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Hallo zusammen, also erst mal vorne weg: JA ich habe vorher gesucht und gelesen aber andere topics zu dem prob helfen mir nicht weiter weil als antwort n link zur valve developer community seite mit compiler probs kommt oder ähnliches so und nun zum problem...
Map wird compiled aber net geladen...HL2 crashed dann mit "Map with no planes."
hier der compile log: _________________________________________________________________
** Executing... ** Command: "d:\programme\valve\steam\steamapps\XXX\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\XXX\half-life 2\hl2" "C:\Dokumente und Einstellungen\Besitzer.COMPUTERNAME\Desktop\HL2 Map\background01"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\valve\steam\steamapps\XXX\half-life 2\hl2\materials Loading C:\Dokumente und Einstellungen\Besitzer.COMPUTERNAME\Desktop\HL2 Map\background01.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 186.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 186.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, 186.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 512.0, 186.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, -1024.0, 186.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, 186.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, -1024.0, 186.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, -512.0, 186.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16 bytes) Static prop models/props_foliage/tree_deciduous_01a-lod.mdl outside the map (608.00, -288.00, 46.00) Static prop models/props_foliage/tree_deciduous_01a-lod.mdl outside the map (178.00, -288.00, -74.00) Static prop models/props_foliage/tree_deciduous_03a.mdl outside the map (720.00, 192.00, 118.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9 texinfos to 5 Reduced 3 texdatas to 3 (80 bytes to 80) Writing C:\Dokumente und Einstellungen\Besitzer.COMPUTERNAME\Desktop\HL2 Map\background01.bsp 0 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Besitzer.COMPUTERNAME\Desktop\HL2 Map\background01.bsp" "d:\programme\valve\steam\steamapps\XXX\half-life 2\hl2\maps\background01.bsp" _________________________________________________________________
Bei valve developer community sind die compile fehler nicht gelistet...
Also ich komm damit gar nich klar...erstmal steht da n leak aber keine entity koords...die map kann auch net geleaked sein weil alles von ner großen skybox eingeschlosssen ist (es wird auch kein pointfile erstellt).
und die 3 props die angeblich außerhalb der map sind hab ich auch schon verschoben...schweben jetzt mitten in der map also sind definitiv nich außerhalb.
Und zum schluss die meldung "map with no planes" für mich sieht das aus wien übersetzungsfehler von nem deutschen
kann mir wer helfen? schon mal thx an alle die bis hier gelesen haben^^
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