [37302012.00 square inches] 16809 patches before subdivision zero area child patch zero area child patch 70652 patches after subdivision 91 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (43) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (133) transfers 9443856, max 1661 transfer lists: 72.1 megs
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Build Patch/Sample Hash Table(s).....Done<0.0359 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/1024 2736/49152 ( 5.6%) brushes 3103/8192 37236/98304 (37.9%) brushsides 33140/65536 265120/524288 (50.6%) planes 55050/65536 1101000/1310720 (84.0%) VERY FULL! vertexes 31794/65536 381528/786432 (48.5%) nodes 9444/65536 302208/2097152 (14.4%) texinfos 2051/12288 147672/884736 (16.7%) texdata 224/2048 7168/65536 (10.9%) dispinfos 120/0 21120/0 ( 0.0%) disp_verts 23992/0 479840/0 ( 0.0%) disp_tris 41856/0 83712/0 ( 0.0%) disp_lmsamples 390720/0 390720/0 ( 0.0%) faces 16961/65536 949816/3670016 (25.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 10549/65536 590744/3670016 (16.1%) leaves 9502/65536 304064/2097152 (14.5%) leaffaces 20465/65536 40930/131072 (31.2%) leafbrushes 8651/65536 17302/131072 (13.2%) areas 3/256 24/2048 ( 1.2%) surfedges 125541/512000 502164/2048000 (24.5%) edges 71669/256000 286676/1024000 (28.0%) LDR worldlights 88/8192 7744/720896 ( 1.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1607/32768 16070/327680 ( 4.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 28887/65536 57774/131072 (44.1%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 46/512 16192/180224 ( 9.0%) LDR lightdata [variable] 4806008/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1538057/16777216 ( 9.2%) entdata [variable] 152181/393216 (38.7%) LDR leaf ambient 9502/65536 228048/1572864 (14.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/34886 ( 0.0%) pakfile [variable] 30124/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1192529/4194304 (28.4%) ==== Total Win32 BSP file data space used: 13956765 bytes ====
Total triangle count: 49572 Writing c:\users\k4i\desktop\de_ask_the_dust_new.bsp 3 minutes, 9 seconds elapsed 0.875075 3.246032 0.000000 0.875075 2.297225 0.000000 -2.299129 -1.983886 0.000000 0.875075 -3.246032 0.000000 make_triangles:calc_triangle_representation: Cannot convert
** Executing... ** Command: Copy File ** Parameters: "C:\Users\k4i\Desktop\de_ask_the_dust_new.bsp" "e:\steam\steamapps\MyAcc\counter-strike source\cstrike\maps\de_ask_the_dust_new.bsp"
1. Also was hat es mit "Can't find surfaceprop [sand,concrete,...] for material [DE_DUST/TEMPLEWALL02, ...], using default" auf sich? Also dieses Problem hatte ich vorher noch nie :( hab aber auch schon seit dem letzten rumbasteln ein wenig zeit vergehen lassen :p 2. sowie mit dem: "Error loading studio model "models/props_c17/furniturefridge001a.mdl"!" ? 3. diese models "Static prop models/props/de_dust/du_window_6x8_sill.mdl outside the map (-658.00, -1375.00, 56.00)" sind NICHT! außerhalb der map, und helpers, falls die das sind, die blauen punkte die immer größer bzw kleiner werden gibts bei fenstern nicht oder? 4.Auch schnell noch dazu fragen, obwohl ich das glaub schonmal in nem tut gelesen hab: WARNING: "Cluster portals saw into cluster" was is da zu tun?
und also das mit "make_triangles:calc_triangle_representation: Cannot convert" könnt ihr hier glaub ich ignorieren, hab schon öfters gelesen, dass es fast unmachbar ist den fehler zu finden und auch das planes 55050/65536 1101000/1310720 (84.0%) VERY FULL! dürfte ja eig kein problem sein, soo groß ist meine map aber jetzt auch nicht und ich hab auch nicht so vieles gebraucht :p
MfG :)
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Dieser Beitrag wurde am 22.03.2011 um 01:20 von priX bearbeitet.
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