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Hallo Leute. Um meine noch nicht ganz fertige Map zu testen hab ich sie compiliert, um zu sehn was jetzt bis jetzt schon funktioniert. Hat auch alles prima geklappt, nur wenn ich jetzt Source mit der ausgewählten Karte starte passiert nix. Ich wähle die Map aus, klicke auf Start und komme wieder ins Menü zurück wo steht: Server suchen, Server erstellen usw. Weis jemand woran das liegen könnte? hier der Compile Log:
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" "C:\Users\Phill\Desktop\Valve Maps\- Right.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\materials Loading C:\Users\Phill\Desktop\Valve Maps\- Right.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Phill\Desktop\Valve Maps\- Right.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (51955 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 140 texinfos to 100 Reduced 18 texdatas to 18 (361 bytes to 361) Writing C:\Users\Phill\Desktop\Valve Maps\- Right.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" -fast "C:\Users\Phill\Desktop\Valve Maps\- Right"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading c:\users\phill\desktop\valve maps\- Right.bsp reading c:\users\phill\desktop\valve maps\- Right.prt 1 portalclusters 0 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 1 Average clusters visible: 1 Building PAS... Average clusters audible: 1 visdatasize:14 compressed from 16 writing c:\users\phill\desktop\valve maps\- Right.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\cadus833\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" -noextra "C:\Users\Phill\Desktop\Valve Maps\- Right"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\phill\desktop\valve maps\- Right.bsp Setting up ray-trace acceleration structure... Done (0.09 seconds) 1494 faces 1184977 square feet [170636752.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1494 patches before subdivision 70168 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13) transfers 9758063, max 899 transfer lists: 74.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0523 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 138/8192 1656/98304 ( 1.7%) brushsides 929/65536 7432/524288 ( 1.4%) planes 586/65536 11720/1310720 ( 0.9%) vertexes 1872/65536 22464/786432 ( 2.9%) nodes 838/65536 26816/2097152 ( 1.3%) texinfos 100/12288 7200/884736 ( 0.8%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1494/65536 83664/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 422/65536 23632/3670016 ( 0.6%) leaves 849/65536 27168/2097152 ( 1.3%) leaffaces 1862/65536 3724/131072 ( 2.8%) leafbrushes 554/65536 1108/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 8553/512000 34212/2048000 ( 1.7%) edges 4735/256000 18940/1024000 ( 1.8%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 134/32768 1340/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1995/65536 3990/131072 ( 3.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2899240/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14/16777216 ( 0.0%) entdata [variable] 5081/393216 ( 1.3%) LDR ambient table 849/65536 3396/262144 ( 1.3%) HDR ambient table 849/65536 3396/262144 ( 1.3%) LDR leaf ambient 518/65536 14504/1835008 ( 0.8%) HDR leaf ambient 849/65536 23772/1835008 ( 1.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105659/0 ( 0.0%) physics [variable] 51955/4194304 ( 1.2%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3861 Writing c:\users\phill\desktop\valve maps\- Right.bsp 23 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Phill\Desktop\Valve Maps\- Right.bsp" "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike\maps\- Right.bsp"
** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\cadus833\counter-strike source\cstrike" +map "- Right"
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