Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
07.08.2006, 21:01
t0x1c



hi leute ich habe ein problem beim mappen
ich habe von den machern der japan v8 für css die vmf bekommen ok habe daraus eine nachtmap gemacht also die skybox geändert und überall die entities light enigesetzt wo ich sie haben wollte sodass es japan am abend wurde ok compiliert
ging ohne probleme wenn ich die map auf einem internet server spielen will crasht der server wenn er auf diese "nachtmap" wechseln will der server is dann down und muss restartet werden
aber wenn ich im hauptmenu auf create a server gehe und da die map starte geht dies einwandfrei die map startet

--


Dieser Beitrag wurde am 07.08.2006 um 21:02 von t0x1c bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
001
07.08.2006, 23:06
Klu



Poste doch mal die Compile log!

--

-[EB]- Gun Game Mod Server Add me in Xfire: klu123

zum Seitenanfang zum Seitenende Profil || Suche
002
07.08.2006, 23:30
t0x1c



materialPath: c:\programme\valve\steam\steamapps\snakeeater15\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\kevin\Desktop\surf_japan_v8.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...Brush 494: WARNING, microbrush
Brush 434: WARNING, microbrush
6...7...8...9...10**** leaked ****
Entity func_monitor (-9084.00 -1224.00 -2304.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2183.4, 34.2, 4652.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2180.9, 10.4, 4652.5)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a

--

zum Seitenanfang zum Seitenende Profil || Suche
003
07.08.2006, 23:31
t0x1c



$bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a

--

zum Seitenanfang zum Seitenende Profil || Suche
004
07.08.2006, 23:32
t0x1c



$bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (752959 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1597 texinfos to 1172
Reduced 93 texdatas to 71 (2930 bytes to 1677)
Writing C:\Dokumente und Einstellungen\kevin\Desktop\surf_japan_v8.bsp
11 seconds elapsed

2 threads
reading c:\dokumente und einstellungen\kevin\desktop\surf_japan_v8.bsp
reading c:\dokumente und einstellungen\kevin\desktop\surf_japan_v8.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\kevin\desktop\surf_japan_v8.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\kevin\desktop\surf_japan_v8.bsp
No vis information, direct lighting only.
16587 faces
27 degenerate faces
6155418 square feet [886380288.00 square inches]
5 displacements
4251 square feet [612221.13 square inches]
191 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2839 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 155/1024 7440/49152 (15.1%)
brushes 1967/8192 23604/98304 (24.0%)
brushsides 18658/65536 149264/524288 (28.5%)
planes 22128/65536 442560/1310720 (33.8%)
vertexes 25703/65536 308436/786432 (39.2%)
nodes 11673/65536 373536/2097152 (17.8%)
texinfos 1172/12288 84384/884736 ( 9.5%)
texdata 71/2048 2272/65536 ( 3.5%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 405/0 8100/0 ( 0.0%)
disp_tris 640/0 1280/0 ( 0.0%)
disp_lmsamples 14592/0 14592/0 ( 0.0%)
faces 16587/65536 928872/3670016 (25.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7094/65536 397264/3670016 (10.8%)
leaves 11829/65536 378528/2097152 (18.0%)
leaffaces 20149/65536 40298/131072 (30.7%)
leafbrushes 6528/65536 13056/131072 (10.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 106949/512000 427796/2048000 (20.9%)
edges 58614/256000 234456/1024000 (22.9%)
LDR worldlights 191/8192 16808/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1636/32768 16360/327680 ( 5.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24687/65536 49374/131072 (37.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8417112/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 105789/393216 (26.9%)
LDR leaf ambient 11829/65536 283896/1572864 (18.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 27942/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 752959/4194304 (18.0%)
==== Total Win32 BSP file data space used: 13506884 bytes ====

Total triangle count: 45249
Writing c:\dokumente und einstellungen\kevin\desktop\surf_japan_v8.bsp
3 minutes, 41 seconds elapsed

--

zum Seitenanfang zum Seitenende Profil || Suche
005
07.08.2006, 23:32
Klu



Zitat:
t0x1c postete
0...1...2...3...4...5...Brush 494: WARNING, microbrush
Brush 434: WARNING, microbrush
6...7...8...9...10**** leaked ****
Entity func_monitor (-9084.00 -1224.00 -2304.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2183.4, 34.2, 4652.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 2:

[...]
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a [...]

Mach mal die fehler da raus.

Edit:

Compile Log Analyzer - Auswertung
Lines: 301
Gefunden: Insgesamt 168 Fehler, davon 4 unterschiedliche(r).

WARNING, microbrush
Gefunden in:
Zeile 5, Zeile 6
Problem:
Einer der Brushes ist kleiner als die kleinste, noch erlaubte Brushgröße. Diese Größe wird in den Compilern festgelegt, kann aber durch einen Befehl geändert werden ( VBSP: -micro #). Standard dabei ist 1.0.
Lösung:
Der Brush sollte verändert werden, das geht über die Brush Number ( View - Go to brush number [Strg+Shift+G]).
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near
Gefunden in:
Zeile 10, Zeile 19
Problem:
Dieser Fehler wird meißtens von folgenden Zeilen begleitet: Leaf 0 contents:(may vary) Leaf 1 contents: CONTENTS_SOLID (entweder das oder: CONTENTS_WATER) viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (s.o) This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: ## Normalerweise wird dieser Fehler durch ein Leak ausgelöst (siehe oben). Wenn das definitiv nicht der Fall ist, gibt es in der Map einen Brush, der mit Vbsp nicht kompilierbar ist.
Lösung:
Genaue Details gibt es nicht, aber es soll helfen, Entities zu World-Brushes zu machen (und umgekehrt), um den Fehler zu beheben. Einfach mal bei den angegebenen Koordinaten nachschauen, um die Leafs zu vereinfachen.
doesn't have a $bottommaterial
Gefunden in:
Zeile 37, Zeile 38, Zeile 39, Zeile 40, Zeile 41, Zeile 42, Zeile 43, Zeile 44, Zeile 45, Zeile 46, Zeile 47, Zeile 48, Zeile 49, Zeile 50, Zeile 51, Zeile 52, Zeile 53, Zeile 54, Zeile 55, Zeile 56, Zeile 57, Zeile 58, Zeile 59, Zeile 60, Zeile 61, Zeile 62, Zeile 63, Zeile 64, Zeile 65, Zeile 66, Zeile 67, Zeile 68, Zeile 69, Zeile 70, Zeile 71, Zeile 72, Zeile 73, Zeile 74, Zeile 75, Zeile 76, Zeile 77, Zeile 78, Zeile 79, Zeile 80, Zeile 81, Zeile 84, Zeile 85, Zeile 86, Zeile 87, Zeile 88, Zeile 89, Zeile 90, Zeile 91, Zeile 92, Zeile 93, Zeile 94, Zeile 95, Zeile 96, Zeile 97, Zeile 98, Zeile 99, Zeile 100, Zeile 101, Zeile 102, Zeile 103, Zeile 104, Zeile 105, Zeile 106, Zeile 107, Zeile 108, Zeile 109, Zeile 110, Zeile 111, Zeile 112, Zeile 113, Zeile 114, Zeile 115, Zeile 116, Zeile 117, Zeile 118, Zeile 119, Zeile 120, Zeile 121, Zeile 122, Zeile 123, Zeile 124, Zeile 125, Zeile 126, Zeile 127, Zeile 128, Zeile 129, Zeile 130, Zeile 131, Zeile 132, Zeile 133, Zeile 134, Zeile 135, Zeile 136, Zeile 137, Zeile 138, Zeile 139, Zeile 140, Zeile 141, Zeile 142, Zeile 143, Zeile 144, Zeile 145, Zeile 146, Zeile 147, Zeile 148, Zeile 149, Zeile 150, Zeile 151, Zeile 152, Zeile 153, Zeile 154, Zeile 155, Zeile 156, Zeile 157, Zeile 158, Zeile 159, Zeile 160, Zeile 161, Zeile 162, Zeile 163, Zeile 164, Zeile 165, Zeile 166, Zeile 167, Zeile 168, Zeile 171, Zeile 172, Zeile 173, Zeile 174, Zeile 175, Zeile 176, Zeile 177, Zeile 178, Zeile 179, Zeile 180, Zeile 181, Zeile 182, Zeile 183, Zeile 184, Zeile 185, Zeile 186, Zeile 187, Zeile 188, Zeile 189, Zeile 190, Zeile 191, Zeile 192, Zeile 193, Zeile 194, Zeile 195, Zeile 196, Zeile 197, Zeile 198, Zeile 199, Zeile 200, Zeile 201, Zeile 202, Zeile 203
Problem:
Es wurde eine falsche Wasser-textur verwendet. Diese Texturen heißen entweder _beneath oder _bottom.
Lösung:
Ändere die Textur des Wassers. Die richtigen Texturen haben diese Ergänzungen nicht!
LoadPortals: couldn't read
Gefunden in:
Zeile 227
Problem:
Die *.prt-Datei wird von BSP und VIS produziert; enthält der Bsp-Teil Fehler. Der Fehler kommt also immer, wenn Bsp nicht korrekt durchgelaufen ist.
Lösung:
Es existieren warscheinlich noch andere Compile-Errors: Überprüfen und beseitigen.

