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Hi all Hab mir grade die Source SDK Base runtergeladen. Soweit so gut, aber wenn ich jetzt ne Map ausm Hammer compilieren und starten will kommt diese Fehlermeldung: "MoutAppFilesystem() failed: SteamMountAppFilesystem(215,22,0x113bfd74) failed with error 21: A different version of this FS is already in use"
ICh glaub nich das es n Compilierproblem hier aber trotzdem der Log:
** Executing... ** Command: "c:\games\halflife2\steam\steamapps\micha1981\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\games\halflife2\steam\steamapps\SourceMods\TestMod" "C:\Games\Halflife2\TestMod\materialsrc\test"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\games\halflife2\steam\steamapps\SourceMods\TestMod\materials Loading C:\Games\Halflife2\TestMod\materialsrc\test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Games\Halflife2\TestMod\materialsrc\test.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2279 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (21 bytes to 21) Writing C:\Games\Halflife2\TestMod\materialsrc\test.bsp 0 seconds elapsed
** Executing... ** Command: "c:\games\halflife2\steam\steamapps\micha1981\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\games\halflife2\steam\steamapps\SourceMods\TestMod" "C:\Games\Halflife2\TestMod\materialsrc\test"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\games\halflife2\testmod\materialsrc\test.bsp reading c:\games\halflife2\testmod\materialsrc\test.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\games\halflife2\testmod\materialsrc\test.bsp 0 seconds elapsed
** Executing... ** Command: "c:\games\halflife2\steam\steamapps\micha1981\sourcesdk\bin\vrad.exe" ** Parameters: -both -game "c:\games\halflife2\steam\steamapps\SourceMods\TestMod" "C:\Games\Halflife2\TestMod\materialsrc\test"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\games\halflife2\testmod\materialsrc\test.bsp 64 faces 56661 square feet [8159232.00 square inches] 0 displacements 0 square feet [0.00 square inches] 64 patches before subdivision 5632 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 657342, max 267 transfer lists: 5.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(1902, 1269, 857) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(431, 192, 88) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(97, 29, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(22, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0050 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 91/65536 1092/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 64/65536 3584/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 64/65536 128/131072 ( 0.1%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 296/512000 1184/2048000 ( 0.1%) edges 161/256000 644/1024000 ( 0.1%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 141800/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 399/393216 ( 0.1%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2279/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 165574 bytes ====
Total triangle count: 144 Writing c:\games\halflife2\testmod\materialsrc\test.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Games\Halflife2\TestMod\materialsrc\test.bsp" "c:\games\halflife2\steam\steamapps\SourceMods\TestMod\maps\test.bsp"
** Executing... ** Command: "c:\games\halflife2\steam\steamapps\micha1981\half-life 2\hl2.exe" ** Parameters: -game "c:\games\halflife2\steam\steamapps\SourceMods\TestMod" + sv_lan 1 +map "test"
weis echtnich wass ich machen soll..
Dank, Micha
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