|
ahsou .. ok :
** Executing... ** Command: "c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\spiele\steam\steamapps\arend.k@web.de\counter-strike source\cstrike" "C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\spiele\steam\steamapps\arend.k@web.de\counter-strike source\cstrike\materials Loading C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Can't find surfaceprop stone for material STONE/INFWLLJ, using default Brush 15784: no visible sides on brush Brush 15784: no visible sides on brush Brush 15784: no visible sides on brush fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity prop_static (-1209.36 955.00 -1.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (121045 bytes) Error! prop_static using model "models/props_c17/furniturewashingmachine001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturewashingmachine001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 541 texinfos to 481 Reduced 25 texdatas to 22 (594 bytes to 488) Writing C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.bsp 2 seconds elapsed
** Executing... ** Command: "c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\spiele\steam\steamapps\arend.k@web.de\counter-strike source\cstrike" "C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.bsp reading c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.prt LoadPortals: couldn't read c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.prt
** Executing... ** Command: "c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\spiele\steam\steamapps\arend.k@web.de\counter-strike source\cstrike" "C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.bsp No vis information, direct lighting only. 4431 faces 7 degenerate faces 1103684 square feet [158930576.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0565 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 302/8192 3624/98304 ( 3.7%) brushsides 2502/65536 20016/524288 ( 3.8%) planes 2812/65536 56240/1310720 ( 4.3%) vertexes 6764/65536 81168/786432 (10.3%) nodes 3359/65536 107488/2097152 ( 5.1%) texinfos 481/12288 34632/884736 ( 3.9%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4431/65536 248136/3670016 ( 6.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1397/65536 78232/3670016 ( 2.1%) leaves 3372/65536 107904/2097152 ( 5.1%) leaffaces 5228/65536 10456/131072 ( 8.0%) leafbrushes 2201/65536 4402/131072 ( 3.4%) areas 2/256 16/2048 ( 0.8%) surfedges 27197/512000 108788/2048000 ( 5.3%) edges 14245/256000 56980/1024000 ( 5.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 447/32768 4470/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7029/65536 14058/131072 (10.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 6284704/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 5064/393216 ( 1.3%) LDR leaf ambient 3372/65536 80928/1572864 ( 5.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3396 ( 0.0%) pakfile [variable] 20833/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 121045/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 7450466 bytes ====
Total triangle count: 12715 Writing c:\spiele\steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Steam\steamapps\arend.k@web.de\sourcesdk_content\cstrike\mapsrc\fuckn.bsp" "c:\spiele\steam\steamapps\arend.k@web.de\counter-strike source\cstrike\maps\fuckn.bsp
--
|