--

-[EB]- Gun Game Mod Server Add me in Xfire: klu123


Dieser Beitrag wurde am 07.08.2006 um 23:34 von klu123 bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
006
07.08.2006, 23:33
t0x1c



ich habe mehrere logs insgesammt 4 oder 5 da ich recht neu im mappen bin raff ich einiges noch nicht wie gesagt im netztwerkl läuft die map also bei create a server aber sonst im internet nicht

--

zum Seitenanfang zum Seitenende Profil || Suche
007
07.08.2006, 23:34
t0x1c



hmm also anderes wasser nehmen ?

--

zum Seitenanfang zum Seitenende Profil || Suche
008
07.08.2006, 23:41
Agamemnon-Hellmapper



erstens: Editier deine Posts, besonders dann, wenn du nich genug intelligentes zu sagen hast, was einen neuen Post rechtfertigt.

zweitens: Mach alle Fehler raus, und zwar in folgender Prioritätenreihenfolge:

I) Das Leak
II) Den Microbrush
III) Die Wassertextur ändern.

Wie du die beiden ersten Probleme löst erklärt dir, sehr kompetent, unser Wiki.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche
009
08.08.2006, 01:20
t0x1c



ja wassertextur und so is geändert aber das doofe is ja egal wem ich die map gebe bei create server läuft sie aber sobald sie im internet auf nem server is is das problem da der server will die map laden dann crash server timeout weg isser server neustart

--

zum Seitenanfang zum Seitenende Profil || Suche
010
08.08.2006, 01:25
Agamemnon-Hellmapper



Was bei der Menge Fehlern ja auch nicht weiter verwunderlich ist.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche
011
08.08.2006, 01:40
t0x1c



aber die map läuft als standart v8 auf ca 70 server ohne probs und die fehler werden denk ich ma dadrinne auch sein
oder ich gebe jemandem von euch die vmf und ihr baut sie um würde das gehen =?
bei einer anderen map die ich genauso ins dunkle umbauen wollte gabs den gleichen fehler aber wieso dann kanns doch nur an meinem hammer hängen

--


Dieser Beitrag wurde am 08.08.2006 um 01:42 von t0x1c bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
012
08.08.2006, 02:43
Klu



klu123: mach für deine Probleme gefälligst einen eigenen Thread auf. Threadhijacking hat hier nichts zu suchen.

--

-[EB]- Gun Game Mod Server Add me in Xfire: klu123


Dieser Beitrag wurde am 08.08.2006 um 09:53 von Adrian_Broher bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
013
08.08.2006, 11:47
t0x1c



also das problem is seit dem update bei einigen mappern ich weiß nicht ob bei allen mappern der der mir die vmfs gegeben hat weiß wie man es fixt das problem und schreibt es mir heut mittag in xfire ich werd euch drüber berichten vllt haben ja hier noch mehr dieses problem

--

zum Seitenanfang zum Seitenende Profil || Suche
014
08.08.2006, 17:16
t0x1c



ok aus der hilfe kann leider doch nichts werden er kann das problem doch nicht mehr fixen sry leute für alle die das gleich problem haben

--

zum Seitenanfang zum Seitenende Profil || Suche