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000
17.02.2002, 16:38
Wirkey



Ich hab mir schon zu diesem Problem alle Artikel reingezogen. aber nichts passendes gefunden. Die Lösungen stimmen nicht.
Also wende ich mich an euch!
Woran liegt es??
ich hab schon viel gelöscht, aber nichts hat sich geändert.
worldcraft findet keine invalid structures, oder sonstige Fehler.
so sieht mein Fehler aus:

PS: schreibt mir, wenn ihr bessere Einstellungen beim Expert-Modus habt
** Executing...
** Command: Change Directory
** Parameters: "C:\games\Half-life"

** Executing...
** Command: C:\Eigene Dateien\Thewall\zhlt254\hlcsg.exe
** Parameters: -nowadtextures -texdata 8192 -high "c:\programme\worldcraft\maps\and21"

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "C:\Eigene Dateien\Thewall\zhlt254\hlcsg.exe"-nowadtextures -texdata 8192 -high c:\programme\worldcraft\maps\and21

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\programme\worldcraft\maps\and21.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (152.29 seconds)
SetModelCenters:
10..20..40..50..60..70..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (20.81 seconds)
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[3156:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[3195:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[3223:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[3225:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture[3277:TK_TORNMAP]

Using WAD File: \games\half-life\cstrike\de_vegas.wad
Using WAD File: \games\half-life\cstrike\decals.wad
Using WAD File: \games\half-life\cstrike\itsitaly.wad
Using WAD File: \games\half-life\cstrike\cs_office.wad
Using WAD File: \games\half-life\cstrike\cstrike.wad
Using WAD File: \games\half-life\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[3948:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\half-life\cstrike\de_aztec.wad] Texture[3949:THANKS]

Using WAD File: \games\half-life\cstrike\cs_bdog.wad
Using WAD File: \games\half-life\cstrike\cs_cbble.wad
Using WAD File: \games\half-life\cstrike\de_storm.wad
added 11 additional animating textures.
Texture usage is at 2.07 mb (of 8.00 mb MAX)
177.29 seconds elapsed [2m 57s]

----- END hlcsg -----

** Executing...
** Command: C:\Eigene Dateien\Thewall\zhlt254\hlbsp.exe
** Parameters: -texdata 8192 -high "c:\programme\worldcraft\maps\and21"

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "C:\Eigene Dateien\Thewall\zhlt254\hlbsp.exe"-texdata 8192 -high c:\programme\worldcraft\maps\and21

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\programme\worldcraft\maps\and21.prt'
Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

----- END hlbsp -----

** Executing...
** Command: C:\Eigene Dateien\Thewall\zhlt254\hlvis.exe
** Parameters: -texdata 8192 -fast -high "c:\programme\worldcraft\maps\and21"

g_fastvis = true
hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "C:\Eigene Dateien\Thewall\zhlt254\hlvis.exe"-texdata 8192 -fast -high c:\programme\worldcraft\maps\and21
>> There was a problem compiling the map.
>> Check the file c:\programme\worldcraft\maps\and21.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\Eigene Dateien\Thewall\zhlt254\hlrad.exe
** Parameters: -texdata 8192 -chop 96 -high "c:\programme\worldcraft\maps\and21"

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: "C:\Eigene Dateien\Thewall\zhlt254\hlrad.exe"-texdata 8192 -chop 96 -high c:\programme\worldcraft\maps\and21
>> There was a problem compiling the map.
>> Check the file c:\programme\worldcraft\maps\and21.log for the cause.

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\worldcraft\maps\and21.bsp" "C:\games\Half-life\cstrike\maps\and21.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\programme\worldcraft\maps\and21.pts" "C:\games\Half-life\cstrike\maps\and21.pts"

** Executing...
** Command: C:\games\Half-life\hl.exe
** Parameters: +map "and21" -game cstrike -dev -console +deathmatch 1

--

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001
17.02.2002, 17:42
Cmdr



Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\half-life\cstrike\torntextures.wad] Texture...

mmmh sieht nach zu vielen Texturen aus oder so.
Lösch mal alle Wads, die du nicht brauchst. So vile drin zu haben ist net gut

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002
19.02.2002, 05:58
Larry



Zitat:

Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

Der Fehler liegt nicht unbedingt an einem Invalid brush....
Lies mal das da,wenns noch nicht gemacht haben solltest:
http://www-public.tu-bs.de:8080/~y0009981/compile/comperr_09-01.htm

Ansonsten,weil ich so nett und schlaflos bin,zitiers ich mal ausnahmsweise aus dem Link ;-)

Zitat:

Die maximal mögliche Anzahl an LEAF-Faces (Seitenflächen der LEAFs) ist überschritten: die Map ist zu komplex/zu umfangreich.

Falls in der Map viele kleinere Details als World-Brushes gebaut sind, kann man diese zu Entities (func_wall) machen, solange sie nicht als vis-Blocker gebraucht werden. Dies vermindert die LEAF-Anzahl meist deutlich, da Entities bei der LEAF-Erstellung nicht berücksichtigt werden.

Näheres zu LEAFs in meinem r_speeds-Artikel auf www.crid.de

--

Was auch immer ich tue,ich tue es rasch,damit ich etwas anderes tun kann.
DL-Tower Map Serie

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