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Hallo zusammen
Ich habe ne Map gebaut, und dafür einige Häuser Prefabs benuzt
Einge davon hatten env_cubemap drin, die ich jedoch alle gelsöcht habe.
Nun bekomme ich beim compilieren immer folgende Meldung ( ich makiere den entsprechenden Bereich mal mit +++) selbst wenn ich alle Hauser wieder lösche.
** Executing... ** Command: "d:\programme\steam\steamapps\t18\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\t18\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: d:\programme\steam\steamapps\t18\counter-strike source\cstrike\materials Loading D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 6 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1)
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writing D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap!
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Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 64 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (210400 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 500 texinfos to 397 Reduced 26 texdatas to 26 (597 bytes to 597) Writing D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.bsp 27 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\t18\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\t18\counter-strike source\cstrike" -fast "D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek"
Valve Software - vvis.exe (May 22 2006) fastvis = true 1 threads reading d:\programme\steam\steamapps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.bsp reading d:\programme\steam\steamapps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.prt 939 portalclusters 3471 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) Optimized: 5609 visible clusters (0.00%) Total clusters visible: 867154 Average clusters visible: 923 Building PAS... Average clusters audible: 939 visdatasize:228878 compressed from 225360 writing d:\programme\steam\steamapps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.bsp 5 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\t18\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\programme\steam\steamapps\t18\counter-strike source\cstrike" -noextra "D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.bsp 4092 faces 1815192 square feet [261387648.00 square inches] 195 displacements 867960 square feet [124986280.00 square inches] 4092 patches before subdivision zero area child patch 92048 patches after subdivision 59 direct lights BuildFacelights: 0...1...2...3...4... ** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\SteamApps\t18\sourcesdk_content\cstrike\mapsrc\hide_n_seek.bsp" "d:\programme\steam\steamapps\t18\counter-strike source\cstrike\maps\hide_n_seek.bsp"
Die Map sieht auch dann compiliert total scheisse aus, vor allem die Waffen und PKW Texturen, total stumpf und irgendwie grau...
Ich habe nicht die blasseste Ahnung was ich hier falsch mache. Kann man diesen "Befehl" nicht irgendwo löschen ?
Danke im voraus für Eure Hilfe
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