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Hi, ich bekomme meine Map einfach nicht hin, es wird immer die alte Version davon angezeigt... Folgendes steht in der Log:
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\nsateam195\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\nsateam195\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (41252 bytes) Error! prop_static using model "models/props_borealis/bluebarrel001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_borealis/bluebarrel001.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 311 texinfos to 187 Reduced 29 texdatas to 22 (871 bytes to 674) Writing C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\nsateam195\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.prt 273 portalclusters 866 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 13 visible clusters (0.00%) Total clusters visible: 20180 Average clusters visible: 73 Building PAS... Average clusters audible: 83 visdatasize:11411 compressed from 21840 writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\nsateam195\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp 827 faces 256159 square feet [36886916.00 square inches] 0 displacements 0 square feet [0.00 square inches] 827 patches before subdivision 19951 patches after subdivision 50 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 2265102, max 329 transfer lists: 17.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(74580, 55971, 42765) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(13962, 8393, 5248) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(2812, 1415, 756) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(613, 267, 125) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(141, 55, 23) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(34, 12, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(9, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0151 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 16/1024 768/49152 ( 1.6%) brushes 102/8192 1224/98304 ( 1.2%) brushsides 650/65536 5200/524288 ( 1.0%) planes 746/65536 14920/1310720 ( 1.1%) vertexes 1618/65536 19416/786432 ( 2.5%) nodes 521/65536 16672/2097152 ( 0.8%) texinfos 187/12288 13464/884736 ( 1.5%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 827/65536 46312/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 348/65536 19488/3670016 ( 0.5%) leaves 538/65536 17216/2097152 ( 0.8%) leaffaces 1005/65536 2010/131072 ( 1.5%) leafbrushes 422/65536 844/131072 ( 0.6%) areas 5/256 40/2048 ( 2.0%) surfedges 5380/512000 21520/2048000 ( 1.1%) edges 2936/256000 11744/1024000 ( 1.1%) LDR worldlights 50/8192 4400/720896 ( 0.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 106/32768 1060/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1551/65536 3102/131072 ( 2.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 868848/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 11411/16777216 ( 0.1%) entdata [variable] 37271/393216 ( 9.5%) LDR leaf ambient 538/65536 12912/1572864 ( 0.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/396 ( 0.3%) pakfile [variable] 22172/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 41252/4194304 ( 1.0%) ==== Total Win32 BSP file data space used: 1193988 bytes ====
Total triangle count: 2334 Writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp 11 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\nsateam195\sourcesdk_content\hl2mp\mapsrc\Marlien Summer.bsp" "c:\program files (x86)\steam\steamapps\nsateam195\half-life 2 deathmatch\hl2mp\maps\Marlien Summer.bsp"
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