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komm mir jetzt blöd vor sowas zu fragen aber mir gehen die ideen aus...
auch ja die such funktion hat mir nicht das gebracht was ich gerne hätte aber kommen wir zu mein problem also meine map wird halt nicht mehr überschrieben.
habe schon anderen name ausprobiert habe kein leak habe die map schon manuell überschrieben
das einziege was ich nicht änderen kann und mir kopfzerbrechen bereitet ist das GatherLight
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\nska\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Valve\Steam\SteamApps\nska\sourcesdk_content\hl2mp\mapsrc\brigde"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\valve\steam\steamapps\nska\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Valve\Steam\SteamApps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\nska\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Valve\Steam\SteamApps\nska\sourcesdk_content\hl2mp\mapsrc\brigde"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.bsp reading c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.prt LoadPortals: couldn't read c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.prt
** Executing... ** Command: "c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\valve\steam\steamapps\nska\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Valve\Steam\SteamApps\nska\sourcesdk_content\hl2mp\mapsrc\brigde"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.bsp 780 faces 2 degenerate faces 345786 square feet [49793292.00 square inches] 82 displacements 72265 square feet [10406293.00 square inches] 778 patches before subdivision 23413 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14) transfers 443305, max 213 transfer lists: 3.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(1797, 1743, 1325) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(142, 147, 69) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(9, 8, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0088 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 113/8192 1356/98304 ( 1.4%) brushsides 860/65536 6880/524288 ( 1.3%) planes 766/65536 15320/1310720 ( 1.2%) vertexes 1553/65536 18636/786432 ( 2.4%) nodes 434/65536 13888/2097152 ( 0.7%) texinfos 91/12288 6552/884736 ( 0.7%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 82/0 14432/0 ( 0.0%) disp_verts 23698/0 473960/0 ( 0.0%) disp_tris 41984/0 83968/0 ( 0.0%) disp_lmsamples 132771/0 132771/0 ( 0.0%) faces 780/65536 43680/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 359/65536 20104/3670016 ( 0.5%) leaves 436/65536 13952/2097152 ( 0.7%) leaffaces 747/65536 1494/131072 ( 1.1%) leafbrushes 450/65536 900/131072 ( 0.7%) areas 3/256 24/2048 ( 1.2%) surfedges 5036/512000 20144/2048000 ( 1.0%) edges 2869/256000 11476/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 37/32768 370/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 561/65536 1122/131072 ( 0.9%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 631356/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 10608/16777216 ( 0.1%) entdata [variable] 1276/393216 ( 0.3%) LDR leaf ambient 436/65536 10464/1572864 ( 0.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/55460 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/5544 ( 0.0%) pakfile [variable] 33691/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 41695/4194304 ( 1.0%) ==== Total Win32 BSP file data space used: 1611147 bytes ====
Total triangle count: 2001 Writing c:\program files (x86)\valve\steam\steamapps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.bsp 33 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Valve\Steam\SteamApps\nska\sourcesdk_content\hl2mp\mapsrc\brigde.bsp" "c:\program files (x86)\valve\steam\steamapps\nska\half-life 2 deathmatch\hl2mp\maps\brigde.bsp"
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it's me
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