Tjo, ich hab das Problem, das viele hier schon hatten.
Map gebaut, auf Server geladen, Server schmiert ab und startet wieder von Anfang.
Wenn ich einen Server erstelle, kann ich mir die Map anschauen und sie macht da auch keine Probleme.
** Executing...
** Command: "d:\games\valve\steam\steamapps\username\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\username\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6"
Valve Software - vbsp.exe (May 22 2006)
1 threads
materialPath: d:\games\valve\steam\steamapps\username\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (342120 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 972 texinfos to 786
Reduced 15 texdatas to 15 (252 bytes to 252)
Writing C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6.bsp
4 seconds elapsed
** Executing...
** Command: "d:\games\valve\steam\steamapps\username\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\username\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\dokumente und einstellungen\user\desktop\aim_grenade\aim_grenade_v0_6.bsp
reading c:\dokumente und einstellungen\user\desktop\aim_grenade\aim_grenade_v0_6.prt
867 portalclusters
1386 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13)
Optimized: 103 visible clusters (0.00%)
Total clusters visible: 115870
Average clusters visible: 133
Building PAS...
Average clusters audible: 515
visdatasize:132425 compressed from 194208
writing c:\dokumente und einstellungen\user\desktop\aim_grenade\aim_grenade_v0_6.bsp
13 seconds elapsed
** Executing...
** Command: "d:\games\valve\steam\steamapps\username\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\games\valve\steam\steamapps\username\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\user\desktop\aim_grenade\aim_grenade_v0_6.bsp
4869 faces
20492 square feet [2950976.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4869 patches before subdivision
8305 patches after subdivision
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 1301434, max 991
transfer lists: 9.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(80221, 46231, 60778)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11559, 5220, 5725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1567, 570, 526)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(212, 62, 48)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(29, 7, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0093 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 87/1024 4176/49152 ( 8.5%)
brushes 844/8192 10128/98304 (10.3%)
brushsides 5064/65536 40512/524288 ( 7.7%)
planes 474/65536 9480/1310720 ( 0.7%)
vertexes 7134/65536 85608/786432 (10.9%)
nodes 2153/65536 68896/2097152 ( 3.3%)
texinfos 786/12288 56592/884736 ( 6.4%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4869/65536 272664/3670016 ( 7.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2752/65536 154112/3670016 ( 4.2%)
leaves 2241/65536 71712/2097152 ( 3.4%)
leaffaces 5187/65536 10374/131072 ( 7.9%)
leafbrushes 1114/65536 2228/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 33776/512000 135104/2048000 ( 6.6%)
edges 19953/256000 79812/1024000 ( 7.8%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 173/32768 1730/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8214/65536 16428/131072 (12.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 539880/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 132425/16777216 ( 0.8%)
entdata [variable] 49714/393216 (12.6%)
LDR leaf ambient 2241/65536 53784/1572864 ( 3.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10026/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 342120/4194304 ( 8.2%)
==== Total Win32 BSP file data space used: 2149411 bytes ====
Total triangle count: 13030
Writing c:\dokumente und einstellungen\user\desktop\aim_grenade\aim_grenade_v0_6.bsp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\user\Desktop\aim_grenade\aim_grenade_v0_6.bsp" "d:\games\valve\steam\steamapps\username\counter-strike source\cstrike\maps\aim_grenade_v0_6.bsp"
Ich habe einen info_playerstart eingefügt (die Meldung kam vorher beim Mapcheck) und wie gesagt funktioniert das Ding ja auch im lokalen Server...