000
11.05.2002, 12:22
nigga_dre
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Ey Leute ich hab ein scheiß Problem. Im FAQ steht, dass meine Map zu hell werden und ruckeln kann, wenn ich mit ZHLT kompiliere und kein Light-Entity in der Map hab. Ich hab aber in fast jedem Raum ein Light-Entity. Wenn ich mit den Q-Tools kompiliere, kommt andauernd diese Meldung:
"WARNING: MakeNodePortal:new portal was clipped away from node@(-32,-507,-204)-(304,-488,-8)"
Der gesamte Compile-Prozess lautet:
** Executing... ** Command: Change Directory ** Parameters: G:\Spiele\Half-Life
** Executing... ** Command: Copy File ** Parameters: "H:\Stefan\- cs -\Worldcraft-Maps\cs_g-house\cs_g-house.map" "G:\Spiele\Half-Life\cstrike\maps\cs_g-house.map"
** Executing... ** Command: G:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "G:\Spiele\Half-Life\cstrike\maps\cs_g-house"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering G:\Spiele\Half-Life\cstrike\maps\cs_g-house.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (21) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (3) Using WAD File: \spiele\half-life\cstrike\cstrike.wad Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\cstrike\decals.wad Using WAD File: \spiele\half-life\valve\liquids.wad Using WAD File: \spiele\half-life\cstrike\cs_g-house.wad added 27 additional animating textures.
************ ERROR ************ Textures exceeded MAX_MAP_MIPTEX
** Executing... ** Command: G:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "G:\Spiele\Half-Life\cstrike\maps\cs_g-house"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- WARNING: MakeNodePortal:new portal was clipped away from node@(1500,1391,-140)-(2256,1404,604) WARNING: MakeNodePortal:new portal was clipped away from node@(2214,448,-140)-(2240,1391,604) WARNING: MakeNodePortal:new portal was clipped away from node@(1124,1391,-140)-(1500,1404,604) WARNING: MakeNodePortal:new portal was clipped away from node@(2072,1391,-528)-(2256,1404,-140) WARNING: MakeNodePortal:new portal was clipped away from node@(2227,448,-236)-(2256,1391,-140) WARNING: MakeNodePortal:new portal was clipped away from node@(2214,448,-240)-(2256,1391,-236) ... ... (ungefähr noch 500 mal) ... WARNING: MakeNodePortal:new portal was clipped away from node@(-8,-2132,-107)-(261,-1756,-22) WARNING: MakeNodePortal:new portal was clipped away from node@(-8,-2132,-218)-(1040,-1756,-107) WARNING: MakeNodePortal:new portal was clipped away from node@(-8,-2132,-218)-(219,-1756,-107) WARNING: MakeNodePortal:new portal was clipped away from node@(-8,-2132,-218)-(219,-1756,-107) WARNING: MakeNodePortal:new portal was clipped away from node@(-8,-2132,-258)-(1040,-1756,-218) 143 seconds elapsed
** Executing... ** Command: G:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "G:\Spiele\Half-Life\cstrike\maps\cs_g-house"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read G:\Spiele\Half-Life\cstrike\maps\cs_g-house.prt No vising performed.
** Executing... ** Command: G:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "G:\Spiele\Half-Life\cstrike\maps\cs_g-house"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'G:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'G:\PROGRA~1\VALVEH~1\tools\lights.rad']
No vis information, direct lighting only. 11942 faces 371096 square feet [53437884.00 square inches]
************ ERROR ************ MAX_PATCHES
Wenn ich mit ZHLT kompiliere, kommt das nich! Aber bei ZHLT is meine Map zu hell und ruckelt wie Sau.
Bitte helft mir!!!
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