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Autor Beitrag
000
20.12.2008, 21:01
GeNiaL



Hallo zusammen.
Ich habe ein Problem. Und zwar funktioniert das compilen der Map eigentlich wunderbar. Jedoch wenn ich einen Block egal wie gross dazu auf die Map baue, kann er die Map mit der Begründung "max exceed patches" nicht mehr compilen.

Hier der log, welcher funktioniert hat. Vielleicht kann mir ja jemand helfen. Ich habe absolut keine Ahnung wo der Fehler liegt.

"Text zu lang -> 2. Post"

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Dieser Beitrag wurde am 20.12.2008 um 21:04 von GeNiaL bearbeitet.
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001
20.12.2008, 21:04
GeNiaL



Zitat:
** Executing...
** Command: Change Directory
** Parameters: E:\Steam\steamapps\bomba\counter-strike

** Executing...
** Command: Copy File
** Parameters: "E:\Moviemaking\HammerEditor\maps\topsecret_3_without24.map" "E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24.map"

** Executing...
** Command: E:\MOVIEM~1\HAMMER~1\tools\hlcsg.exe
** Parameters: "E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\MOVIEM~1\HAMMER~1\tools\hlcsg.exe E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24
Entering E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds)
SetModelCenters:
20%...40%...50%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.95 seconds)

Using Wadfile: \steam\steamapps\bomba\counter-strike\cstrike\chateau.wad
- Contains 3 used textures, 17.65 percent of map (136 textures in wad)
Using Wadfile: \steam\steamapps\bomba\counter-strike\cstrike\halflife.wad
- Contains 10 used textures, 58.82 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\bomba\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 4 used textures, 23.53 percent of map (162 textures in wad)
Using Wadfile: \steam\steamapps\bomba\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Texture usage is at 0.44 mb (of 4.00 mb MAX)
1.61 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\MOVIEM~1\HAMMER~1\tools\hlbsp.exe
** Parameters: "E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\MOVIEM~1\HAMMER~1\tools\hlbsp.exe E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1987 (0.13 seconds)
BSP generation successful, writing portal file 'E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2258 (0.22 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2373 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2316 (0.30 seconds)
2.28 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\MOVIEM~1\HAMMER~1\tools\hlvis.exe
** Parameters: "E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\MOVIEM~1\HAMMER~1\tools\hlvis.exe E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24
1059 portalleafs
3155 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.66 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (90.94 seconds)
average leafs visible: 166
g_visdatasize:75815 compressed from 140847
92.64 seconds elapsed [1m 32s]

----- END hlvis -----

** Executing...
** Command: E:\MOVIEM~1\HAMMER~1\tools\hlrad.exe
** Parameters: "E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\MOVIEM~1\HAMMER~1\tools\hlrad.exe E:\Steam\steamapps\bomba\counter-strike\cstrike\maps\topsecret_3_without24

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\MOVIEM~1\HAMMER~1\tools\lights.rad']
[59 texlights parsed from 'E:\MOVIEM~1\HAMMER~1\tools\lights.rad']

7170 faces
Create Patches : 65288 base patches
0 opaque faces
849837 square feet [122376656.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (71.50 seconds)
visibility matrix : 254.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (436.25 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (280.70 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (254.31 seconds)
Transfer Lists : 181138532 : 181.14M transfers
Indices : 46014644 : 43.88M bytes
Data : 724554128 : 690.99M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.55 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.00 seconds)
1065.33 seconds elapsed [17m 45s]

----- END hlrad -----

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