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Autor Beitrag
000
08.08.2003, 16:13
Colt4U



hi, ich wollte mal ne fun map machen, das hab ich auch geschaft ;) doch dann habe ich noch wietergebaut und nochmal kompiliert und dann war das neugebaute nich da?? es hat die bsp oder so net überschrieben ???

hier die compilelog:

** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Half-Life\valve\maps\bigroom_disco.map" "C:\Half-Life\valve\maps\bigroom_disco.map"

** Executing...
** Command: C:\VALVEH~1\zhlt253\hlcsg.exe
** Parameters: "C:\Half-Life\valve\maps\bigroom_disco"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\zhlt253\hlcsg.exe C:\Half-Life\valve\maps\bigroom_disco

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Half-Life\valve\maps\bigroom_disco.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\jailbreak2.wad
Using WAD File: \half-life\valve\megamonstermassacre.wad
Using WAD File: \half-life\valve\nightmare.wad
Using WAD File: \half-life\valve\svencoop1.wad
Using WAD File: \half-life\valve\xeno.wad
Using WAD File: \half-life\valve\svencoop2.wad
added 6 additional animating textures.
Texture usage is at 0.20 mb (of 4.00 mb MAX)
0.31 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\VALVEH~1\zhlt253\hlbsp.exe
** Parameters: "C:\Half-Life\valve\maps\bigroom_disco"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\zhlt253\hlbsp.exe C:\Half-Life\valve\maps\bigroom_disco

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Half-Life\valve\maps\bigroom_disco.prt'
0.25 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\VALVEH~1\zhlt253\hlvis.exe
** Parameters: "C:\Half-Life\valve\maps\bigroom_disco"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\zhlt253\hlvis.exe C:\Half-Life\valve\maps\bigroom_disco

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

115 portalleafs
323 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
average leafs visible: 59
g_visdatasize:1792 compressed from 1725
0.78 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\VALVEH~1\zhlt253\hlrad.exe
** Parameters: "C:\Half-Life\valve\maps\bigroom_disco"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\zhlt253\hlrad.exe C:\Half-Life\valve\maps\bigroom_disco

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

539 faces
Create Patches : 2221 base patches
0 opaque faces
22349 square feet [3218319.25 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.67 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
Transfer Lists : 668806 transfers
Indices : 449524 bytes
Data : 2675224 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
4.88 seconds elapsed

----- END hlrad -----

** Executing...
** Command: C:\HALF-L~1\hl.exe
** Parameters: -game SvenCoop +map "bigroom_disco"

ich kann kein fehler entdecken wenns daran liegt ?!

--

mappen? ja? ok!

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001
08.08.2003, 16:41
Killing Me Softly



Im Compile.log steht auch kein Fehler. Es steht aber auch nicht drin, das er die .bsp kopiert hat d.h. kopier die .bsp mal manuell.

--

Der Horizont vieler Menschen ist ein Kreis mit Radius Null - und das nennen sie ihren Standpunkt.

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002
08.08.2003, 18:00
poke



ich wollt grad sagen, dass er vergessen hat die map als *.map zu exportieren
des ist mir auch schonma passiert...
20 min compilen umsonst ^^

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003
09.08.2003, 11:26
Colt4U



wie geht das???

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mappen? ja? ok!

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004
09.08.2003, 23:43




wie bitte ?
du wirst doch wohl eine *.bsp datei kopieren können, um sie in \valve\maps einzufügen oder ?

-LeJean-

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