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Autor Beitrag
000
27.07.2008, 14:43
Pompes



Also nachdem ich meine map compiled hab ist sie nicht aktuell, obwohl ich sie unter einem komplett anderem namen gespeichert habe, ist der inhalt genau der von der vorherigen version !

Compile log:

** Executing...
** Command: "c:\programme\steam\steamapps\pezhokat\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\pezhokat\counter-strike source\cstrike" -fast "C:\Programme\Steam\SteamApps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\programme\steam\steamapps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.bsp
reading c:\programme\steam\steamapps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.prt
1093 portalclusters
3655 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 15001 visible clusters (0.00%)
Total clusters visible: 759038
Average clusters visible: 694
Building PAS...
Average clusters audible: 779
visdatasize:285417 compressed from 314784
writing c:\programme\steam\steamapps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.bsp
3 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\pezhokat\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\pezhokat\counter-strike source\cstrike" -noextra "C:\Programme\Steam\SteamApps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.bsp
13018 faces
170 degenerate faces
6254736 square feet [900682112.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12848 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
239948 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (18)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (966)
transfers 28011916, max 2836
transfer lists: 213.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4539 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 1580/8192 18960/98304 (19.3%)
brushsides 14394/65536 115152/524288 (22.0%)
planes 17372/65536 347440/1310720 (26.5%)
vertexes 24729/65536 296748/786432 (37.7%)
nodes 2801/65536 89632/2097152 ( 4.3%)
texinfos 3187/12288 229464/884736 (25.9%)
texdata 86/2048 2752/65536 ( 4.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 13018/65536 729008/3670016 (19.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6958/65536 389648/3670016 (10.6%)
leaves 2846/65536 91072/2097152 ( 4.3%)
leaffaces 18442/65536 36884/131072 (28.1%)
leafbrushes 5332/65536 10664/131072 ( 8.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 99864/512000 399456/2048000 (19.5%)
edges 57818/256000 231272/1024000 (22.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 3123/32768 31230/327680 ( 9.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 56967/65536 113934/131072 (86.9%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8108196/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 285417/16777216 ( 1.7%)
entdata [variable] 95191/393216 (24.2%)
LDR leaf ambient 2846/65536 68304/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5010 ( 0.0%)
pakfile [variable] 178325/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 609071/4194304 (14.5%)
==== Total Win32 BSP file data space used: 12479958 bytes ====

Total triangle count: 45927
Writing c:\programme\steam\steamapps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.bsp
16 minutes, 34 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\pezhokat\sourcesdk_content\cstrike\mapsrc\Surf_humii hm.bsp" "c:\programme\steam\steamapps\pezhokat\counter-strike source\cstrike\maps\Surf_humii hm.bsp"

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001
27.07.2008, 15:24
Jenstheclown



soweit ich weiß, darf im map namen kein leerzeichen sein..

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It can't be more simple ;)

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002
27.07.2008, 16:30
Pompes



ok ich probiers mal !

*hat geklappt Danke !

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Dieser Beitrag wurde am 27.07.2008 um 19:57 von Pompes bearbeitet.
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