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Autor Beitrag
000
20.10.2006, 19:56
Instigator



Also,
Ich habe den Thread, der sich mit dem gleichem Thema befasst weiter unten gelesen, doch der hat mir nicht weiter geholfen.

Ich hab auch das Problem, dass CS beim laden abbricht, doch ich habe nur eine(!) einzige AAATRIGGER textur.
Ich habe auch viele entities rausgenommen, doch das hat nicht geholfen :-(

Woran könnte das noch liegen??
Vielleicht, dass ich mehr als 8 Wad datein benutze???

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001
21.10.2006, 00:05
Roman Cvijanovic



immer wieder das gleiche jemand muss es sagen, und zwar:
COMPILLIR-LOG!

bitte,danke

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Devil never cry!
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Dieser Beitrag wurde am 21.10.2006 um 00:06 von Roman Cvijanovic bearbeitet.
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002
21.10.2006, 15:05
Instigator



hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"d:\Mapping\de_herskamp_16_beta_39.map
Entering d:\Mapping\de_herskamp_16_beta_39.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

40 brushes (totalling 240 sides) discarded from clipping hulls
CreateBrush:
(5.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.48 seconds)

Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\instigator1337.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 93 used textures, 79.49 percent of map (1763 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\pine.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\tree.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\cars.wad
- Contains 0 used textures, 0.00 percent of map (73 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\3trees.wad
- Contains 2 used textures, 1.71 percent of map (3 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\coma_swat.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\bigfoot.wad
- Contains 1 used texture, 0.85 percent of map (2 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\wood.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\mma.wad
- Contains 7 used textures, 5.98 percent of map (7 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\chair.wad
- Contains 4 used textures, 3.42 percent of map (8 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\av1.wad
- Contains 7 used textures, 5.98 percent of map (85 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\formag.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \steam\steamapps\1nstigat0r\counter-strike\cstrike\picture.wad
- Contains 1 used texture, 0.85 percent of map (5 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 3.99 mb (of 4.00 mb MAX)
9.02 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE"d:\Mapping\de_herskamp_16_beta_39.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3185 (0.53 seconds)
BSP generation successful, writing portal file 'd:\Mapping\de_herskamp_16_beta_39.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2753 (0.41 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2379 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3096 (0.52 seconds)
5.95 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE"d:\Mapping\de_herskamp_16_beta_39.map
1688 portalleafs
5722 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(9.56 seconds)
LeafThread:
(6229.78 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 858 and 873:
(318.019 -1459.008 -119.076)
(317.375 -1459.500 -119.000)
(317.319 -1459.545 -119.000)
(323.833 -1463.004 -147.504)
(325.481 -1462.117 -148.922)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 946 and 956:
(318.019 -1612.008 -103.076)
(317.375 -1612.500 -103.000)
(317.319 -1612.544 -103.000)
(323.837 -1616.006 -131.523)
(325.484 -1615.118 -132.937)

Warning: Leaf portals saw into leaf
Problem at portal between leaves 1178 and 1191:
(-894.807 -1202.114 -76.983)
(-894.815 -1202.161 -77.000)
(-893.818 -1224.606 -77.000)
(-890.111 -1221.306 -70.808)

average leafs visible: 324
g_visdatasize:172636 compressed from 356168
6239.53 seconds elapsed [1h 43m 59s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Programme\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE"d:\Mapping\de_herskamp_16_beta_39.map

--

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003
21.10.2006, 15:05
Instigator



-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

11406 faces
Create Patches : 59524 base patches
0 opaque faces
629380 square feet [90630856.00 square inches]
13 direct lights

