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** Executing... ** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_terrorist (-514.52 -95.00 88.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6408.5, 1024.0, 4.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6408.5, 1024.0, 477.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6920.5, 1024.0, 456.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 53.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 505.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 908.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 2048.0, 456.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 1536.0, 456.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (14140 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 50 texinfos to 41 Reduced 5 texdatas to 5 (124 bytes to 124) Writing C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp reading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.prt LoadPortals: couldn't read c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.prt
** Executing... ** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp No vis information, direct lighting only. 723 faces 328616 square feet [47320736.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0325 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 34/8192 408/98304 ( 0.4%) brushsides 204/65536 1632/524288 ( 0.3%) planes 324/65536 6480/1310720 ( 0.5%) vertexes 877/65536 10524/786432 ( 1.3%) nodes 440/65536 14080/2097152 ( 0.7%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 723/65536 40488/3670016 ( 1.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 177/65536 9912/3670016 ( 0.3%) leaves 448/65536 14336/2097152 ( 0.7%) leaffaces 759/65536 1518/131072 ( 1.2%) leafbrushes 175/65536 350/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 3808/512000 15232/2048000 ( 0.7%) edges 2025/256000 8100/1024000 ( 0.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 15/32768 150/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 180/65536 360/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 722628/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 2506/393216 ( 0.6%) LDR leaf ambient 448/65536 10752/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10012/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 14140/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 887074 bytes ====
Total triangle count: 1654 Writing c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp" "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike\maps\fy_tunnel.bsp"
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was soll ich denn suchen?
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