|
ICh hab folgendes Problem!
Ich hab meine map schon sehr vereinfacht, aber ich hab jetzt noch eine fehler beim kompilieren mit rad!
hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\AMG\ZONER\HLCSG.EXE -high -dev 1 C:\AMG\AMG.MAP
Developer messages enabled : [Error]
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\AMG\AMG.MAP
CreateBrush:
(146.82 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(29.82 seconds)
Using WAD File: \spiele\half-life\valve\cs_747.wad
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\valve\decals.wad
Using WAD File: \spiele\half-life\valve\cstrike.wad
Using WAD File: \spiele\half-life\valve\spraypaint.wad
Using WAD File: \spiele\half-life\valve\xeno.wad
Using WAD File: \spiele\half-life\cstrike\itsitaly.wad
Using WAD File: \spiele\half-life\cstrike\as_riverside.wad
added 11 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
180.10 seconds elapsed [3m 0s]
----- END hlcsg -----
hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\AMG\ZONER\HLBSP.EXE -high -dev 1 C:\AMG\AMG.MAP
Developer messages enabled : [Error]
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\AMG\AMG.prt'
75.31 seconds elapsed [1m 15s]
----- END hlbsp -----
hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\AMG\ZONER\HLVIS.EXE -high -dev 1 C:\AMG\AMG.MAP
Developer messages enabled : [Error]
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
4432 portalleafs
13037 numportals
BasePortalVis:
(316.26 seconds)
LeafThread:
(9648.71 seconds)
average leafs visible: 550
g_visdatasize:883673 compressed from 2455328
9966.34 seconds elapsed [2h 46m 6s]
----- END hlvis -----
hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\AMG\ZONER\HLRAD.EXE -high -dev 1 C:\AMG\AMG.MAP
Developer messages enabled : [Error]
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 1 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
22076 faces
Create Patches : 75038 base patches
0 opaque faces
816902 square feet [117633968.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
kann da jemand helfen! wie viele pachtes darf man haben und was ist genau ein pachte?
bitte antwortet schnell
--
|