BuildFacelights:
Warning: Too many direct light styles on a face(400.000000,-96.000000,-191.500000)
Warning: Too many direct light styles on a face(416.000000,-96.000000,-191.500000)
Warning: Too many direct light styles on a face(432.000000,-96.000000,-191.500000)
Warning: Too many direct light styles on a face(368.000000,16.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,16.000000,-191.500000)
Warning: Too many direct light styles on a face(368.000000,0.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,0.000000,-191.500000)
Warning: Too many direct light styles on a face(400.000000,0.000000,-191.500000)
Warning: Too many direct light styles on a face(416.000000,0.000000,-191.500000)
Warning: Too many direct light styles on a face(368.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(400.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(416.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(432.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(448.000000,-16.000000,-191.500000)
Warning: Too many direct light styles on a face(368.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(400.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(416.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(432.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(448.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(464.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(480.000000,-32.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,48.000000,-191.500000)
Warning: Too many direct light styles on a face(336.000000,-112.000000,-191.500000)
Warning: Too many direct light styles on a face(352.000000,-112.000000,-191.500000)
Warning: Too many direct light styles on a face(368.000000,-112.000000,-191.500000)
Warning: Too many direct light styles on a face(384.000000,-112.000000,-191.500000)
Warning: Too many direct light styles on a face(400.000000,-96.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-96.000000,-190.500000)
Warning: Too many direct light styles on a face(336.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(352.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(368.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(384.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,-96.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-96.000000,-190.500000)
Warning: Too many direct light styles on a face(432.000000,-96.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(432.000000,-112.000000,-190.500000)
Warning: Too many direct light styles on a face(384.000000,48.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,48.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,48.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,32.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,32.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,16.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,0.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,0.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,-16.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-16.000000,-190.500000)
Warning: Too many direct light styles on a face(432.000000,-16.000000,-190.500000)
Warning: Too many direct light styles on a face(448.000000,-16.000000,-190.500000)
Warning: Too many direct light styles on a face(400.000000,-32.000000,-190.500000)
Warning: Too many direct light styles on a face(416.000000,-32.000000,-190.500000)
Warning: Too many direct light styles on a face(432.000000,-32.000000,-190.500000)
Warning: Too many direct light styles on a face(448.000000,-32.000000,-190.500000)
Warning: Too many direct light styles on a face(464.000000,-32.000000,-190.500000)
Warning: Too many direct light styles on a face(480.000000,-32.000000,-190.500000)
(214.17 seconds)
visibility matrix : 211.2 megs
BuildVisLeafs:
(484.63 seconds)
MakeScales:
(264.36 seconds)
SwapTransfers:
(19.45 seconds)
Transfer Lists : 46413712 : 46.41M transfers
Indices : 24226348 : 23.10M bytes
Data : 185654848 : 177.05M bytes
GatherLight:
Warning: Too many light styles on a face(566.119019,283.010010,35.996002)
(7.63 seconds)
FinalLightFace:
(11.19 seconds)
1006.35 seconds elapsed [16m 46s]

----- END hlrad -----

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004
21.10.2006, 15:06
Instigator



Sorry, hab ich nicht dran gedacht
Ich hab das mal ein 2 Posts getan, weil das zu groß war...

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005
21.10.2006, 20:06
Roman Cvijanovic



gut da du das log hast kannst du jetzt den log-analyzer benutzten
und wiso zum teufels namen glaubst du das dein log zu gross is?? bei mir hat es reingepast

---------------->http://www.thewall.de/analyzer.php<----------------
weil so kann man versuchen die probleme selbstständing zu lösen und wenn du trotzdem nicht weiter weisst frag nochmal nach...

--

Devil never cry!
<a target="_blank" href="http://www.csteam-cardinal.de"><img border="0" src="http://www.csteam-cardinal.de/images/cstbanner468x60b.jpg"></a>


Dieser Beitrag wurde am 21.10.2006 um 20:07 von Roman Cvijanovic bearbeitet.
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006
22.10.2006, 12:25
Instigator



Ich finde den fehler einfach nicht :-(

Compile Log Analyzer - Auswertung

Gefunden: Insgesamt 68 Fehler, davon 3 unterschiedliche(r).
Larger than expected texture

Gefunden in:
Zeile 47, Zeile 48, Zeile 49, Zeile 50, Zeile 51
Problem:
Die Grösser der Textur übersteigt 256x256. HL kann zwar Texturen bis 512x512 darstellen, jedoch haben ältere Grafikkarten arge Probleme damit. Desweiteren brauchen solche Texturen enorm Speicherplatz in Halflife. Man kann den Fehler zwar ignorieren, es wird jedoch davon abgeraten.
Lösung:
Bearbeite die betreffende Textur mit einem Grafikbearbeitungsprogram. Hierbei kannst du entweder die Textur bis auf max. 256x256 herunterscalen oder sie in mehrere Stücke zerschneiden und sie dann jeweils auf einen eigenen Brush kleben, was jedoch die r_speeds ein wenig erhöht.

