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Hallo an alle , habe da ein Prob
** Executing... ** Command: Change Directory ** Parameters: D:\HalfLife
** Executing... ** Command: Copy File ** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom.map" "D:\HalfLife\cstrike\maps\bunker_atom.map"
** Executing... ** Command: D:\WORLDC~1\ZHLT\HLCSG.EXE ** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\WORLDC~1\ZHLT\HLCSG.EXE D:\HalfLife\cstrike\maps\bunker_atom
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\HalfLife\cstrike\maps\bunker_atom.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (227.11 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (52.18 seconds) Using WAD File: \halflife\cstrike\bunker_atom.wad Using WAD File: \halflife\valve\halflife.wad added 8 additional animating textures. Texture usage is at 1.07 mb (of 4.00 mb MAX) 285.99 seconds elapsed [4m 45s]
----- END hlcsg -----
** Executing... ** Command: D:\WORLDC~1\ZHLT\HLBSP.EXE ** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\WORLDC~1\ZHLT\HLBSP.EXE D:\HalfLife\cstrike\maps\bunker_atom
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\HalfLife\cstrike\maps\bunker_atom.prt' Error: Exceeded MAX_MAP_CLIPNODES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlbsp -----
** Executing... ** Command: D:\WORLDC~1\ZHLT\HLVIS.EXE ** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\WORLDC~1\ZHLT\HLVIS.EXE D:\HalfLife\cstrike\maps\bunker_atom >> There was a problem compiling the map. >> Check the file D:\HalfLife\cstrike\maps\bunker_atom.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\WORLDC~1\ZHLT\HLRAD.EXE ** Parameters: "D:\HalfLife\cstrike\maps\bunker_atom"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\WORLDC~1\ZHLT\HLRAD.EXE D:\HalfLife\cstrike\maps\bunker_atom >> There was a problem compiling the map. >> Check the file D:\HalfLife\cstrike\maps\bunker_atom.log for the cause.
----- END hlrad -----
was kann man da nur machen ??
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Dieser Beitrag wurde am 30.04.2002 um 14:23 von BlasterMaster bearbeitet.
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