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Autor Beitrag
000
30.04.2002, 14:22
BlasterMaster



Hallo an alle , habe da ein Prob

** Executing...
** Command: Change Directory
** Parameters: D:\HalfLife

** Executing...
** Command: Copy File
** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom.map" "D:\HalfLife\cstrike\maps\bunker_atom.map"

** Executing...
** Command: D:\WORLDC~1\ZHLT\HLCSG.EXE
** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\WORLDC~1\ZHLT\HLCSG.EXE D:\HalfLife\cstrike\maps\bunker_atom

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\HalfLife\cstrike\maps\bunker_atom.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (227.11 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (52.18 seconds)
Using WAD File: \halflife\cstrike\bunker_atom.wad
Using WAD File: \halflife\valve\halflife.wad
added 8 additional animating textures.
Texture usage is at 1.07 mb (of 4.00 mb MAX)
285.99 seconds elapsed [4m 45s]

----- END hlcsg -----

** Executing...
** Command: D:\WORLDC~1\ZHLT\HLBSP.EXE
** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\WORLDC~1\ZHLT\HLBSP.EXE D:\HalfLife\cstrike\maps\bunker_atom

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\HalfLife\cstrike\maps\bunker_atom.prt'
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlbsp -----

** Executing...
** Command: D:\WORLDC~1\ZHLT\HLVIS.EXE
** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\WORLDC~1\ZHLT\HLVIS.EXE D:\HalfLife\cstrike\maps\bunker_atom
>> There was a problem compiling the map.
>> Check the file D:\HalfLife\cstrike\maps\bunker_atom.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\WORLDC~1\ZHLT\HLRAD.EXE
** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\WORLDC~1\ZHLT\HLRAD.EXE D:\HalfLife\cstrike\maps\bunker_atom
>> There was a problem compiling the map.
>> Check the file D:\HalfLife\cstrike\maps\bunker_atom.log for the cause.

----- END hlrad -----

was kann man da nur machen ??

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Dieser Beitrag wurde am 30.04.2002 um 14:23 von BlasterMaster bearbeitet.
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001
30.04.2002, 14:48
Onkel Dittmeyer



Hätteste Crids Artikel gelesen hättestes jetzt nicht.

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