Leaf portals saw into leaf

Gefunden in:
Zeile 162, Zeile 170, Zeile 178
Problem:
Bitte diesen Artikel durchlesen.
Lösung:
http://mapping.leprau.de/hint/#a5

Too Many Direct Light Styles

Gefunden in:
Zeile 263, Zeile 264, Zeile 265, Zeile 266, Zeile 267, Zeile 268, Zeile 269, Zeile 270, Zeile 271, Zeile 272, Zeile 273, Zeile 274, Zeile 275, Zeile 276, Zeile 277, Zeile 278, Zeile 279, Zeile 280, Zeile 281, Zeile 282, Zeile 283, Zeile 284, Zeile 285, Zeile 286, Zeile 287, Zeile 288, Zeile 289, Zeile 290, Zeile 291, Zeile 292, Zeile 293, Zeile 294, Zeile 295, Zeile 296, Zeile 297, Zeile 298, Zeile 299, Zeile 300, Zeile 301, Zeile 302, Zeile 303, Zeile 304, Zeile 305, Zeile 306, Zeile 307, Zeile 308, Zeile 309, Zeile 310, Zeile 311, Zeile 312, Zeile 313, Zeile 314, Zeile 315, Zeile 316, Zeile 317, Zeile 318, Zeile 319, Zeile 320, Zeile 321, Zeile 322
Problem:
Dies bedeutet, daß zu viele (mehr als 3) verschiedenartige Lichtquellen ("light styles") auf eine Fläche scheinen. Alle Lichtquellen, die in irgend einer Weise unterschiedliche Eigenschaften haben (Helligkeit, Farbe, Namen, dynamisch (blinkend, flackernd, schaltbar, etc.)) stellen jeweils ein "light style" dar. Zwei oder mehr Lichter, die exakt die gleichen Eigenschaften haben werden von HalfLife als EIN "light style" angesehen.
Lösung:
Entweder Lichter löschen, ode die zuvielen Lights den anderen solange anpassen, bis nur noch 3 verschiedene Light-arten auf eine Fläche scheinen.

Ich hatte schon immer diese LEAF fehler und die mit Light-styles, und meine map funktionierte schon immer :-(
Den 3. fehler kann man auch ignorieren, habe ich gelesen....

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007
22.10.2006, 12:42
Roman Cvijanovic



versuche mal dein lichtproblem zu beheben villeicht wierds dann klappen und wiso hast du 13 wad datein es steht man sollte höchsten 8 benutzten:
also behebe auch das.
Warning: More than 8 wadfiles are in use. (13)

und noch ein beispiel: ich habe einen VIRUS is ja nichts. Am nächsten tag schon 5 aber der computer läuft immer noch gut. Eine Woche später hab ich 10 Viren, von da an fing mein computer einbisschen am zu streicken. 1 Monat später hatte ich 40 Viren was geschah dann... Mein Computer konnte nicht mehr aufstarten(mounten).
(das ist nur ein Beispiel, es is noch nie so weit gekommen weil ich immer alle viren versucht habe zu löschen. ALSO VERSUCHE AUCH DEINE FEHLER ZU BEHEBEN, dann wierd es wohl gehen.)

--

Devil never cry!
<a target="_blank" href="http://www.csteam-cardinal.de"><img border="0" src="http://www.csteam-cardinal.de/images/cstbanner468x60b.jpg"></a>


Dieser Beitrag wurde am 22.10.2006 um 12:44 von Roman Cvijanovic bearbeitet.
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008
04.11.2006, 17:33
The Emperor



die lichter sind kein problem ich hab auch mit 12 lampen auf einer face mehr und die map läuft

ruckelt nicht einmal

--

(aka MDK_Woronesh)
Übertreibungen sind als Stilmittel anzusehen :)


Dieser Beitrag wurde am 04.11.2006 um 17:36 von MDK_Woronesh bearbeitet.
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