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Autor Beitrag
000
10.02.2010, 14:03
Mareek



Hallo Leute :)

ich habe gestern meine erste CSS map mit dem Hammer Editor erstellt.
Ich hab sie Kompiliert und ich kann auch darauf Spielen.
Nur wenn ich schieße Wird ein Teil der Wandtexturen schwarz!
Und nach jedem Schuss mehr... Wenn die runde vorbei ist, ist alles Schwarz und nur mit Taschenlampe (f) kann man ein wenig seehen...
was habe ich falsch gemacht bez. wie kann ich das problem beheben oder Vorbeugen?

Liebe Grüße Marek

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001
10.02.2010, 14:18
m_iace



hört sich nach Modeltexturen an -> Suchfunktion, Tutorials

Compillog Posten!

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002
10.02.2010, 14:26
Mareek



** Executing...
** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (-514.52 -95.00 88.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6408.5, 1024.0, 4.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6408.5, 1024.0, 477.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6920.5, 1024.0, 456.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 53.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 505.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 1536.0, 908.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 2048.0, 456.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 1536.0, 456.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (14140 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 50 texinfos to 41
Reduced 5 texdatas to 5 (124 bytes to 124)
Writing C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp
reading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.prt

** Executing...
** Command: "c:\programme\steam\steamapps\spucki151\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp
No vis information, direct lighting only.
723 faces
328616 square feet [47320736.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 34/8192 408/98304 ( 0.4%)
brushsides 204/65536 1632/524288 ( 0.3%)
planes 324/65536 6480/1310720 ( 0.5%)
vertexes 877/65536 10524/786432 ( 1.3%)
nodes 440/65536 14080/2097152 ( 0.7%)
texinfos 41/12288 2952/884736 ( 0.3%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 723/65536 40488/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 177/65536 9912/3670016 ( 0.3%)
leaves 448/65536 14336/2097152 ( 0.7%)
leaffaces 759/65536 1518/131072 ( 1.2%)
leafbrushes 175/65536 350/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3808/512000 15232/2048000 ( 0.7%)
edges 2025/256000 8100/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 15/32768 150/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 180/65536 360/131072 ( 0.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 722628/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2506/393216 ( 0.6%)
LDR leaf ambient 448/65536 10752/1572864 ( 0.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10012/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 14140/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 887074 bytes ====

Total triangle count: 1654
Writing c:\programme\steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\spucki151\sourcesdk_content\cstrike\mapsrc\fy_tunnel.bsp" "c:\programme\steam\steamapps\spucki151\counter-strike source\cstrike\maps\fy_tunnel.bsp"

-----------------------------------------------------------------------

was soll ich denn suchen?

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003
10.02.2010, 16:55
m_iace



dem wort modeltexturen

und du hast ein leak

Zitat:
***leaked***
da gilt das gleiche

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