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guten Tag zusammen,
Ich habe ne recht große map erstellt und wenn ich die kopilieren lasse, dann startet die nicht. Es wird auch wie man hier sehen kann kein Problem festgestellt... Daher meine Frage? kann es sein, dass es eine Art Brushlimit für maps gibt oder zum. ein Limit an Brushes, die in einem bestimmten Bereich auftreten dürfen?
PS: die map ist noch nicht ganz fertig, deswegen sind die LEAKS da, aber die dürften ja eigendlich nur beim Berechnen des Lichts stören und nicht die Map garnicht erst starten lassen.
PSS: was noch interessant wäre ist vll., dass wenn ich einen Teil der map lösche, ich sie normal starten kann, trotz leaks.
Hier der Log:
** Executing... ** Command: Change Directory ** Parameters: "I:\Spiele\Counter-Strike Condition Zero\Counter-Strike 1.6"
** Executing... ** Command: I:\Spiele\HAMMER~1\Hammer\tools\hlcsg.exe ** Parameters: "i:\spiele\hammer-editor\hammer\maps\de_stg"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: I:\Spiele\HAMMER~1\Hammer\tools\hlcsg.exe i:\spiele\hammer-editor\hammer\maps\de_stg Entering i:\spiele\hammer-editor\hammer\maps\de_stg.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.95 seconds)
Using Wadfile: \spiele\counter-strike condition zero\counter-strike 1.6\valve\halflife.wad - Contains 49 used textures, 98.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\counter-strike condition zero\counter-strike 1.6\valve\liquids.wad - Contains 1 used texture, 2.00 percent of map (32 textures in wad) Using Wadfile: \spiele\counter-strike condition zero\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 9 additional animating textures. Texture usage is at 0.78 mb (of 4.00 mb MAX) 3.44 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: I:\Spiele\HAMMER~1\Hammer\tools\hlbsp.exe ** Parameters: "i:\spiele\hammer-editor\hammer\maps\de_stg"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: I:\Spiele\HAMMER~1\Hammer\tools\hlbsp.exe i:\spiele\hammer-editor\hammer\maps\de_stg
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4840 (0.42 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-2224,-2844, -84) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3220 (0.19 seconds) Warning: === LEAK in hull 1 === Entity info_player_start @ (-2224,-2844, -84) SolidBSP [hull 2] 500...1000...1500...2000...2500...2734 (0.14 seconds) Warning: === LEAK in hull 2 === Entity info_player_start @ (-2224,-2844, -84) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4331 (0.31 seconds) Warning: === LEAK in hull 3 === Entity info_player_start @ (-2224,-2844, -84) 5.55 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: Copy File ** Parameters: "i:\spiele\hammer-editor\hammer\maps\de_stg.bsp" "I:\Spiele\Counter-Strike Condition Zero\Counter-Strike 1.6\cstrike\maps\de_stg.bsp"
** Executing... ** Command: Copy File ** Parameters: "i:\spiele\hammer-editor\hammer\maps\de_stg.pts" "I:\Spiele\Counter-Strike Condition Zero\Counter-Strike 1.6\cstrike\maps\de_stg.pts"
** Executing... ** Command: I:\Spiele\COUNTE~1\COUNTE~1.6\czero.exe ** Parameters: +map "de_stg" -dev -console
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