Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
26.12.2008, 01:34
axor



Hi brauche hilfe hab mir jetzt ein map erstellt und der hat auch die .bsp datei erstellt usw..
aber sollbald ich die map in cs1.6 starten will läd der immer 6 Balken und dan bleib mein cs hängen.

Pls need help.

Und keine doofen kommentare.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\hlcsg.exe E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike
Entering E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \programme\hlserver\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 100.00 percent of map (24 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\hlbsp.exe E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\hlvis.exe E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.03 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.05 seconds elapsed

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\hlrad.exe E:\Programme\Valve\Steam\SteamApps\bluedevil1337\counter-strike\cstrike_german\maps\botlike

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\lights.rad']
[59 texlights parsed from 'E:\PROGRA~1\Valve\Steam\STEAMA~1\BLUEDE~1\tools\lights.rad']

38 faces
Create Patches : 472 base patches
0 opaque faces
8248 square feet [1187840.00 square inches]
1 direct lights

BuildFacelights:
(0.02 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
(0.03 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 174112 : 174.11k transfers
Indices : 2992 : 2.92k bytes
Data : 696448 : 680.13k bytes
GatherLight:
(0.02 seconds)
FinalLightFace:
(0.06 seconds)
1.08 seconds elapsed

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
001
26.12.2008, 02:48
Herr Freimann



Quellcode:Using Wadfile: \programme\hlserver\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\hlserver\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 100.00 percent of map (24 textures in wad)
Entferne die unbenutzen Wad-dateien, möglicherweise klappts dann.

--

zum Seitenanfang zum Seitenende Profil || Suche
002
26.12.2008, 03:00
axor



hmmm Bleibt immer noch Hängen.

--

zum Seitenanfang zum Seitenende Profil || Suche
003
26.12.2008, 03:07
Bluthund



Was sagt die ingame-Konsole? (ggf mit condebug dumpen)

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-

zum Seitenanfang zum Seitenende Profil || Suche
004
26.12.2008, 20:53
axor



schon gut problem gefunden. Das problem saß 40cm vom Monitor entfernt ;D

--


Dieser Beitrag wurde am 26.12.2008 um 20:53 von axor bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
005
19.01.2009, 17:20
DopE



- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'

-> Lösch die beiden texturen aus der .wad, dann geht es.

€: ei, ich hab garnicht bis nach unten gescrollt, da war ja noch ein post^^

--

Ich bin so faul, dass ich manche Maps nicht zuende...


Dieser Beitrag wurde am 19.01.2009 um 17:21 von DopE bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche