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der kann aber eigendlich nicht runterfallen der steht knapp über einer wand
** Executing... ** Command: "c:\programme\steam\steamapps\steamprofil\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\steamprofil\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\steamprofil\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3) **** leaked **** Entity info_player_terrorist (184.00 -485.00 154.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (528155 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1565 texinfos to 520 Reduced 9 texdatas to 6 (341 bytes to 260) Writing C:\Programme\Steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname 8 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\steamprofil\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\steamprofil\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname reading c:\programme\steam\steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname LoadPortals: couldn't read c:\programme\steam\Steamapps\steamprofil\sourcesdk_content\cstrike\mapsrc\mapname
** Executing... ** Command: ** Parameters: -game
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
No vis information, direct lighting only. 9618 faces 133 degenerate faces 211817 square feet [30501734.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11) Build Patch/Sample Hash Table(s).....Done<0.0052 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 583/8192 6996/98304 ( 7.1%) brushsides 16511/65536 132088/524288 (25.2%) planes 29216/65536 584320/1310720 (44.6%) vertexes 15590/65536 187080/786432 (23.8%) nodes 6588/65536 210816/2097152 (10.1%) texinfos 520/12288 37440/884736 ( 4.2%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9618/65536 538608/3670016 (14.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5709/65536 319704/3670016 ( 8.7%) leaves 6609/65536 211488/2097152 (10.1%) leaffaces 11130/65536 22260/131072 (17.0%) leafbrushes 1673/65536 3346/131072 ( 2.6%) areas 2/256 16/2048 ( 0.8%) surfedges 81213/512000 324852/2048000 (15.9%) edges 43262/256000 173048/1024000 (16.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1025/32768 10250/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15594/65536 31188/131072 (23.8%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 705436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 8979/393216 ( 2.3%) LDR leaf ambient 6609/65536 158616/1572864 (10.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 21196/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 528155/4194304 (12.6%) ==== Total Win32 BSP file data space used: 4217228 bytes ====
Total triangle count: 33101 Writing 12 seconds elapsed
** Executing... ** Command: Copy File ** Parameters:
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