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08.08.2006, 23:57
Klu
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Sers, letztens habe ich ne map fertig gemacht. Diese habe ich erstmal auf local server getestet, ebenso auf meinen Windows dedicierten server (Ja ich habe einen :P). Lief alles wunderbar aber auf unseren clan Server der unter Linux läuft, crasht der Server einfach. Des alles passiert erst seit dem Update, habe versucht ein Einfachen Block mit 20 Spawns zu starten, auch ohne Fehler aber Trotzdem crasht der Server! Hier mal meine Compile log, wird aber trotzdem nix bringen: materialPath: c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Klu.KLU-1496396B910\Desktop\zh_es_tunnels.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 584 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Dokumente und Einstellungen\Klu.KLU-1496396B910\Desktop\zh_es_tunnels.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt" Can't load skybox file skybox/sky_day01_09 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (521055 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1090 texinfos to 529 Reduced 96 texdatas to 68 (3747 bytes to 2875) Writing C:\Dokumente und Einstellungen\Klu.KLU-1496396B910\Desktop\zh_es_tunnels.bsp 4 seconds elapsed
2 threads reading c:\dokumente und einstellungen\klu.klu-1496396b910\desktop\zh_es_tunnels.bsp reading c:\dokumente und einstellungen\klu.klu-1496396b910\desktop\zh_es_tunnels.prt 420 portalclusters 589 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 51 visible clusters (0.00%) Total clusters visible: 6675 Average clusters visible: 15 Building PAS... Average clusters audible: 43 visdatasize:14988 compressed from 47040 writing c:\dokumente und einstellungen\klu.klu-1496396b910\desktop\zh_es_tunnels.bsp 0 seconds elapsed
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\klu.klu-1496396b910\desktop\zh_es_tunnels.bsp 3589 faces 1023354 square feet [147363088.00 square inches] 1 displacements 148 square feet [21321.83 square inches] 3589 patches before subdivision 89233 patches after subdivision 231 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7041016, max 327 transfer lists: 53.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(454743, 442677, 395950) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(124458, 116801, 92973) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(35257, 31995, 22762) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(10019, 8794, 5595) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2875, 2443, 1392) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(829, 682, 349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(241, 192, 88) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(70, 54, 22) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(21, 15, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 4, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0726 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 45/1024 2160/49152 ( 4.4%) brushes 1467/8192 17604/98304 (17.9%) brushsides 8995/65536 71960/524288 (13.7%) planes 2492/65536 49840/1310720 ( 3.8%) vertexes 6762/65536 81144/786432 (10.3%) nodes 1868/65536 59776/2097152 ( 2.9%) texinfos 529/12288 38088/884736 ( 4.3%) texdata 68/2048 2176/65536 ( 3.3%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 360/0 360/0 ( 0.0%) faces 3589/65536 200984/3670016 ( 5.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2579/65536 144424/3670016 ( 3.9%) leaves 1914/65536 61248/2097152 ( 2.9%) leaffaces 4259/65536 8518/131072 ( 6.5%) leafbrushes 2311/65536 4622/131072 ( 3.5%) areas 4/256 32/2048 ( 1.6%) surfedges 27501/512000 110004/2048000 ( 5.4%) edges 16999/256000 67996/1024000 ( 6.6%) LDR worldlights 231/8192 20328/720896 ( 2.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 515/32768 5150/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7245/65536 14490/131072 (11.1%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 2/512 704/180224 ( 0.4%) LDR lightdata [variable] 1556784/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14988/16777216 ( 0.1%) entdata [variable] 67321/393216 (17.1%) LDR leaf ambient 1914/65536 45936/1572864 ( 2.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/22296 ( 0.0%) pakfile [variable] 41052/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 521055/4194304 (12.4%) ==== Total Win32 BSP file data space used: 3215758 bytes ====
Total triangle count: 10004 Writing c:\dokumente und einstellungen\klu.klu-1496396b910\desktop\zh_es_tunnels.bsp 1 minute, 36 seconds elapsed
PS: Bei 2 Freunden von mir geht es auch nicht, jedenfalls auf linux Servern nicht!
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-[EB]- Gun Game Mod Server Add me in Xfire: klu123
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